[Feature] Add RoF2 Guild features (#3699)

* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Mitch Freeman
2024-02-10 05:27:58 -04:00
committed by GitHub
parent dacebca9dd
commit 91f5932c6d
80 changed files with 8152 additions and 2463 deletions
+18 -4
View File
@@ -240,11 +240,24 @@ public:
bool IsMobInZone(Mob *who);
void ClearClientPetitionQueue();
bool CanAddHateForMob(Mob *p);
void SendGuildMOTD(uint32 guild_id);
void SendGuildSpawnAppearance(uint32 guild_id);
void SendGuildMembers(uint32 guild_id);
void SendGuildMOTD(uint32 guild_id);
void SendGuildChannel(uint32 guild_id);
void SendGuildURL(uint32 guild_id);
void SendGuildSpawnAppearance(uint32 guild_id);
void SendGuildMembers(uint32 guild_id);
void SendGuildMembersList(uint32 guild_id);
void SendGuildMemberAdd(uint32 guild_id, uint32 level, uint32 _class, uint32 rank, uint32 spirit, uint32 zone_id, std::string player_name);
void SendGuildMemberRename(uint32 guild_id, std::string player_name, std::string new_player_name);
void SendGuildMemberRemove(uint32 guild_id, std::string player_name);
void SendGuildMemberLevel(uint32 guild_id, uint32 level, std::string player_name);
void SendGuildMemberRankAltBanker(uint32 guild_id, uint32 rank, std::string player_name, bool alt, bool banker);
void SendGuildMemberPublicNote(uint32 guild_id, std::string player_name, std::string public_note);
void SendGuildMemberDetails(uint32 guild_id, uint32 zone_id, uint32 offline_mode, std::string player_name);
void SendGuildRenameGuild(uint32 guild_id, std::string new_guild_name);
void RefreshAllGuildInfo(uint32 guild_id);
void SendGuildList();
void GuildSetPreRoFBankerFlag(uint32 guild_id, uint32 guild_rank, bool banker_status);
void CheckGroupList (const char *fname, const int fline);
void GroupProcess();
void RaidProcess();
@@ -402,6 +415,7 @@ public:
void QuestJournalledSayClose(Mob *sender, float dist, const char* mobname, const char* message, Journal::Options &opts);
void GroupMessage(uint32 gid, const char *from, const char *message);
void ExpeditionWarning(uint32 minutes_left);
void UpdateGuildTributes(uint32 guild_id);
void RemoveFromTargets(Mob* mob, bool RemoveFromXTargets = false);
void RemoveFromTargetsFadingMemories(Mob* spell_target, bool RemoveFromXTargets = false, uint32 max_level = 0);
@@ -411,7 +425,7 @@ public:
void QueueCloseClients(Mob* sender, const EQApplicationPacket* app, bool ignore_sender=false, float distance=200, Mob* skipped_mob = 0, bool is_ack_required = true, eqFilterType filter=FilterNone);
void QueueClients(Mob* sender, const EQApplicationPacket* app, bool ignore_sender=false, bool ackreq = true);
void QueueClientsStatus(Mob* sender, const EQApplicationPacket* app, bool ignore_sender = false, uint8 minstatus = AccountStatus::Player, uint8 maxstatus = AccountStatus::Player);
void QueueClientsGuild(Mob* sender, const EQApplicationPacket* app, bool ignore_sender = false, uint32 guildeqid = 0);
void QueueClientsGuild(const EQApplicationPacket* app, uint32 guildeqid = 0);
void QueueClientsGuildBankItemUpdate(const GuildBankItemUpdate_Struct *gbius, uint32 GuildID);
void QueueClientsByTarget(Mob* sender, const EQApplicationPacket* app, bool iSendToSender = true, Mob* SkipThisMob = 0, bool ackreq = true, bool HoTT = true, uint32 ClientVersionBits = 0xFFFFFFFF, bool inspect_buffs = false, bool clear_target_window = false);