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[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
@@ -3,286 +3,47 @@
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#include "../database.h"
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#include "../strings.h"
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#include "base/base_guild_bank_repository.h"
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class GuildBankRepository {
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class GuildBankRepository: public BaseGuildBankRepository {
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public:
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struct GuildBank {
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int guildid;
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int8 area;
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int slot;
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int itemid;
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int qty;
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std::string donator;
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int8 permissions;
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std::string whofor;
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};
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static std::string PrimaryKey()
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{
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return std::string("");
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}
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/**
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* This file was auto generated and can be modified and extended upon
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*
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* Base repository methods are automatically
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* generated in the "base" version of this repository. The base repository
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* is immutable and to be left untouched, while methods in this class
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* are used as extension methods for more specific persistence-layer
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* accessors or mutators.
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*
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* Base Methods (Subject to be expanded upon in time)
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*
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* Note: Not all tables are designed appropriately to fit functionality with all base methods
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*
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* InsertOne
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* UpdateOne
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* DeleteOne
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* FindOne
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* GetWhere(std::string where_filter)
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* DeleteWhere(std::string where_filter)
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* InsertMany
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* All
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*
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* Example custom methods in a repository
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*
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* GuildBankRepository::GetByZoneAndVersion(int zone_id, int zone_version)
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* GuildBankRepository::GetWhereNeverExpires()
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* GuildBankRepository::GetWhereXAndY()
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* GuildBankRepository::DeleteWhereXAndY()
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*
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* Most of the above could be covered by base methods, but if you as a developer
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* find yourself re-using logic for other parts of the code, its best to just make a
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* method that can be re-used easily elsewhere especially if it can use a base repository
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* method and encapsulate filters there
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*/
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static std::vector<std::string> Columns()
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{
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return {
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"guildid",
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"area",
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"slot",
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"itemid",
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"qty",
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"donator",
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"permissions",
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"whofor",
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};
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}
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static std::string ColumnsRaw()
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{
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return std::string(Strings::Implode(", ", Columns()));
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}
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static std::string InsertColumnsRaw()
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{
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std::vector<std::string> insert_columns;
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for (auto &column : Columns()) {
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if (column == PrimaryKey()) {
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continue;
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}
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insert_columns.push_back(column);
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}
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return std::string(Strings::Implode(", ", insert_columns));
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}
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static std::string TableName()
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{
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return std::string("guild_bank");
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}
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static std::string BaseSelect()
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{
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return fmt::format(
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"SELECT {} FROM {}",
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ColumnsRaw(),
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TableName()
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);
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}
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static std::string BaseInsert()
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{
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return fmt::format(
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"INSERT INTO {} ({}) ",
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TableName(),
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InsertColumnsRaw()
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);
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}
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static GuildBank NewEntity()
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{
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GuildBank entry{};
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entry.guildid = 0;
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entry.area = 0;
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entry.slot = 0;
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entry.itemid = 0;
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entry.qty = 0;
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entry.donator = 0;
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entry.permissions = 0;
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entry.whofor = 0;
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return entry;
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}
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static GuildBank GetGuildBankEntry(
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const std::vector<GuildBank> &guild_banks,
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int guild_bank_id
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)
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{
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for (auto &guild_bank : guild_banks) {
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if (guild_bank. == guild_bank_id) {
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return guild_bank;
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}
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}
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return NewEntity();
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}
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static GuildBank FindOne(
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int guild_bank_id
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)
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{
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auto results = database.QueryDatabase(
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fmt::format(
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"{} WHERE id = {} LIMIT 1",
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BaseSelect(),
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guild_bank_id
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)
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);
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auto row = results.begin();
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if (results.RowCount() == 1) {
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GuildBank entry{};
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entry.guildid = atoi(row[0]);
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entry.area = atoi(row[1]);
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entry.slot = atoi(row[2]);
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entry.itemid = atoi(row[3]);
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entry.qty = atoi(row[4]);
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entry.donator = row[5];
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entry.permissions = atoi(row[6]);
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entry.whofor = row[7];
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return entry;
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}
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return NewEntity();
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}
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static int DeleteOne(
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int guild_bank_id
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)
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{
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auto results = database.QueryDatabase(
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fmt::format(
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"DELETE FROM {} WHERE {} = {}",
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TableName(),
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PrimaryKey(),
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guild_bank_id
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static int UpdateOne(
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GuildBank guild_bank_entry
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)
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{
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std::vector<std::string> update_values;
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auto columns = Columns();
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update_values.push_back(columns[0] + " = " + std::to_string(guild_bank_entry.guildid));
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update_values.push_back(columns[1] + " = " + std::to_string(guild_bank_entry.area));
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update_values.push_back(columns[2] + " = " + std::to_string(guild_bank_entry.slot));
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update_values.push_back(columns[3] + " = " + std::to_string(guild_bank_entry.itemid));
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update_values.push_back(columns[4] + " = " + std::to_string(guild_bank_entry.qty));
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update_values.push_back(columns[5] + " = '" + Strings::Escape(guild_bank_entry.donator) + "'");
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update_values.push_back(columns[6] + " = " + std::to_string(guild_bank_entry.permissions));
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update_values.push_back(columns[7] + " = '" + Strings::Escape(guild_bank_entry.whofor) + "'");
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auto results = database.QueryDatabase(
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fmt::format(
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"UPDATE {} SET {} WHERE {} = {}",
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TableName(),
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Strings::Implode(", ", update_values),
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PrimaryKey(),
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guild_bank_entry.
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static GuildBank InsertOne(
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GuildBank guild_bank_entry
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)
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{
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std::vector<std::string> insert_values;
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insert_values.push_back(std::to_string(guild_bank_entry.guildid));
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insert_values.push_back(std::to_string(guild_bank_entry.area));
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insert_values.push_back(std::to_string(guild_bank_entry.slot));
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insert_values.push_back(std::to_string(guild_bank_entry.itemid));
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insert_values.push_back(std::to_string(guild_bank_entry.qty));
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insert_values.push_back("'" + Strings::Escape(guild_bank_entry.donator) + "'");
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insert_values.push_back(std::to_string(guild_bank_entry.permissions));
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insert_values.push_back("'" + Strings::Escape(guild_bank_entry.whofor) + "'");
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auto results = database.QueryDatabase(
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fmt::format(
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"{} VALUES ({})",
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BaseInsert(),
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Strings::Implode(",", insert_values)
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)
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);
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if (results.Success()) {
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guild_bank_entry.id = results.LastInsertedID();
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return guild_bank_entry;
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}
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guild_bank_entry = InstanceListRepository::NewEntity();
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return guild_bank_entry;
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}
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static int InsertMany(
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std::vector<GuildBank> guild_bank_entries
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)
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{
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std::vector<std::string> insert_chunks;
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for (auto &guild_bank_entry: guild_bank_entries) {
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std::vector<std::string> insert_values;
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insert_values.push_back(std::to_string(guild_bank_entry.guildid));
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insert_values.push_back(std::to_string(guild_bank_entry.area));
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insert_values.push_back(std::to_string(guild_bank_entry.slot));
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insert_values.push_back(std::to_string(guild_bank_entry.itemid));
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insert_values.push_back(std::to_string(guild_bank_entry.qty));
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insert_values.push_back("'" + Strings::Escape(guild_bank_entry.donator) + "'");
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insert_values.push_back(std::to_string(guild_bank_entry.permissions));
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insert_values.push_back("'" + Strings::Escape(guild_bank_entry.whofor) + "'");
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insert_chunks.push_back("(" + Strings::Implode(",", insert_values) + ")");
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}
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std::vector<std::string> insert_values;
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auto results = database.QueryDatabase(
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fmt::format(
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"{} VALUES {}",
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BaseInsert(),
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Strings::Implode(",", insert_chunks)
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)
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);
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return (results.Success() ? results.RowsAffected() : 0);
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}
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static std::vector<GuildBank> All()
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{
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std::vector<GuildBank> all_entries;
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auto results = database.QueryDatabase(
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fmt::format(
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"{}",
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BaseSelect()
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)
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);
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all_entries.reserve(results.RowCount());
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for (auto row = results.begin(); row != results.end(); ++row) {
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GuildBank entry{};
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entry.guildid = atoi(row[0]);
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entry.area = atoi(row[1]);
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entry.slot = atoi(row[2]);
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entry.itemid = atoi(row[3]);
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entry.qty = atoi(row[4]);
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entry.donator = row[5];
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entry.permissions = atoi(row[6]);
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entry.whofor = row[7];
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all_entries.push_back(entry);
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}
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return all_entries;
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}
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// Custom extended repository methods here
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};
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