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rewrite GetCorrectSpellType
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@@ -752,6 +752,8 @@ bool SpellTypeRequiresTarget(uint16 spellType, uint16 cls = 0);
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bool SpellTypeRequiresAEChecks(uint16 spellType);
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bool IsCommandedSpellType(uint16 spellType);
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bool IsPullingSpellType(uint16 spellType);
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uint16 GetCorrectSpellType(uint16 spellType, uint16 spell_id);
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uint16 GetPetSpellType(uint16 spellType);
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// These should not be used to determine spell category..
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// They are a graphical affects (effects?) index only
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@@ -1748,5 +1750,6 @@ bool IsResurrectSpell(uint16 spell_id);
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bool RequiresStackCheck(uint16 spellType);
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bool IsResistanceOnlySpell(uint16 spell_id);
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bool IsDamageShieldOnlySpell(uint16 spell_id);
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bool IsHateSpell(uint16 spell_id);
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#endif
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