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Update to focus SE_BlockNextSpell (#1479)
Minor code changes to make the focus be checked consistent with how all other focuses are checked. No change in functionality.
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@@ -823,7 +823,7 @@ public:
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int GetCriticalChanceBonus(uint16 skill);
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int16 GetSkillDmgAmt(uint16 skill);
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bool TryReflectSpell(uint32 spell_id);
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bool CanBlockSpell() const { return(spellbonuses.BlockNextSpell); }
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inline bool CanBlockSpell() const { return(spellbonuses.FocusEffects[focusBlockNextSpell]); }
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bool DoHPToManaCovert(uint16 mana_cost = 0);
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int32 ApplySpellEffectiveness(int16 spell_id, int32 value, bool IsBard = false, uint16 caster_id=0);
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int8 GetDecayEffectValue(uint16 spell_id, uint16 spelleffect);
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