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Removed a usage of Mob::DistNoRoot and used ComparativeDistance instead
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@ -888,7 +888,7 @@ void EntityList::AEAttack(Mob *attacker, float dist, int Hand, int count, bool I
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&& curmob != attacker //this is not needed unless NPCs can use this
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&&(attacker->IsAttackAllowed(curmob))
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&& curmob->GetRace() != 216 && curmob->GetRace() != 472 /* dont attack horses */
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&& (curmob->DistNoRoot(*attacker) <= dist2)
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&& (ComparativeDistance(curmob->GetPosition(), attacker->GetPosition()) <= dist2)
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) {
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attacker->Attack(curmob, Hand, false, false, IsFromSpell);
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hit++;
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