[Feature] Add RoF2 Guild features (#3699)

* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Mitch Freeman
2024-02-10 05:27:58 -04:00
committed by GitHub
parent dacebca9dd
commit 91f5932c6d
80 changed files with 8152 additions and 2463 deletions
@@ -0,0 +1,404 @@
/**
* DO NOT MODIFY THIS FILE
*
* This repository was automatically generated and is NOT to be modified directly.
* Any repository modifications are meant to be made to the repository extending the base.
* Any modifications to base repositories are to be made by the generator only
*
* @generator ./utils/scripts/generators/repository-generator.pl
* @docs https://eqemu.gitbook.io/server/in-development/developer-area/repositories
*/
#ifndef EQEMU_BASE_GUILD_BANK_REPOSITORY_H
#define EQEMU_BASE_GUILD_BANK_REPOSITORY_H
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
class BaseGuildBankRepository {
public:
struct GuildBank {
uint32_t id;
uint32_t guildid;
uint8_t area;
uint32_t slot;
uint32_t itemid;
uint32_t qty;
std::string donator;
uint8_t permissions;
std::string whofor;
};
static std::string PrimaryKey()
{
return std::string("id");
}
static std::vector<std::string> Columns()
{
return {
"id",
"guildid",
"area",
"slot",
"itemid",
"qty",
"donator",
"permissions",
"whofor",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"id",
"guildid",
"area",
"slot",
"itemid",
"qty",
"donator",
"permissions",
"whofor",
};
}
static std::string ColumnsRaw()
{
return std::string(Strings::Implode(", ", Columns()));
}
static std::string SelectColumnsRaw()
{
return std::string(Strings::Implode(", ", SelectColumns()));
}
static std::string TableName()
{
return std::string("guild_bank");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
SelectColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static GuildBank NewEntity()
{
GuildBank e{};
e.id = 0;
e.guildid = 0;
e.area = 0;
e.slot = 0;
e.itemid = 0;
e.qty = 0;
e.donator = "";
e.permissions = 0;
e.whofor = "";
return e;
}
static GuildBank GetGuildBank(
const std::vector<GuildBank> &guild_banks,
int guild_bank_id
)
{
for (auto &guild_bank : guild_banks) {
if (guild_bank.id == guild_bank_id) {
return guild_bank;
}
}
return NewEntity();
}
static GuildBank FindOne(
Database& db,
int guild_bank_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
guild_bank_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
GuildBank e{};
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.guildid = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.area = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
e.slot = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
e.itemid = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
e.qty = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
e.donator = row[6] ? row[6] : "";
e.permissions = static_cast<uint8_t>(strtoul(row[7], nullptr, 10));
e.whofor = row[8] ? row[8] : "";
return e;
}
return NewEntity();
}
static int DeleteOne(
Database& db,
int guild_bank_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
guild_bank_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
Database& db,
const GuildBank &e
)
{
std::vector<std::string> v;
auto columns = Columns();
v.push_back(columns[1] + " = " + std::to_string(e.guildid));
v.push_back(columns[2] + " = " + std::to_string(e.area));
v.push_back(columns[3] + " = " + std::to_string(e.slot));
v.push_back(columns[4] + " = " + std::to_string(e.itemid));
v.push_back(columns[5] + " = " + std::to_string(e.qty));
v.push_back(columns[6] + " = '" + Strings::Escape(e.donator) + "'");
v.push_back(columns[7] + " = " + std::to_string(e.permissions));
v.push_back(columns[8] + " = '" + Strings::Escape(e.whofor) + "'");
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static GuildBank InsertOne(
Database& db,
GuildBank e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.guildid));
v.push_back(std::to_string(e.area));
v.push_back(std::to_string(e.slot));
v.push_back(std::to_string(e.itemid));
v.push_back(std::to_string(e.qty));
v.push_back("'" + Strings::Escape(e.donator) + "'");
v.push_back(std::to_string(e.permissions));
v.push_back("'" + Strings::Escape(e.whofor) + "'");
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
Strings::Implode(",", v)
)
);
if (results.Success()) {
e.id = results.LastInsertedID();
return e;
}
e = NewEntity();
return e;
}
static int InsertMany(
Database& db,
const std::vector<GuildBank> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.guildid));
v.push_back(std::to_string(e.area));
v.push_back(std::to_string(e.slot));
v.push_back(std::to_string(e.itemid));
v.push_back(std::to_string(e.qty));
v.push_back("'" + Strings::Escape(e.donator) + "'");
v.push_back(std::to_string(e.permissions));
v.push_back("'" + Strings::Escape(e.whofor) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<GuildBank> All(Database& db)
{
std::vector<GuildBank> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
GuildBank e{};
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.guildid = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.area = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
e.slot = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
e.itemid = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
e.qty = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
e.donator = row[6] ? row[6] : "";
e.permissions = static_cast<uint8_t>(strtoul(row[7], nullptr, 10));
e.whofor = row[8] ? row[8] : "";
all_entries.push_back(e);
}
return all_entries;
}
static std::vector<GuildBank> GetWhere(Database& db, const std::string &where_filter)
{
std::vector<GuildBank> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
GuildBank e{};
e.id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.guildid = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.area = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
e.slot = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
e.itemid = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
e.qty = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
e.donator = row[6] ? row[6] : "";
e.permissions = static_cast<uint8_t>(strtoul(row[7], nullptr, 10));
e.whofor = row[8] ? row[8] : "";
all_entries.push_back(e);
}
return all_entries;
}
static int DeleteWhere(Database& db, const std::string &where_filter)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int Truncate(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"TRUNCATE TABLE {}",
TableName()
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int64 GetMaxId(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COALESCE(MAX({}), 0) FROM {}",
PrimaryKey(),
TableName()
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static int64 Count(Database& db, const std::string &where_filter = "")
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COUNT(*) FROM {} {}",
TableName(),
(where_filter.empty() ? "" : "WHERE " + where_filter)
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
};
#endif //EQEMU_BASE_GUILD_BANK_REPOSITORY_H
@@ -0,0 +1,416 @@
/**
* DO NOT MODIFY THIS FILE
*
* This repository was automatically generated and is NOT to be modified directly.
* Any repository modifications are meant to be made to the repository extending the base.
* Any modifications to base repositories are to be made by the generator only
*
* @generator ./utils/scripts/generators/repository-generator.pl
* @docs https://docs.eqemu.io/developer/repositories
*/
#ifndef EQEMU_BASE_GUILD_PERMISSIONS_REPOSITORY_H
#define EQEMU_BASE_GUILD_PERMISSIONS_REPOSITORY_H
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
class BaseGuildPermissionsRepository {
public:
struct GuildPermissions {
int32_t id;
int32_t perm_id;
int32_t guild_id;
int32_t permission;
};
static std::string PrimaryKey()
{
return std::string("id");
}
static std::vector<std::string> Columns()
{
return {
"id",
"perm_id",
"guild_id",
"permission",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"id",
"perm_id",
"guild_id",
"permission",
};
}
static std::string ColumnsRaw()
{
return std::string(Strings::Implode(", ", Columns()));
}
static std::string SelectColumnsRaw()
{
return std::string(Strings::Implode(", ", SelectColumns()));
}
static std::string TableName()
{
return std::string("guild_permissions");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
SelectColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static GuildPermissions NewEntity()
{
GuildPermissions e{};
e.id = 0;
e.perm_id = 0;
e.guild_id = 0;
e.permission = 0;
return e;
}
static GuildPermissions GetGuildPermissions(
const std::vector<GuildPermissions> &guild_permissionss,
int guild_permissions_id
)
{
for (auto &guild_permissions : guild_permissionss) {
if (guild_permissions.id == guild_permissions_id) {
return guild_permissions;
}
}
return NewEntity();
}
static GuildPermissions FindOne(
Database& db,
int guild_permissions_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
guild_permissions_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
GuildPermissions e{};
e.id = static_cast<int32_t>(atoi(row[0]));
e.perm_id = static_cast<int32_t>(atoi(row[1]));
e.guild_id = static_cast<int32_t>(atoi(row[2]));
e.permission = static_cast<int32_t>(atoi(row[3]));
return e;
}
return NewEntity();
}
static int DeleteOne(
Database& db,
int guild_permissions_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
guild_permissions_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
Database& db,
const GuildPermissions &e
)
{
std::vector<std::string> v;
auto columns = Columns();
v.push_back(columns[1] + " = " + std::to_string(e.perm_id));
v.push_back(columns[2] + " = " + std::to_string(e.guild_id));
v.push_back(columns[3] + " = " + std::to_string(e.permission));
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static GuildPermissions InsertOne(
Database& db,
GuildPermissions e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.perm_id));
v.push_back(std::to_string(e.guild_id));
v.push_back(std::to_string(e.permission));
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
Strings::Implode(",", v)
)
);
if (results.Success()) {
e.id = results.LastInsertedID();
return e;
}
e = NewEntity();
return e;
}
static int InsertMany(
Database& db,
const std::vector<GuildPermissions> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.perm_id));
v.push_back(std::to_string(e.guild_id));
v.push_back(std::to_string(e.permission));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<GuildPermissions> All(Database& db)
{
std::vector<GuildPermissions> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
GuildPermissions e{};
e.id = static_cast<int32_t>(atoi(row[0]));
e.perm_id = static_cast<int32_t>(atoi(row[1]));
e.guild_id = static_cast<int32_t>(atoi(row[2]));
e.permission = static_cast<int32_t>(atoi(row[3]));
all_entries.push_back(e);
}
return all_entries;
}
static std::vector<GuildPermissions> GetWhere(Database& db, const std::string &where_filter)
{
std::vector<GuildPermissions> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
GuildPermissions e{};
e.id = static_cast<int32_t>(atoi(row[0]));
e.perm_id = static_cast<int32_t>(atoi(row[1]));
e.guild_id = static_cast<int32_t>(atoi(row[2]));
e.permission = static_cast<int32_t>(atoi(row[3]));
all_entries.push_back(e);
}
return all_entries;
}
static int DeleteWhere(Database& db, const std::string &where_filter)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int Truncate(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"TRUNCATE TABLE {}",
TableName()
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int64 GetMaxId(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COALESCE(MAX({}), 0) FROM {}",
PrimaryKey(),
TableName()
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static int64 Count(Database& db, const std::string &where_filter = "")
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COUNT(*) FROM {} {}",
TableName(),
(where_filter.empty() ? "" : "WHERE " + where_filter)
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static std::string BaseReplace()
{
return fmt::format(
"REPLACE INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static int ReplaceOne(
Database& db,
const GuildPermissions &e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.perm_id));
v.push_back(std::to_string(e.guild_id));
v.push_back(std::to_string(e.permission));
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseReplace(),
Strings::Implode(",", v)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int ReplaceMany(
Database& db,
const std::vector<GuildPermissions> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.id));
v.push_back(std::to_string(e.perm_id));
v.push_back(std::to_string(e.guild_id));
v.push_back(std::to_string(e.permission));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseReplace(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
};
#endif //EQEMU_BASE_GUILD_PERMISSIONS_REPOSITORY_H
@@ -0,0 +1,453 @@
/**
* DO NOT MODIFY THIS FILE
*
* This repository was automatically generated and is NOT to be modified directly.
* Any repository modifications are meant to be made to the repository extending the base.
* Any modifications to base repositories are to be made by the generator only
*
* @generator ./utils/scripts/generators/repository-generator.pl
* @docs https://docs.eqemu.io/developer/repositories
*/
#ifndef EQEMU_BASE_GUILD_TRIBUTES_REPOSITORY_H
#define EQEMU_BASE_GUILD_TRIBUTES_REPOSITORY_H
#include "../../database.h"
#include "../../strings.h"
#include <ctime>
class BaseGuildTributesRepository {
public:
struct GuildTributes {
uint32_t guild_id;
uint32_t tribute_id_1;
uint32_t tribute_id_1_tier;
uint32_t tribute_id_2;
uint32_t tribute_id_2_tier;
uint32_t time_remaining;
uint32_t enabled;
};
static std::string PrimaryKey()
{
return std::string("guild_id");
}
static std::vector<std::string> Columns()
{
return {
"guild_id",
"tribute_id_1",
"tribute_id_1_tier",
"tribute_id_2",
"tribute_id_2_tier",
"time_remaining",
"enabled",
};
}
static std::vector<std::string> SelectColumns()
{
return {
"guild_id",
"tribute_id_1",
"tribute_id_1_tier",
"tribute_id_2",
"tribute_id_2_tier",
"time_remaining",
"enabled",
};
}
static std::string ColumnsRaw()
{
return std::string(Strings::Implode(", ", Columns()));
}
static std::string SelectColumnsRaw()
{
return std::string(Strings::Implode(", ", SelectColumns()));
}
static std::string TableName()
{
return std::string("guild_tributes");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
SelectColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static GuildTributes NewEntity()
{
GuildTributes e{};
e.guild_id = 0;
e.tribute_id_1 = 0;
e.tribute_id_1_tier = 0;
e.tribute_id_2 = 0;
e.tribute_id_2_tier = 0;
e.time_remaining = 0;
e.enabled = 0;
return e;
}
static GuildTributes GetGuildTributes(
const std::vector<GuildTributes> &guild_tributess,
int guild_tributes_id
)
{
for (auto &guild_tributes : guild_tributess) {
if (guild_tributes.guild_id == guild_tributes_id) {
return guild_tributes;
}
}
return NewEntity();
}
static GuildTributes FindOne(
Database& db,
int guild_tributes_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {} = {} LIMIT 1",
BaseSelect(),
PrimaryKey(),
guild_tributes_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
GuildTributes e{};
e.guild_id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.tribute_id_1 = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.tribute_id_1_tier = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.tribute_id_2 = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
e.tribute_id_2_tier = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
e.time_remaining = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
e.enabled = static_cast<uint32_t>(strtoul(row[6], nullptr, 10));
return e;
}
return NewEntity();
}
static int DeleteOne(
Database& db,
int guild_tributes_id
)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
guild_tributes_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
Database& db,
const GuildTributes &e
)
{
std::vector<std::string> v;
auto columns = Columns();
v.push_back(columns[0] + " = " + std::to_string(e.guild_id));
v.push_back(columns[1] + " = " + std::to_string(e.tribute_id_1));
v.push_back(columns[2] + " = " + std::to_string(e.tribute_id_1_tier));
v.push_back(columns[3] + " = " + std::to_string(e.tribute_id_2));
v.push_back(columns[4] + " = " + std::to_string(e.tribute_id_2_tier));
v.push_back(columns[5] + " = " + std::to_string(e.time_remaining));
v.push_back(columns[6] + " = " + std::to_string(e.enabled));
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
Strings::Implode(", ", v),
PrimaryKey(),
e.guild_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static GuildTributes InsertOne(
Database& db,
GuildTributes e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.guild_id));
v.push_back(std::to_string(e.tribute_id_1));
v.push_back(std::to_string(e.tribute_id_1_tier));
v.push_back(std::to_string(e.tribute_id_2));
v.push_back(std::to_string(e.tribute_id_2_tier));
v.push_back(std::to_string(e.time_remaining));
v.push_back(std::to_string(e.enabled));
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
Strings::Implode(",", v)
)
);
if (results.Success()) {
e.guild_id = results.LastInsertedID();
return e;
}
e = NewEntity();
return e;
}
static int InsertMany(
Database& db,
const std::vector<GuildTributes> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.guild_id));
v.push_back(std::to_string(e.tribute_id_1));
v.push_back(std::to_string(e.tribute_id_1_tier));
v.push_back(std::to_string(e.tribute_id_2));
v.push_back(std::to_string(e.tribute_id_2_tier));
v.push_back(std::to_string(e.time_remaining));
v.push_back(std::to_string(e.enabled));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<GuildTributes> All(Database& db)
{
std::vector<GuildTributes> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
GuildTributes e{};
e.guild_id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.tribute_id_1 = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.tribute_id_1_tier = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.tribute_id_2 = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
e.tribute_id_2_tier = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
e.time_remaining = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
e.enabled = static_cast<uint32_t>(strtoul(row[6], nullptr, 10));
all_entries.push_back(e);
}
return all_entries;
}
static std::vector<GuildTributes> GetWhere(Database& db, const std::string &where_filter)
{
std::vector<GuildTributes> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"{} WHERE {}",
BaseSelect(),
where_filter
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
GuildTributes e{};
e.guild_id = static_cast<uint32_t>(strtoul(row[0], nullptr, 10));
e.tribute_id_1 = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.tribute_id_1_tier = static_cast<uint32_t>(strtoul(row[2], nullptr, 10));
e.tribute_id_2 = static_cast<uint32_t>(strtoul(row[3], nullptr, 10));
e.tribute_id_2_tier = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
e.time_remaining = static_cast<uint32_t>(strtoul(row[5], nullptr, 10));
e.enabled = static_cast<uint32_t>(strtoul(row[6], nullptr, 10));
all_entries.push_back(e);
}
return all_entries;
}
static int DeleteWhere(Database& db, const std::string &where_filter)
{
auto results = db.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {}",
TableName(),
where_filter
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int Truncate(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"TRUNCATE TABLE {}",
TableName()
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int64 GetMaxId(Database& db)
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COALESCE(MAX({}), 0) FROM {}",
PrimaryKey(),
TableName()
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static int64 Count(Database& db, const std::string &where_filter = "")
{
auto results = db.QueryDatabase(
fmt::format(
"SELECT COUNT(*) FROM {} {}",
TableName(),
(where_filter.empty() ? "" : "WHERE " + where_filter)
)
);
return (results.Success() && results.begin()[0] ? strtoll(results.begin()[0], nullptr, 10) : 0);
}
static std::string BaseReplace()
{
return fmt::format(
"REPLACE INTO {} ({}) ",
TableName(),
ColumnsRaw()
);
}
static int ReplaceOne(
Database& db,
const GuildTributes &e
)
{
std::vector<std::string> v;
v.push_back(std::to_string(e.guild_id));
v.push_back(std::to_string(e.tribute_id_1));
v.push_back(std::to_string(e.tribute_id_1_tier));
v.push_back(std::to_string(e.tribute_id_2));
v.push_back(std::to_string(e.tribute_id_2_tier));
v.push_back(std::to_string(e.time_remaining));
v.push_back(std::to_string(e.enabled));
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseReplace(),
Strings::Implode(",", v)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int ReplaceMany(
Database& db,
const std::vector<GuildTributes> &entries
)
{
std::vector<std::string> insert_chunks;
for (auto &e: entries) {
std::vector<std::string> v;
v.push_back(std::to_string(e.guild_id));
v.push_back(std::to_string(e.tribute_id_1));
v.push_back(std::to_string(e.tribute_id_1_tier));
v.push_back(std::to_string(e.tribute_id_2));
v.push_back(std::to_string(e.tribute_id_2_tier));
v.push_back(std::to_string(e.time_remaining));
v.push_back(std::to_string(e.enabled));
insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
std::vector<std::string> v;
auto results = db.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseReplace(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
};
#endif //EQEMU_BASE_GUILD_TRIBUTES_REPOSITORY_H
@@ -16,6 +16,7 @@
#include "../../strings.h"
#include <ctime>
class BaseGuildsRepository {
public:
struct Guilds {
+37 -276
View File
@@ -3,286 +3,47 @@
#include "../database.h"
#include "../strings.h"
#include "base/base_guild_bank_repository.h"
class GuildBankRepository {
class GuildBankRepository: public BaseGuildBankRepository {
public:
struct GuildBank {
int guildid;
int8 area;
int slot;
int itemid;
int qty;
std::string donator;
int8 permissions;
std::string whofor;
};
static std::string PrimaryKey()
{
return std::string("");
}
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* GuildBankRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* GuildBankRepository::GetWhereNeverExpires()
* GuildBankRepository::GetWhereXAndY()
* GuildBankRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
static std::vector<std::string> Columns()
{
return {
"guildid",
"area",
"slot",
"itemid",
"qty",
"donator",
"permissions",
"whofor",
};
}
static std::string ColumnsRaw()
{
return std::string(Strings::Implode(", ", Columns()));
}
static std::string InsertColumnsRaw()
{
std::vector<std::string> insert_columns;
for (auto &column : Columns()) {
if (column == PrimaryKey()) {
continue;
}
insert_columns.push_back(column);
}
return std::string(Strings::Implode(", ", insert_columns));
}
static std::string TableName()
{
return std::string("guild_bank");
}
static std::string BaseSelect()
{
return fmt::format(
"SELECT {} FROM {}",
ColumnsRaw(),
TableName()
);
}
static std::string BaseInsert()
{
return fmt::format(
"INSERT INTO {} ({}) ",
TableName(),
InsertColumnsRaw()
);
}
static GuildBank NewEntity()
{
GuildBank entry{};
entry.guildid = 0;
entry.area = 0;
entry.slot = 0;
entry.itemid = 0;
entry.qty = 0;
entry.donator = 0;
entry.permissions = 0;
entry.whofor = 0;
return entry;
}
static GuildBank GetGuildBankEntry(
const std::vector<GuildBank> &guild_banks,
int guild_bank_id
)
{
for (auto &guild_bank : guild_banks) {
if (guild_bank. == guild_bank_id) {
return guild_bank;
}
}
return NewEntity();
}
static GuildBank FindOne(
int guild_bank_id
)
{
auto results = database.QueryDatabase(
fmt::format(
"{} WHERE id = {} LIMIT 1",
BaseSelect(),
guild_bank_id
)
);
auto row = results.begin();
if (results.RowCount() == 1) {
GuildBank entry{};
entry.guildid = atoi(row[0]);
entry.area = atoi(row[1]);
entry.slot = atoi(row[2]);
entry.itemid = atoi(row[3]);
entry.qty = atoi(row[4]);
entry.donator = row[5];
entry.permissions = atoi(row[6]);
entry.whofor = row[7];
return entry;
}
return NewEntity();
}
static int DeleteOne(
int guild_bank_id
)
{
auto results = database.QueryDatabase(
fmt::format(
"DELETE FROM {} WHERE {} = {}",
TableName(),
PrimaryKey(),
guild_bank_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateOne(
GuildBank guild_bank_entry
)
{
std::vector<std::string> update_values;
auto columns = Columns();
update_values.push_back(columns[0] + " = " + std::to_string(guild_bank_entry.guildid));
update_values.push_back(columns[1] + " = " + std::to_string(guild_bank_entry.area));
update_values.push_back(columns[2] + " = " + std::to_string(guild_bank_entry.slot));
update_values.push_back(columns[3] + " = " + std::to_string(guild_bank_entry.itemid));
update_values.push_back(columns[4] + " = " + std::to_string(guild_bank_entry.qty));
update_values.push_back(columns[5] + " = '" + Strings::Escape(guild_bank_entry.donator) + "'");
update_values.push_back(columns[6] + " = " + std::to_string(guild_bank_entry.permissions));
update_values.push_back(columns[7] + " = '" + Strings::Escape(guild_bank_entry.whofor) + "'");
auto results = database.QueryDatabase(
fmt::format(
"UPDATE {} SET {} WHERE {} = {}",
TableName(),
Strings::Implode(", ", update_values),
PrimaryKey(),
guild_bank_entry.
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static GuildBank InsertOne(
GuildBank guild_bank_entry
)
{
std::vector<std::string> insert_values;
insert_values.push_back(std::to_string(guild_bank_entry.guildid));
insert_values.push_back(std::to_string(guild_bank_entry.area));
insert_values.push_back(std::to_string(guild_bank_entry.slot));
insert_values.push_back(std::to_string(guild_bank_entry.itemid));
insert_values.push_back(std::to_string(guild_bank_entry.qty));
insert_values.push_back("'" + Strings::Escape(guild_bank_entry.donator) + "'");
insert_values.push_back(std::to_string(guild_bank_entry.permissions));
insert_values.push_back("'" + Strings::Escape(guild_bank_entry.whofor) + "'");
auto results = database.QueryDatabase(
fmt::format(
"{} VALUES ({})",
BaseInsert(),
Strings::Implode(",", insert_values)
)
);
if (results.Success()) {
guild_bank_entry.id = results.LastInsertedID();
return guild_bank_entry;
}
guild_bank_entry = InstanceListRepository::NewEntity();
return guild_bank_entry;
}
static int InsertMany(
std::vector<GuildBank> guild_bank_entries
)
{
std::vector<std::string> insert_chunks;
for (auto &guild_bank_entry: guild_bank_entries) {
std::vector<std::string> insert_values;
insert_values.push_back(std::to_string(guild_bank_entry.guildid));
insert_values.push_back(std::to_string(guild_bank_entry.area));
insert_values.push_back(std::to_string(guild_bank_entry.slot));
insert_values.push_back(std::to_string(guild_bank_entry.itemid));
insert_values.push_back(std::to_string(guild_bank_entry.qty));
insert_values.push_back("'" + Strings::Escape(guild_bank_entry.donator) + "'");
insert_values.push_back(std::to_string(guild_bank_entry.permissions));
insert_values.push_back("'" + Strings::Escape(guild_bank_entry.whofor) + "'");
insert_chunks.push_back("(" + Strings::Implode(",", insert_values) + ")");
}
std::vector<std::string> insert_values;
auto results = database.QueryDatabase(
fmt::format(
"{} VALUES {}",
BaseInsert(),
Strings::Implode(",", insert_chunks)
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static std::vector<GuildBank> All()
{
std::vector<GuildBank> all_entries;
auto results = database.QueryDatabase(
fmt::format(
"{}",
BaseSelect()
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
GuildBank entry{};
entry.guildid = atoi(row[0]);
entry.area = atoi(row[1]);
entry.slot = atoi(row[2]);
entry.itemid = atoi(row[3]);
entry.qty = atoi(row[4]);
entry.donator = row[5];
entry.permissions = atoi(row[6]);
entry.whofor = row[7];
all_entries.push_back(entry);
}
return all_entries;
}
// Custom extended repository methods here
};
@@ -0,0 +1,194 @@
#ifndef EQEMU_GUILD_MEMBERS_REPOSITORY_H
#define EQEMU_GUILD_MEMBERS_REPOSITORY_H
#include "../database.h"
#include "../strings.h"
#include "base/base_guild_members_repository.h"
class GuildMembersRepository : public BaseGuildMembersRepository {
public:
struct GuildMembersWithTributeOnStruct {
int32_t char_id;
uint32_t guild_id;
uint8_t tribute_enable;
std::string char_name;
uint32_t char_level;
};
struct GuildMembershipStatsStruct {
uint32 leaders;
uint32 senior_officers;
uint32 officers;
uint32 senior_members;
uint32 members;
uint32 junior_members;
uint32 initates;
uint32 recruits;
uint32 tribute_enabled;
};
static int UpdateMemberRank(Database &db, uint32 char_id, uint32 rank_id)
{
const auto guild_members = GetWhere(db, fmt::format("char_id = '{}'", char_id));
if (guild_members.empty()) {
return 0;
}
auto m = guild_members[0];
m.rank_ = rank_id;
return UpdateOne(db, m);
}
static int UpdateEnabled(Database &db, uint32 guild_id, uint32 char_id, uint32 enabled)
{
const auto guild_members = GetWhere(db, fmt::format("char_id = '{}' AND guild_id = '{}'", char_id, guild_id));
if (guild_members.empty()) {
return 0;
}
auto m = guild_members[0];
m.tribute_enable = enabled ? 1 : 0;
return UpdateOne(db, m);
}
static std::vector<GuildMembersWithTributeOnStruct> GetMembersWithTributeOn(Database &db, uint32 guild_id)
{
std::vector<GuildMembersWithTributeOnStruct> all_entries;
auto results = db.QueryDatabase(
fmt::format(
"SELECT gm.char_id, gm.guild_id, gm.tribute_enable, cd.`name`, cd.`level`, cd.deleted_at "
"FROM guild_members gm JOIN character_data cd ON cd.id = gm.char_id "
"WHERE ISNULL(cd.deleted_at) AND gm.tribute_enable = 1 AND gm.guild_id = '{}';",
guild_id
)
);
all_entries.reserve(results.RowCount());
for (auto row = results.begin(); row != results.end(); ++row) {
GuildMembersWithTributeOnStruct e{};
e.char_id = static_cast<int32_t>(atoi(row[0]));
e.guild_id = static_cast<uint32_t>(strtoul(row[1], nullptr, 10));
e.tribute_enable = static_cast<uint8_t>(strtoul(row[2], nullptr, 10));
e.char_name = row[3] ? row[3] : "";
e.char_level = static_cast<uint32_t>(strtoul(row[4], nullptr, 10));
all_entries.push_back(e);
}
return all_entries;
}
static int UpdateFavor(Database &db, uint32 guild_id, uint32 char_id, uint32 favor)
{
const auto guild_members = GetWhere(db, fmt::format("char_id = '{}' AND guild_id = '{}'", char_id, guild_id));
if (guild_members.empty()) {
return 0;
}
auto m = guild_members[0];
m.total_tribute = favor;
m.last_tribute = time(nullptr);
return UpdateOne(db, m);
}
static int UpdateOnline(Database &db, uint32 char_id, bool status)
{
const auto guild_members = GetWhere(db, fmt::format("char_id = '{}'", char_id));
if (guild_members.empty()) {
return 0;
}
auto m = guild_members[0];
m.online = status ? 1 : 0;
return UpdateOne(db, m);
}
static int UpdateNote(Database &db, uint32 char_id, std::string &public_note)
{
const auto guild_members = GetWhere(db, fmt::format("char_id = '{}'", char_id));
if (guild_members.empty()) {
return 0;
}
auto m = guild_members[0];
m.public_note = public_note;
return UpdateOne(db, m);
}
static GuildMembershipStatsStruct GetGuildMembershipStats(Database &db, uint32 guild_id)
{
std::string query = fmt::format(
"SELECT "
"SUM(CASE WHEN gm.`rank` = 1 THEN 1 ELSE 0 END) AS RANK1, "
"SUM(CASE WHEN gm.`rank` = 2 THEN 1 ELSE 0 END) AS RANK2, "
"SUM(CASE WHEN gm.`rank` = 3 THEN 1 ELSE 0 END) AS RANK3, "
"SUM(CASE WHEN gm.`rank` = 4 THEN 1 ELSE 0 END) AS RANK4, "
"SUM(CASE WHEN gm.`rank` = 5 THEN 1 ELSE 0 END) AS RANK5, "
"SUM(CASE WHEN gm.`rank` = 6 THEN 1 ELSE 0 END) AS RANK6, "
"SUM(CASE WHEN gm.`rank` = 7 THEN 1 ELSE 0 END) AS RANK7, "
"SUM(CASE WHEN gm.`rank` = 8 THEN 1 ELSE 0 END) AS RANK8, "
"SUM(CASE WHEN gm.tribute_enable = 1 THEN 1 ELSE 0 END) AS TRIBUTE "
"FROM guild_members gm "
"WHERE gm.guild_id = '{}';",
guild_id
);
GuildMembershipStatsStruct gmss{};
auto results = db.QueryDatabase(query);
if (!results.Success()) {
return gmss;
}
for (auto row = results.begin(); row != results.end(); ++row) {
gmss.leaders = static_cast<uint32_t>(Strings::ToUnsignedInt(row[0]));
gmss.senior_officers = static_cast<uint32_t>(Strings::ToUnsignedInt(row[1]));
gmss.officers = static_cast<uint32_t>(Strings::ToUnsignedInt(row[2]));
gmss.senior_members = static_cast<uint32_t>(Strings::ToUnsignedInt(row[3]));
gmss.members = static_cast<uint32_t>(Strings::ToUnsignedInt(row[4]));
gmss.junior_members = static_cast<uint32_t>(Strings::ToUnsignedInt(row[5]));
gmss.initates = static_cast<uint32_t>(Strings::ToUnsignedInt(row[6]));
gmss.recruits = static_cast<uint32_t>(Strings::ToUnsignedInt(row[7]));
gmss.tribute_enabled = static_cast<uint32_t>(Strings::ToUnsignedInt(row[8]));
}
return gmss;
}
static int UpdateBankerFlag(Database &db, uint32 char_id, bool status)
{
const auto guild_members = GetWhere(db, fmt::format("char_id = {}", char_id));
if (guild_members.empty()) {
return 0;
}
auto m = guild_members[0];
m.banker = status ? 1 : 0;
return UpdateOne(db, m);
}
static int UpdateAltFlag(Database &db, uint32 char_id, bool status)
{
const auto guild_members = GetWhere(db, fmt::format("char_id = {}", char_id));
if (guild_members.empty()) {
return 0;
}
auto m = guild_members[0];
m.alt = status ? 1 : 0;
return UpdateOne(db, m);
}
};
#endif //EQEMU_GUILD_MEMBERS_REPOSITORY_H
@@ -0,0 +1,50 @@
#ifndef EQEMU_GUILD_PERMISSIONS_REPOSITORY_H
#define EQEMU_GUILD_PERMISSIONS_REPOSITORY_H
#include "../database.h"
#include "../strings.h"
#include "base/base_guild_permissions_repository.h"
class GuildPermissionsRepository: public BaseGuildPermissionsRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* GuildPermissionsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* GuildPermissionsRepository::GetWhereNeverExpires()
* GuildPermissionsRepository::GetWhereXAndY()
* GuildPermissionsRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
};
#endif //EQEMU_GUILD_PERMISSIONS_REPOSITORY_H
@@ -45,6 +45,21 @@ public:
// Custom extended repository methods here
static int UpdateTitle(Database &db, uint32 guild_id, uint32 rank, std::string title)
{
auto guild_rank = GetWhere(db, fmt::format("guild_id = '{}' AND rank = '{}'", guild_id, rank));
if (guild_rank.empty()) {
return 0;
}
auto r = guild_rank[0];
r.title = title;
DeleteWhere(db, fmt::format("guild_id = '{}' AND rank = '{}'", guild_id, rank));
InsertOne(db, r);
return 1;
}
};
#endif //EQEMU_GUILD_RANKS_REPOSITORY_H
@@ -0,0 +1,77 @@
#ifndef EQEMU_GUILD_TRIBUTES_REPOSITORY_H
#define EQEMU_GUILD_TRIBUTES_REPOSITORY_H
#include "../database.h"
#include "../strings.h"
#include "base/base_guild_tributes_repository.h"
class GuildTributesRepository: public BaseGuildTributesRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* GuildTributesRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* GuildTributesRepository::GetWhereNeverExpires()
* GuildTributesRepository::GetWhereXAndY()
* GuildTributesRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
static int UpdateEnabled(Database& db, uint32 guild_id, uint32 enabled)
{
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET `enabled` = '{}' WHERE `guild_id` = {}",
TableName(),
enabled,
guild_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
static int UpdateTimeRemaining(Database& db, uint32 guild_id, uint32 time_remaining)
{
auto results = db.QueryDatabase(
fmt::format(
"UPDATE {} SET `time_remaining` = '{}' WHERE `guild_id` = {}",
TableName(),
time_remaining,
guild_id
)
);
return (results.Success() ? results.RowsAffected() : 0);
}
};
#endif //EQEMU_GUILD_TRIBUTES_REPOSITORY_H
+48 -36
View File
@@ -5,46 +5,58 @@
#include "../strings.h"
#include "base/base_guilds_repository.h"
class GuildsRepository: public BaseGuildsRepository {
class GuildsRepository : public BaseGuildsRepository {
public:
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* GuildsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* GuildsRepository::GetWhereNeverExpires()
* GuildsRepository::GetWhereXAndY()
* GuildsRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
/**
* This file was auto generated and can be modified and extended upon
*
* Base repository methods are automatically
* generated in the "base" version of this repository. The base repository
* is immutable and to be left untouched, while methods in this class
* are used as extension methods for more specific persistence-layer
* accessors or mutators.
*
* Base Methods (Subject to be expanded upon in time)
*
* Note: Not all tables are designed appropriately to fit functionality with all base methods
*
* InsertOne
* UpdateOne
* DeleteOne
* FindOne
* GetWhere(std::string where_filter)
* DeleteWhere(std::string where_filter)
* InsertMany
* All
*
* Example custom methods in a repository
*
* GuildsRepository::GetByZoneAndVersion(int zone_id, int zone_version)
* GuildsRepository::GetWhereNeverExpires()
* GuildsRepository::GetWhereXAndY()
* GuildsRepository::DeleteWhereXAndY()
*
* Most of the above could be covered by base methods, but if you as a developer
* find yourself re-using logic for other parts of the code, its best to just make a
* method that can be re-used easily elsewhere especially if it can use a base repository
* method and encapsulate filters there
*/
// Custom extended repository methods here
// Custom extended repository methods here
static int UpdateFavor(Database &db, uint32 guild_id, uint32 favor)
{
auto const guild = GetWhere(db, fmt::format("id = '{}'", guild_id));
if (guild.empty()) {
return 0;
}
auto g = guild[0];
g.favor = favor;
return UpdateOne(db, g);
}
};
#endif //EQEMU_GUILDS_REPOSITORY_H