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Add remove aura functions
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+2
-2
@@ -632,8 +632,8 @@ public:
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void AddAura(Aura *aura, AuraRecord &record);
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void AddTrap(Aura *aura, AuraRecord &record);
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bool CanSpawnAura(bool trap);
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void RemoveAura(int spawn_id) {}
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void RemoveAllAuras() {}
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void RemoveAura(int spawn_id, bool expired = false);
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void RemoveAllAuras();
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//Procs
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void TriggerDefensiveProcs(Mob *on, uint16 hand = EQEmu::inventory::slotPrimary, bool FromSkillProc = false, int damage = 0);
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