Add remove aura functions

This commit is contained in:
Michael Cook (mackal)
2017-07-15 23:10:25 -04:00
parent 56c570fd19
commit 92031bbd70
2 changed files with 66 additions and 2 deletions
+2 -2
View File
@@ -632,8 +632,8 @@ public:
void AddAura(Aura *aura, AuraRecord &record);
void AddTrap(Aura *aura, AuraRecord &record);
bool CanSpawnAura(bool trap);
void RemoveAura(int spawn_id) {}
void RemoveAllAuras() {}
void RemoveAura(int spawn_id, bool expired = false);
void RemoveAllAuras();
//Procs
void TriggerDefensiveProcs(Mob *on, uint16 hand = EQEmu::inventory::slotPrimary, bool FromSkillProc = false, int damage = 0);