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Merge branch 'master' of https://github.com/EQEmu/Server
Conflicts: changelog.txt
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@@ -2865,7 +2865,7 @@ struct SetRunMode_Struct {
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};
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// EnvDamage is EnvDamage2 without a few bytes at the end.
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// Size: 37 bytes
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// Size: 39 bytes
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struct EnvDamage2_Struct {
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/*0000*/ uint32 id;
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/*0004*/ uint16 unknown4;
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@@ -2877,7 +2877,8 @@ struct EnvDamage2_Struct {
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/*0031*/ uint16 unknown31; // New to Underfoot - Seen 66
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/*0033*/ uint16 constant; // Always FFFF
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/*0035*/ uint16 unknown35;
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/*0037*/
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/*0037*/ uint16 unknown37;
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/*0039*/
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};
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//Bazaar Stuff
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+1
-1
@@ -300,7 +300,7 @@ RULE_INT ( Spells, MaxCastTimeReduction, 50) //Max percent your spell cast time
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RULE_INT ( Spells, RootBreakFromSpells, 55) //Chance for root to break when cast on.
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RULE_INT ( Spells, DeathSaveCharismaMod, 3) //Determines how much charisma effects chance of death save firing.
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RULE_INT ( Spells, DivineInterventionHeal, 8000) //Divine intervention heal amount.
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RULE_BOOL ( Spells, AdditiveBonusValues, false) //Allow certain bonuses to be calculated by adding together the value from each item, instead of taking the highest value. (ie Add together all Cleave Effects)
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RULE_INT ( Spells, AdditiveBonusWornType, 0) //Calc worn bonuses to add together (instead of taking highest) if set to THIS worn type. (2=Will covert live items automatically)
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RULE_BOOL ( Spells, UseCHAScribeHack, false) //ScribeSpells and TrainDiscs quest functions will ignore entries where field 12 is CHA. What's the best way to do this?
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RULE_BOOL ( Spells, BuffLevelRestrictions, true) //Buffs will not land on low level toons like live
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RULE_INT ( Spells, RootBreakCheckChance, 70) //Determines chance for a root break check to occur each buff tick.
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