Update to focus SE_BlockNextSpell (#1479)

Minor code changes to make the focus be checked consistent with how all other focuses are checked. No change in functionality.
This commit is contained in:
KayenEQ
2021-08-01 14:19:42 -04:00
committed by GitHub
parent 38beb804a3
commit 93b0264a8b
4 changed files with 3 additions and 10 deletions
-2
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@@ -483,8 +483,6 @@ struct StatBonuses {
int HPPercCap[2]; //Spell effect that limits you to being healed/regening beyond a % of your max
int ManaPercCap[2]; // ^^ 0 = % Cap 1 = Flat Amount Cap
int EndPercCap[2]; // ^^
bool BlockNextSpell; // Indicates whether the client can block a spell or not
//uint16 BlockSpellEffect[EFFECT_COUNT]; // Prevents spells with certain effects from landing on you *no longer used
bool ImmuneToFlee; // Bypass the fleeing flag
uint32 VoiceGraft; // Stores the ID of the mob with which to talk through
int32 SpellProcChance; // chance to proc from sympathetic spell effects