[Feature] Add RoF2 Guild features (#3699)

* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Mitch Freeman
2024-02-10 05:27:58 -04:00
committed by GitHub
parent dacebca9dd
commit 91f5932c6d
80 changed files with 8152 additions and 2463 deletions
+523 -68
View File
@@ -69,13 +69,13 @@ void Client::SendGuildURL()
if(IsInAGuild())
{
auto outapp =
new EQApplicationPacket(OP_GuildUpdateURLAndChannel, sizeof(GuildUpdateURLAndChannel_Struct));
new EQApplicationPacket(OP_GuildUpdate, sizeof(GuildUpdateURLAndChannel_Struct));
GuildUpdateURLAndChannel_Struct *guuacs = (GuildUpdateURLAndChannel_Struct*) outapp->pBuffer;
if(guild_mgr.GetGuildURL(GuildID(), guuacs->Text))
{
guuacs->Action = 0;
guuacs->Action = GuildUpdateURL;
FastQueuePacket(&outapp);
}
else
@@ -91,13 +91,13 @@ void Client::SendGuildChannel()
if(IsInAGuild())
{
auto outapp =
new EQApplicationPacket(OP_GuildUpdateURLAndChannel, sizeof(GuildUpdateURLAndChannel_Struct));
new EQApplicationPacket(OP_GuildUpdate, sizeof(GuildUpdateURLAndChannel_Struct));
GuildUpdateURLAndChannel_Struct *guuacs = (GuildUpdateURLAndChannel_Struct*) outapp->pBuffer;
if(guild_mgr.GetGuildChannel(GuildID(), guuacs->Text))
{
guuacs->Action = 1;
guuacs->Action = GuildUpdateChannel;
FastQueuePacket(&outapp);
}
@@ -111,8 +111,8 @@ void Client::SendGuildRanks()
if (ClientVersion() < EQ::versions::ClientVersion::RoF)
return;
int permissions = 30 + 1; //Static number of permissions in all EQ clients as of May 2014
int ranks = 8 + 1; // Static number of RoF+ ranks as of May 2014
int permissions = GUILD_MAX_FUNCTIONS + 1; //Static number of permissions in all EQ clients as of May 2014
int ranks = GUILD_RECRUIT + 1; // Static number of RoF+ ranks as of May 2014
int j = 1;
int i = 1;
if(IsInAGuild())
@@ -121,21 +121,20 @@ void Client::SendGuildRanks()
{
while(i < permissions)
{
auto outapp = new EQApplicationPacket(OP_GuildUpdateURLAndChannel,
sizeof(GuildUpdateRanks_Struct));
GuildUpdateRanks_Struct *guuacs = (GuildUpdateRanks_Struct*) outapp->pBuffer;
//guuacs->Unknown0008 = GuildID();
strncpy(guuacs->Unknown0012, GetCleanName(), 64);
guuacs->Action = 5;
guuacs->RankID = j;
guuacs->GuildID = GuildID();
guuacs->PermissionID = i;
guuacs->PermissionVal = 1;
guuacs->Unknown0089[0] = 0x2c;
guuacs->Unknown0089[1] = 0x01;
guuacs->Unknown0089[2] = 0x00;
FastQueuePacket(&outapp);
i++;
auto outapp = new EQApplicationPacket(OP_GuildUpdate,
sizeof(GuildUpdateRanks_Struct));
GuildUpdateRanks_Struct* guuacs = (GuildUpdateRanks_Struct*)outapp->pBuffer;
strncpy(guuacs->Unknown0012, GetCleanName(), 64);
guuacs->Action = GuildUpdatePermissions;
guuacs->RankID = j;
guuacs->GuildID = GuildID();
guuacs->PermissionID = i;
guuacs->PermissionVal = guild_mgr.CheckPermission(GuildID(), j, (GuildAction)i);
guuacs->Unknown0089[0] = 0x2c;
guuacs->Unknown0089[1] = 0x01;
guuacs->Unknown0089[2] = 0x00;
FastQueuePacket(&outapp);
i++;
}
j++;
i = 1;
@@ -143,25 +142,42 @@ void Client::SendGuildRanks()
}
}
void Client::SendGuildRankNames()
{
if (IsInAGuild() && (ClientVersion() >= EQ::versions::ClientVersion::RoF)) {
auto guild = guild_mgr.GetGuildByGuildID(GuildID());
for (int i = 1; i <= GUILD_MAX_RANK; i++) {
auto outapp = new EQApplicationPacket(OP_GuildUpdate, sizeof(GuildUpdateUCPStruct));
GuildUpdateUCPStruct *gucp = (GuildUpdateUCPStruct *) outapp->pBuffer;
gucp->payload.rank_name.rank = i;
strn0cpy(
gucp->payload.rank_name.rank_name,
guild->rank_names[i].c_str(),
sizeof(gucp->payload.rank_name.rank_name)
);
gucp->action = GuildUpdateRanks;
QueuePacket(outapp);
safe_delete(outapp);
}
}
}
void Client::SendGuildSpawnAppearance() {
if (!IsInAGuild()) {
// clear guildtag
SendAppearancePacket(AppearanceType::GuildID, GUILD_NONE);
LogGuilds("Sending spawn appearance for no guild tag");
} else {
uint8 rank = guild_mgr.GetDisplayedRank(GuildID(), GuildRank(), CharacterID());
uint8 rank = guild_mgr.GetDisplayedRank(GuildID(), GuildRank(), CharacterID());
uint32 display = guild_mgr.CheckPermission(GuildID(), GuildRank(), GUILD_ACTION_DISPLAY_GUILD_NAME) ? 1 : 0;
LogGuilds("Sending spawn appearance for guild [{}] at rank [{}]", GuildID(), rank);
SendAppearancePacket(AppearanceType::GuildID, GuildID());
if (ClientVersion() >= EQ::versions::ClientVersion::RoF)
{
switch (rank) {
case 0: { rank = 5; break; } // GUILD_MEMBER 0
case 1: { rank = 3; break; } // GUILD_OFFICER 1
case 2: { rank = 1; break; } // GUILD_LEADER 2
default: { break; } // GUILD_NONE
}
}
SendAppearancePacket(AppearanceType::GuildRank, rank);
SendAppearancePacket(AppearanceType::GuildID, GuildID(), true);
SendAppearancePacket(AppearanceType::GuildRank, rank, true);
SendAppearancePacket(AppearanceType::GuildShow, display, true);
}
UpdateWho();
}
@@ -234,7 +250,10 @@ void Client::RefreshGuildInfo()
guildrank = info.rank;
guild_id = info.guild_id;
GuildBanker = info.banker || guild_mgr.IsGuildLeader(GuildID(), CharacterID());
GuildBanker = info.banker ||
guild_mgr.IsGuildLeader(GuildID(), CharacterID()) ||
guild_mgr.GetBankerFlag(CharacterID()) ||
ClientVersion() >= EQ::versions::ClientVersion::RoF ? true : false;
if(zone->GetZoneID() == Zones::GUILDHALL)
{
@@ -244,9 +263,9 @@ void Client::RefreshGuildInfo()
GuildSetRank_Struct *gsrs = (GuildSetRank_Struct*)outapp->pBuffer;
gsrs->Rank = guildrank;
strn0cpy(gsrs->MemberName, GetName(), sizeof(gsrs->MemberName));
gsrs->Banker = GuildBanker;
gsrs->rank = guildrank;
strn0cpy(gsrs->member_name, GetName(), sizeof(gsrs->member_name));
gsrs->banker = GuildBanker;
FastQueuePacket(&outapp);
}
@@ -257,7 +276,7 @@ void Client::RefreshGuildInfo()
if (ClientVersion() < EQ::versions::ClientVersion::RoF)
ClearGuildBank();
if(guild_id != GUILD_NONE)
if (guild_id != GUILD_NONE)
GuildBanks->SendGuildBank(this);
}
}
@@ -265,24 +284,50 @@ void Client::RefreshGuildInfo()
SendGuildSpawnAppearance();
}
void EntityList::SendGuildMOTD(uint32 guild_id) {
if(guild_id == GUILD_NONE)
void EntityList::SendGuildMOTD(uint32 guild_id)
{
if (guild_id == GUILD_NONE) {
return;
auto it = client_list.begin();
while (it != client_list.end()) {
Client *client = it->second;
if (client->GuildID() == guild_id) {
client->SendGuildMOTD();
client->SendGuildURL();
client->SendGuildChannel();
}
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
c.second->SendGuildMOTD();
}
++it;
}
}
void EntityList::SendGuildSpawnAppearance(uint32 guild_id) {
if(guild_id == GUILD_NONE)
void EntityList::SendGuildChannel(uint32 guild_id)
{
if (guild_id == GUILD_NONE) {
return;
}
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
c.second->SendGuildChannel();
}
}
}
void EntityList::SendGuildURL(uint32 guild_id)
{
if (guild_id == GUILD_NONE) {
return;
}
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
c.second->SendGuildURL();
}
}
}
void EntityList::SendGuildSpawnAppearance(uint32 guild_id)
{
if (guild_id == GUILD_NONE) {
return;
}
auto it = client_list.begin();
while (it != client_list.end()) {
Client *client = it->second;
@@ -293,9 +338,11 @@ void EntityList::SendGuildSpawnAppearance(uint32 guild_id) {
}
}
void EntityList::RefreshAllGuildInfo(uint32 guild_id) {
if(guild_id == GUILD_NONE)
void EntityList::RefreshAllGuildInfo(uint32 guild_id)
{
if (guild_id == GUILD_NONE) {
return;
}
auto it = client_list.begin();
while (it != client_list.end()) {
Client *client = it->second;
@@ -306,9 +353,11 @@ void EntityList::RefreshAllGuildInfo(uint32 guild_id) {
}
}
void EntityList::SendGuildMembers(uint32 guild_id) {
if(guild_id == GUILD_NONE)
void EntityList::SendGuildMembers(uint32 guild_id)
{
if (guild_id == GUILD_NONE) {
return;
}
//this could be optimized a bit to only build the member's packet once
//and then keep swapping out the name in the packet on each send.
@@ -317,36 +366,92 @@ void EntityList::SendGuildMembers(uint32 guild_id) {
while (it != client_list.end()) {
Client *client = it->second;
if (client->GuildID() == guild_id) {
client->SendGuildMembers();
//client->SendGuildMembers();
}
++it;
}
}
void EntityList::SendGuildList() {
auto it = client_list.begin();
while (it != client_list.end()) {
Client *client = it->second;
client->SendGuildList();
++it;
void EntityList::SendGuildList()
{
for (auto const& c : client_list) {
c.second->SendGuildList();
}
}
void Client::SendGuildJoin(GuildJoin_Struct* gj){
void Client::SendGuildJoin(GuildJoin_Struct *gj)
{
auto outapp = new EQApplicationPacket(OP_GuildManageAdd, sizeof(GuildJoin_Struct));
GuildJoin_Struct* outgj=(GuildJoin_Struct*)outapp->pBuffer;
outgj->class_ = gj->class_;
auto outgj = (GuildJoin_Struct *) outapp->pBuffer;
outgj->class_ = gj->class_;
outgj->guild_id = gj->guild_id;
outgj->level = gj->level;
outgj->level = gj->level;
outgj->rank = gj->rank;
outgj->zoneid = gj->zoneid;
strcpy(outgj->name, gj->name);
outgj->rank = gj->rank;
outgj->zoneid = gj->zoneid;
LogGuilds("Sending OP_GuildManageAdd for join of length [{}]", outapp->size);
FastQueuePacket(&outapp);
}
// SendGuildMembers(gj->guild_id, true);
void EntityList::GuildSetPreRoFBankerFlag(uint32 guild_id, uint32 guild_rank, bool bank_status)
{
auto guild_members = [&]() -> std::vector<Client *> {
std::vector<Client *> members = {};
for (auto const &c: entity_list.GetClientList()) {
if (c.second->GuildID() == guild_id && c.second->GuildRank() == guild_rank) {
members.push_back(c.second);
}
}
return members;
};
for (auto const &c: guild_members()) {
auto outapp = new ServerPacket(
ServerOP_GuildRankUpdate,
sizeof(ServerGuildRankUpdate_Struct)
);
guild_mgr.UpdateDbBankerFlag(c->CharacterID(), bank_status);
c->SetGuildBanker(bank_status);
CharGuildInfo cgi;
guild_mgr.GetCharInfo(c->CharacterID(), cgi);
auto *sgrus = (ServerGuildRankUpdate_Struct *) outapp->pBuffer;
sgrus->guild_id = guild_id;
sgrus->rank = guild_rank;
sgrus->banker = (bank_status ? 1 : 0) + (cgi.alt ? 2 : 0);
sgrus->no_update = true;
strn0cpy(sgrus->member_name, c->GetCleanName(), sizeof(sgrus->member_name));
worldserver.SendPacket(outapp);
safe_delete(outapp);
}
}
void Client::SetGuildRank(uint32 rank)
{
guildrank = rank;
}
void Client::SetGuildTributeOptIn(bool state)
{
guild_tribute_opt_in = state;
}
void Client::SetGuildID(uint32 g_id)
{
guild_id = g_id;
}
void EntityList::UpdateGuildTributes(uint32 guild_id)
{
for (auto const &c: entity_list.GetClientList()) {
if (c.second->GuildID() == guild_id) {
c.second->DoGuildTributeUpdate();
}
}
}
/*
@@ -409,3 +514,353 @@ void Client::GuildChangeRank(const char* name, uint32 guild_id, uint32 oldrank,
SendGuildMembers(guild_id, true);
}*/
void Client::SendGuildMembersList()
{
auto guild_name = guild_mgr.GetGuildName(GuildID());
uint32 len;
uint8 *data = guild_mgr.MakeGuildMembers(GuildID(), guild_name, len);
if (data == nullptr) {
return;
}
auto outapp = new EQApplicationPacket(OP_GuildMemberList);
outapp->size = len;
outapp->pBuffer = data;
data = nullptr;
LogGuilds("Sending OP_GuildMemberList of length [{}]", outapp->size);
FastQueuePacket(&outapp);
SendGuildMOTD();
SendGuildChannel();
SendGuildURL();
SetGuildListDirty(false);
}
void Client::SendGuildMemberAdd(
uint32 guild_id,
uint32 level,
uint32 class_,
uint32 rank_,
uint32 guild_show,
uint32 zone_id,
std::string player_name
)
{
if (GetGuildListDirty()) {
SendGuildMembersList();
return;
}
auto outapp = new EQApplicationPacket(OP_GuildMemberAdd, sizeof(GuildMemberAdd_Struct));
auto out = (GuildMemberAdd_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
out->last_on = time(nullptr);
out->level = level;
out->zone_id = zone_id;
out->rank_ = rank_;
out->guild_show = guild_show;
out->class_ = class_;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::SendGuildMemberRename(uint32 guild_id, std::string player_name, std::string new_player_name)
{
auto outapp = new EQApplicationPacket(OP_GuildMemberRename, sizeof(GuildRenameMember_Struct));
auto *out = (GuildRenameMember_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
strn0cpy(out->new_player_name, new_player_name.c_str(), sizeof(out->new_player_name));
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::SendGuildMemberDelete(uint32 guild_id, std::string player_name)
{
auto outapp = new EQApplicationPacket(OP_GuildMemberDelete, sizeof(GuildMemberDelete_Struct));
auto out = (GuildMemberDelete_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
QueuePacket(outapp);
safe_delete(outapp);
SetGuildListDirty(true);
}
void Client::SendGuildMemberLevel(uint32 guild_id, uint32 level, std::string player_name)
{
auto outapp = new EQApplicationPacket(OP_GuildMemberLevel, sizeof(GuildMemberLevel_Struct));
auto out = (GuildMemberLevel_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
out->level = level;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::SendGuildMemberRankAltBanker(uint32 guild_id, uint32 rank, std::string player_name, bool alt, bool banker)
{
auto outapp = new EQApplicationPacket(OP_GuildMemberRankAltBanker, sizeof(GuildMemberRank_Struct));
auto out = (GuildMemberRank_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
out->rank_ = rank;
out->alt_banker = (alt << 1) | banker;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::SendGuildMemberPublicNote(uint32 guild_id, std::string player_name, std::string public_note)
{
auto outapp = new EQApplicationPacket(OP_GuildMemberPublicNote, sizeof(GuildMemberPublicNote_Struct));
auto out = (GuildMemberPublicNote_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
strn0cpy(out->public_note, public_note.c_str(), sizeof(out->public_note));
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::SendGuildMemberDetails(uint32 guild_id, uint32 zone_id, uint32 offline_mode, std::string player_name)
{
auto outapp = new EQApplicationPacket(OP_GuildMemberDetails, sizeof(GuildMemberDetails_Struct));
auto out = (GuildMemberDetails_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
out->zone_id = zone_id;
out->last_on = time(nullptr);
out->offline_mode = offline_mode;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
QueuePacket(outapp);
safe_delete(outapp);
}
void Client::SendGuildRenameGuild(uint32 guild_id, std::string new_guild_name)
{
auto outapp = new EQApplicationPacket(OP_GuildRenameGuild, sizeof(GuildRenameGuild_Struct));
auto out = (GuildRenameGuild_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
strn0cpy(out->new_guild_name, new_guild_name.c_str(), sizeof(out->new_guild_name));
QueuePacket(outapp);
safe_delete(outapp);
}
void EntityList::SendGuildMembersList(uint32 guild_id)
{
for (auto const& c : client_list) {
if (c.second->GuildID() == guild_id) {
c.second->SendGuildMembersList();
c.second->SetGuildListDirty(false);
}
}
}
void EntityList::SendGuildMemberAdd(
uint32 guild_id,
uint32 level,
uint32 class_,
uint32 rank_,
uint32 spirit,
uint32 zone_id,
std::string player_name
)
{
for (auto &c: client_list) {
if (c.second->GuildID() == guild_id) {
c.second->SendGuildMemberAdd(guild_id, level, class_, rank_, 0, zone_id, player_name);
}
if (player_name.compare(c.second->GetCleanName()) == 0) {
c.second->SetGuildID(guild_id);
c.second->SetGuildRank(rank_);
c.second->SendGuildList();
c.second->SetGuildTributeOptIn(false);
c.second->SendGuildMembersList();
if (c.second->ClientVersion() >= EQ::versions::ClientVersion::RoF) {
c.second->SendGuildRanks();
c.second->SendGuildRankNames();
}
if (zone->GetZoneID() == Zones::GUILDHALL && GuildBanks) {
GuildBanks->SendGuildBank(c.second);
}
c.second->SendGuildActiveTributes(guild_id);
c.second->SendAppearancePacket(AppearanceType::GuildID, guild_id, true, false, c.second);
c.second->SendAppearancePacket(AppearanceType::GuildRank, rank_, true, false, c.second);
c.second->SendAppearancePacket(AppearanceType::GuildShow, guild_mgr.CheckPermission(guild_id, rank_, GUILD_ACTION_DISPLAY_GUILD_NAME) ? 1 : 0);
c.second->DoGuildTributeUpdate();
}
}
}
void EntityList::SendGuildMemberRename(uint32 guild_id, std::string player_name, std::string new_player_name)
{
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
auto outapp = new EQApplicationPacket(OP_GuildMemberRename, sizeof(GuildRenameMember_Struct));
auto out = (GuildRenameMember_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
strn0cpy(out->new_player_name, new_player_name.c_str(), sizeof(out->new_player_name));
c.second->QueuePacket(outapp);
safe_delete(outapp);
}
}
}
void EntityList::SendGuildMemberRemove(uint32 guild_id, std::string player_name)
{
for (auto &c: client_list) {
if (c.second->GuildID() == guild_id) {
auto outapp = new EQApplicationPacket(OP_GuildMemberDelete, sizeof(GuildMemberDelete_Struct));
auto out = (GuildMemberDelete_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
c.second->QueuePacket(outapp);
safe_delete(outapp);
c.second->SetGuildListDirty(true);
if (player_name.compare(c.second->GetCleanName()) == 0) {
c.second->SetGuildID(GUILD_NONE);
c.second->SetGuildRank(GUILD_RANK_NONE);
c.second->SetGuildTributeOptIn(false);
c.second->SendGuildActiveTributes(0);
c.second->SetGuildListDirty(false);
c.second->SendGuildList();
c.second->SendAppearancePacket(AppearanceType::GuildID, GUILD_NONE, true);
c.second->SendAppearancePacket(AppearanceType::GuildRank, GUILD_RANK_NONE, true);
}
}
}
}
void EntityList::SendGuildMemberLevel(uint32 guild_id, uint32 level, std::string player_name)
{
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
auto outapp = new EQApplicationPacket(OP_GuildMemberLevel, sizeof(GuildMemberLevel_Struct));
GuildMemberLevel_Struct *out = (GuildMemberLevel_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
out->level = level;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
c.second->QueuePacket(outapp);
safe_delete(outapp);
}
}
}
void EntityList::SendGuildMemberRankAltBanker(uint32 guild_id, uint32 rank_, std::string player_name, bool alt, bool banker)
{
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
auto outapp = new EQApplicationPacket(OP_GuildMemberRankAltBanker, sizeof(GuildMemberRank_Struct));
auto out = (GuildMemberRank_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
out->rank_ = rank_;
out->alt_banker = (alt << 1) | banker;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
c.second->QueuePacket(outapp);
safe_delete(outapp);
}
if (player_name.compare(c.second->GetName()) == 0) {
c.second->SetGuildRank(rank_);
c.second->SendAppearancePacket(AppearanceType::GuildRank, rank_, false);
c.second->SendAppearancePacket(AppearanceType::GuildShow,
guild_mgr.CheckPermission(c.second->GuildID(), c.second->GuildRank(), GUILD_ACTION_DISPLAY_GUILD_NAME) ? 1 : 0,
true);
}
}
}
void EntityList::SendGuildMemberPublicNote(uint32 guild_id, std::string player_name, std::string public_note)
{
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
auto outapp = new EQApplicationPacket(OP_GuildMemberPublicNote, sizeof(GuildMemberPublicNote_Struct));
auto out = (GuildMemberPublicNote_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
strn0cpy(out->public_note, public_note.c_str(), sizeof(out->public_note));
c.second->QueuePacket(outapp);
safe_delete(outapp);
}
}
}
void EntityList::SendGuildMemberDetails(uint32 guild_id, uint32 zone_id, uint32 offline_mode, std::string player_name)
{
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
auto outapp = new EQApplicationPacket(OP_GuildMemberDetails, sizeof(GuildMemberDetails_Struct));
auto out = (GuildMemberDetails_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
out->zone_id = zone_id;
out->last_on = time(nullptr);
out->offline_mode = offline_mode;
strn0cpy(out->player_name, player_name.c_str(), sizeof(out->player_name));
c.second->QueuePacket(outapp);
safe_delete(outapp);
}
}
}
void EntityList::SendGuildRenameGuild(uint32 guild_id, std::string new_guild_name)
{
for (auto const &c: client_list) {
if (c.second->GuildID() == guild_id) {
auto outapp = new EQApplicationPacket(OP_GuildRenameGuild, sizeof(GuildRenameGuild_Struct));
auto out = (GuildRenameGuild_Struct *) outapp->pBuffer;
out->guild_id = guild_id;
strn0cpy(out->new_guild_name, new_guild_name.c_str(), sizeof(out->new_guild_name));
c.second->QueuePacket(outapp);
safe_delete(outapp);
}
}
}
void Client::SendGuildDeletePacket(uint32 guild_id)
{
auto outapp = new EQApplicationPacket(OP_GuildDeleteGuild, sizeof(GuildDelete_Struct));
auto data = (GuildDelete_Struct*)outapp->pBuffer;
data->guild_id = guild_id;
FastQueuePacket(&outapp);
}