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WIP on auras
Lots to do still Normal buffing auras currently work for the most part
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@@ -90,6 +90,7 @@ class Client;
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class Group;
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class Raid;
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class Spawn2;
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class Aura;
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namespace EQEmu
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{
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@@ -425,6 +426,7 @@ protected:
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NPCType* NPCTypedata_ours; //special case for npcs with uniquely created data.
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friend class EntityList;
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friend class Aura;
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std::list<struct NPCFaction*> faction_list;
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uint32 copper;
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uint32 silver;
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