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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 02/13/2014 ==
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== 02/14/2014 ==
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Kayen: Fixes for buffs not fading under certain conditions in revised numhits system, and other fixes.
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Kayen: Implemented support for spell_new field CastRestrictions (limits what type of targets spells can effect).
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*A detailed list describing what the values used in this field do can be found in Mob::PassCastRestriction*
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@@ -9,6 +9,11 @@ Kayen: Implemented support for spell_new field not_reflectable, no_partial_resis
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Required SQL: utils/sql/git/2014_02_13_spells_new_updates.sql
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Names many unknown fields in the table.
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== 02/13/2014 ==
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Sorvani: Renamed the instance_lockout and instance_lockout_player tables to instance_list and instance_list_player. Cleaned up the Database::GetUnusedInstanceID logic.
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Required SQL: utils/sql/git/2014_02_13_Rename_instance_lockout_tables.sql
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== 02/10/2014 ==
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demonstar55 (Secrets): Re-wrote the entity list to be a std::map. This should be used for direct entityID lookups and is noticably faster performance-wise. Also should result in less nil pointers potentially.
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Secrets: Fixed a crash issue that could occur on #repop related to quest timers.
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