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[Code] EQEmuLogSys Global to Singleton Cleanup (#4925)
* [Code] EQEmuLogSys Global to Singleton Cleanup * Post merge fix
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@@ -78,7 +78,7 @@ void WorldServer::ProcessMessage(uint16 opcode, EQ::Net::Packet &p)
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case ServerOP_ServerReloadRequest: {
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auto o = (ServerReload::Request*) pack->pBuffer;
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if (o->type == ServerReload::Type::Logs) {
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LogSys.LoadLogDatabaseSettings();
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EQEmuLogSys::Instance()->LoadLogDatabaseSettings();
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player_event_logs.ReloadSettings();
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}
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