Fix double hit bug. Added endurance shield.

This commit is contained in:
carolus21rex
2025-05-15 19:52:36 -04:00
parent cde60926f1
commit 9231109618
3 changed files with 65 additions and 55 deletions
+1
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@@ -493,6 +493,7 @@ struct StatBonuses {
uint32 ManaAbsorbPercentDamage; // 0 = Mitigation value
uint32 ManaAbsorbPercentDamageCap; // 0 = Mitigation value
int32 EnduranceAbsorbPercentDamage[2]; // 0 = Mitigation value 1 = Percent Endurance drain per HP lost
uint32 EnduranceAbsorbPercentCap;
int32 ShieldBlock; // Chance to Shield Block
int32 BlockBehind; // Chance to Block Behind (with our without shield)
bool CriticalRegenDecay; // increase critical regen chance, decays based on spell level cast