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Update to focus SE_BlockNextSpell (#1479)
Minor code changes to make the focus be checked consistent with how all other focuses are checked. No change in functionality.
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@@ -483,8 +483,6 @@ struct StatBonuses {
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int HPPercCap[2]; //Spell effect that limits you to being healed/regening beyond a % of your max
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int ManaPercCap[2]; // ^^ 0 = % Cap 1 = Flat Amount Cap
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int EndPercCap[2]; // ^^
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bool BlockNextSpell; // Indicates whether the client can block a spell or not
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//uint16 BlockSpellEffect[EFFECT_COUNT]; // Prevents spells with certain effects from landing on you *no longer used
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bool ImmuneToFlee; // Bypass the fleeing flag
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uint32 VoiceGraft; // Stores the ID of the mob with which to talk through
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int32 SpellProcChance; // chance to proc from sympathetic spell effects
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