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[Hitpoints] More HP Fixes - Remove Hacks (#1518)
* Fix HP update throttling * Remove more hacks Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -3739,7 +3739,7 @@ void Mob::CommonDamage(Mob* attacker, int &damage, const uint16 spell_id, const
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//send an HP update if we are hurt
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if (GetHP() < GetMaxHP())
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SendHPUpdate(!iBuffTic); // the OP_Damage actually updates the client in these cases, so we skip the HP update for them
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SendHPUpdate(); // the OP_Damage actually updates the client in these cases, so we skip the HP update for them
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} //end `if damage was done`
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//send damage packet...
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