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Implement not_extendable spell field
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@@ -1730,6 +1730,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
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sp[tempid].NimbusEffect = atoi(row[193]);
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sp[tempid].directional_start = (float)atoi(row[194]);
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sp[tempid].directional_end = (float)atoi(row[195]);
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sp[tempid].not_extendable = atoi(row[197]) != 0;
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sp[tempid].suspendable = atoi(row[200]) != 0;
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sp[tempid].spellgroup=atoi(row[207]);
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sp[tempid].powerful_flag=atoi(row[209]);
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+3
-1
@@ -710,7 +710,9 @@ struct SPDat_Spell_Struct
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/* 193 */ int NimbusEffect;
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/* 194 */ float directional_start;
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/* 195 */ float directional_end;
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/* 196 - 199 */
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/* 196 */
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/* 197 */ bool not_extendable;
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/* 198- 199 */
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/* 200 */ bool suspendable; // buff is suspended in suspended buff zones
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/* 201 - 202 */
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/* 203 */ //int songcap; // individual song cap (how live currently does it, not implemented)
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