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WIP on auras
Lots to do still Normal buffing auras currently work for the most part
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@@ -2791,6 +2791,10 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
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break;
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}
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case SE_PersistentEffect:
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MakeAura(spell_id);
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break;
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// Handled Elsewhere
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case SE_ImmuneFleeing:
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case SE_NegateSpellEffect:
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