WIP on auras

Lots to do still

Normal buffing auras currently work for the most part
This commit is contained in:
Michael Cook (mackal)
2017-07-14 02:05:35 -04:00
parent be0374d197
commit 94038ebb75
22 changed files with 692 additions and 4 deletions
+4
View File
@@ -2791,6 +2791,10 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
break;
}
case SE_PersistentEffect:
MakeAura(spell_id);
break;
// Handled Elsewhere
case SE_ImmuneFleeing:
case SE_NegateSpellEffect: