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Fix double hit bug. Added endurance shield.
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@@ -493,6 +493,7 @@ struct StatBonuses {
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uint32 ManaAbsorbPercentDamage; // 0 = Mitigation value
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uint32 ManaAbsorbPercentDamageCap; // 0 = Mitigation value
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int32 EnduranceAbsorbPercentDamage[2]; // 0 = Mitigation value 1 = Percent Endurance drain per HP lost
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uint32 EnduranceAbsorbPercentCap;
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int32 ShieldBlock; // Chance to Shield Block
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int32 BlockBehind; // Chance to Block Behind (with our without shield)
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bool CriticalRegenDecay; // increase critical regen chance, decays based on spell level cast
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