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Fix damage bonus calculations
Based on dev quotes, nerfs Sinister Strikes
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@@ -746,7 +746,7 @@ public:
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inline void SetExtraHaste(int Haste) { ExtraHaste = Haste; }
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virtual int GetHaste();
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uint8 GetWeaponDamageBonus(const Item_Struct* Weapon);
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uint8 GetWeaponDamageBonus(const Item_Struct* weapon, bool offhand = false);
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uint16 GetDamageTable(SkillUseTypes skillinuse);
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virtual int GetMonkHandToHandDamage(void);
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