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[Crash] Fix Bot Crash in Bot::Bot Constructor. (#2868)
* [Crash] Fix Bot Crash in Bot::Bot Constructor. * fix another potential crash in bot contructor.
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+21
-11
@@ -147,10 +147,10 @@ public:
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void Damage(Mob* from, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill, bool avoidable = true, int8 buffslot = -1,
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bool iBuffTic = false, eSpecialAttacks special = eSpecialAttacks::None) override;
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bool HasRaid() override { return (GetRaid() ? true : false); }
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bool HasGroup() override { return (GetGroup() ? true : false); }
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Raid* GetRaid() override { return entity_list.GetRaidByMob(this); }
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Group* GetGroup() override { return entity_list.GetGroupByMob(this); }
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bool HasRaid() final { return (GetRaid() ? true : false); }
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bool HasGroup() final { return (GetGroup() ? true : false); }
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Raid* GetRaid() final { return entity_list.GetRaidByMob(this); }
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Group* GetGroup() final { return entity_list.GetGroupByMob(this); }
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// Common, but informal "interfaces" with Client object
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uint32 CharacterID() { return GetBotID(); } // Just returns the Bot Id
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@@ -354,8 +354,8 @@ public:
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void AI_Bot_Start(uint32 iMoveDelay = 0);
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// Mob AI Virtual Override Methods
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void AI_Process() override;
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void AI_Stop() override;
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void AI_Process() final;
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void AI_Stop() final;
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// Mob Spell Virtual Override Methods
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void SpellProcess() override;
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@@ -365,7 +365,17 @@ public:
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void DoBuffTic(const Buffs_Struct &buff, int slot, Mob* caster = nullptr) override;
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virtual bool CastSpell(uint16 spell_id, uint16 target_id, EQ::spells::CastingSlot slot = EQ::spells::CastingSlot::Item, int32 casttime = -1, int32 mana_cost = -1, uint32* oSpellWillFinish = 0,
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uint32 item_slot = 0xFFFFFFFF, int16 *resist_adjust = nullptr, uint32 aa_id = 0);
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virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar);
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bool SpellOnTarget(
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uint16 spell_id,
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Mob* spelltar,
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int reflect_effectiveness = 0,
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bool use_resist_adjust = false,
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int16 resist_adjust = 0,
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bool isproc = false,
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int level_override = -1,
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int duration_override = 0,
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bool disable_buff_overwrite = false
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) final;
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bool IsImmuneToSpell(uint16 spell_id, Mob *caster) override;
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virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center, CastAction_type &CastAction, EQ::spells::CastingSlot slot);
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virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, EQ::spells::CastingSlot slot = EQ::spells::CastingSlot::Item, int32 casttime = -1, int32 mana_cost = -1,
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@@ -376,10 +386,10 @@ public:
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bool IsFromSpell = false, ExtraAttackOptions *opts = nullptr) override
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{ return Mob::Attack(other, Hand, FromRiposte, IsStrikethrough, IsFromSpell, opts); }
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[[nodiscard]] int GetMaxBuffSlots() const override { return EQ::spells::LONG_BUFFS; }
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[[nodiscard]] int GetMaxSongSlots() const override { return EQ::spells::SHORT_BUFFS; }
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[[nodiscard]] int GetMaxDiscSlots() const override { return EQ::spells::DISC_BUFFS; }
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[[nodiscard]] int GetMaxTotalSlots() const override { return EQ::spells::TOTAL_BUFFS; }
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[[nodiscard]] int GetMaxBuffSlots() const final { return EQ::spells::LONG_BUFFS; }
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[[nodiscard]] int GetMaxSongSlots() const final { return EQ::spells::SHORT_BUFFS; }
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[[nodiscard]] int GetMaxDiscSlots() const final { return EQ::spells::DISC_BUFFS; }
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[[nodiscard]] int GetMaxTotalSlots() const final { return EQ::spells::TOTAL_BUFFS; }
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bool GetBotOwnerDataBuckets();
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bool GetBotDataBuckets();
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