mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
Fix for perl not loading events if they're chained, fix for items not being removed from inventory at an intuitive time in event_trade
This commit is contained in:
+9
-5
@@ -644,13 +644,17 @@ void Client::FinishTrade(Mob* tradingWith, ServerPacket* qspack, bool finalizer)
|
||||
if(tradingWith->GetAppearance() != eaDead) {
|
||||
tradingWith->FaceTarget(this);
|
||||
}
|
||||
|
||||
|
||||
ItemInst *insts[4] = { 0 };
|
||||
for(int i = 3000; i < 3004; ++i) {
|
||||
insts[i - 3000] = m_inv.PopItem(i);
|
||||
}
|
||||
|
||||
parse->EventNPC(EVENT_TRADE, tradingWith->CastToNPC(), this, "", 0, &item_list);
|
||||
|
||||
for(int i = 3000; i < 3004; ++i) {
|
||||
ItemInst *inst = m_inv.GetItem(i);
|
||||
if(inst) {
|
||||
DeleteItemInInventory(i);
|
||||
for(int i = 0; i < 4; ++i) {
|
||||
if(insts[i]) {
|
||||
safe_delete(insts[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user