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[Rules] ResurrectionEffectBlock to prevent/allow/move buffs. (#3288)
* [Rules] ResurrectionEffectsBlock to prevent/allow/move buffs. This removes the rule ResurrectionEffectsBlock (Bool) and creates ResurrectionEffectsBlock (Int) Default = 2 Setting to 0 = Functions as it did before any blocking changes, Focus of Spirit and Strength buffs can overwrite Resurrection Effects. Setting to 1 = Blocks all buffs that could overwrite Resurrection Effects. Setting to 2 = Allows all buffs that would overwrite Resurrection Effects to land, however they will be moved to a new buff slot if one is available to allow both the beneficial buff to land and detrimental effects of Resurrection Effects to stay in effect until the duration is expired. * Update logging --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -444,7 +444,7 @@ RULE_BOOL(Spells, IllusionsAlwaysPersist, false, "Allows Illusions to persist be
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RULE_BOOL(Spells, UseItemCastMessage, false, "Enable to use the \"item begins to glow\" messages when casting from an item.")
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RULE_BOOL(Spells, TargetsTargetRequiresCombatRange, true, "Disable to remove combat range requirement from Target's Target Spell Target Type")
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RULE_BOOL(Spells, NPCBuffLevelRestrictions, false, "Impose BuffLevelRestrictions on NPCs if true")
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RULE_BOOL(Spells, ResurrectionEffectsBlock, true, "If enabled, resurrection effects cannot be overwritten.")
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RULE_INT(Spells, ResurrectionEffectBlock, 2, "0 = allow overwrites/rule disabled. If set to 1 = Block all buffs that would overwrite Resurrection Effects. If set to 2 = Will not overwrite Resurrection Effects, instead moves new buff to an empty slot if available. Default is 2.")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Combat)
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