mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-04 22:56:37 +00:00
[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
+270
-21
@@ -36,6 +36,7 @@
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#include "../classes.h"
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#include "../races.h"
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#include "../raid.h"
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#include "../guilds.h"
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#include <iostream>
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#include <sstream>
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@@ -1134,6 +1135,29 @@ namespace UF
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PutFieldN(level);
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PutFieldN(banker);
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PutFieldN(class_);
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//Translate older ranks to new values* /
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switch (emu_e->rank) {
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case GUILD_SENIOR_MEMBER:
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case GUILD_MEMBER:
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case GUILD_JUNIOR_MEMBER:
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case GUILD_INITIATE:
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case GUILD_RECRUIT: {
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emu_e->rank = GUILD_MEMBER_TI;
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break;
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}
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case GUILD_OFFICER:
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case GUILD_SENIOR_OFFICER: {
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emu_e->rank = GUILD_OFFICER_TI;
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break;
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}
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case GUILD_LEADER: {
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emu_e->rank = GUILD_LEADER_TI;
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break;
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}
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default: {
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break;
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}
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}
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PutFieldN(rank);
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PutFieldN(time_last_on);
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PutFieldN(tribute_enable);
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@@ -1165,14 +1189,14 @@ namespace UF
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unsigned char *__emu_buffer = in->pBuffer;
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char *InBuffer = (char *)__emu_buffer;
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uint32 HighestGuildID = 0;
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uint32 actual_no_guilds = 0;
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for (unsigned int i = 0; i < NumberOfGuilds; ++i)
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{
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if (InBuffer[0])
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{
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PacketSize += (5 + strlen(InBuffer));
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HighestGuildID = i - 1;
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actual_no_guilds++;
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}
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InBuffer += 64;
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}
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@@ -1188,7 +1212,7 @@ namespace UF
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memset(OutBuffer, 0, 64);
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OutBuffer += 64;
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VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, HighestGuildID);
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VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, actual_no_guilds);
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for (unsigned int i = 0; i < NumberOfGuilds; ++i)
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{
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@@ -1206,6 +1230,103 @@ namespace UF
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dest->FastQueuePacket(&in, ack_req);
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}
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ENCODE(OP_GuildMemberAdd)
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{
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ENCODE_LENGTH_EXACT(GuildMemberAdd_Struct)
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SETUP_DIRECT_ENCODE(GuildMemberAdd_Struct, structs::GuildMemberAdd_Struct)
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OUT(guild_id)
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OUT(level)
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OUT(class_)
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switch (emu->rank_) {
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case GUILD_SENIOR_MEMBER:
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case GUILD_MEMBER:
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case GUILD_JUNIOR_MEMBER:
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case GUILD_INITIATE:
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case GUILD_RECRUIT: {
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eq->rank_ = GUILD_MEMBER_TI;
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break;
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}
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case GUILD_OFFICER:
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case GUILD_SENIOR_OFFICER: {
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eq->rank_ = GUILD_OFFICER_TI;
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break;
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}
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case GUILD_LEADER: {
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eq->rank_ = GUILD_LEADER_TI;
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break;
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}
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}
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OUT(zone_id)
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OUT(last_on)
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OUT_str(player_name)
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FINISH_ENCODE()
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}
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ENCODE(OP_GuildMemberRankAltBanker)
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{
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ENCODE_LENGTH_EXACT(GuildMemberRank_Struct)
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SETUP_DIRECT_ENCODE(GuildMemberRank_Struct, structs::GuildMemberRank_Struct)
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OUT(guild_id)
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OUT(alt_banker)
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OUT_str(player_name)
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switch (emu->rank_) {
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case GUILD_SENIOR_MEMBER:
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case GUILD_MEMBER:
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case GUILD_JUNIOR_MEMBER:
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case GUILD_INITIATE:
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case GUILD_RECRUIT: {
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eq->rank_ = GUILD_MEMBER_TI;
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break;
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}
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case GUILD_OFFICER:
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case GUILD_SENIOR_OFFICER: {
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eq->rank_ = GUILD_OFFICER_TI;
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break;
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}
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case GUILD_LEADER: {
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eq->rank_ = GUILD_LEADER_TI;
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break;
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}
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}
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FINISH_ENCODE()
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}
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ENCODE(OP_SendGuildTributes)
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{
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ENCODE_LENGTH_ATLEAST(structs::GuildTributeAbility_Struct)
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SETUP_VAR_ENCODE(GuildTributeAbility_Struct)
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ALLOC_VAR_ENCODE(structs::GuildTributeAbility_Struct, sizeof(GuildTributeAbility_Struct) + strlen(emu->ability.name))
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eq->guild_id = emu->guild_id;
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eq->ability.tribute_id = emu->ability.tribute_id;
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eq->ability.tier_count = emu->ability.tier_count;
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strncpy(eq->ability.name, emu->ability.name, strlen(emu->ability.name));
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for (int i = 0; i < ntohl(emu->ability.tier_count); i++) {
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eq->ability.tiers[i].cost = emu->ability.tiers[i].cost;
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eq->ability.tiers[i].level = emu->ability.tiers[i].level;
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eq->ability.tiers[i].tribute_item_id = emu->ability.tiers[i].tribute_item_id;
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}
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FINISH_ENCODE()
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}
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ENCODE(OP_GuildTributeDonateItem)
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{
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SETUP_DIRECT_ENCODE(GuildTributeDonateItemReply_Struct, structs::GuildTributeDonateItemReply_Struct);
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Log(Logs::Detail, Logs::Netcode, "UF::ENCODE(OP_GuildTributeDonateItem)");
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OUT(quantity)
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OUT(favor)
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eq->unknown8 = 0;
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eq->slot = ServerToUFSlot(emu->slot);
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FINISH_ENCODE()
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}
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ENCODE(OP_Illusion)
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{
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ENCODE_LENGTH_EXACT(Illusion_Struct);
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@@ -1829,6 +1950,29 @@ namespace UF
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OUT(pvp);
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OUT(anon);
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OUT(gm);
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//Translate older ranks to new values* /
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switch (emu->guildrank) {
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case GUILD_SENIOR_MEMBER:
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case GUILD_MEMBER:
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case GUILD_JUNIOR_MEMBER:
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case GUILD_INITIATE:
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case GUILD_RECRUIT: {
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emu->guildrank = GUILD_MEMBER_TI;
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break;
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}
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case GUILD_OFFICER:
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case GUILD_SENIOR_OFFICER: {
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emu->guildrank = GUILD_OFFICER_TI;
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break;
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}
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case GUILD_LEADER: {
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emu->guildrank = GUILD_LEADER_TI;
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break;
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}
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default: {
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break;
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}
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}
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OUT(guildrank);
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OUT(guildbanker);
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// OUT(unknown13054[12]);
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@@ -2332,29 +2476,83 @@ namespace UF
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ENCODE(OP_SpawnAppearance)
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{
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EQApplicationPacket *in = *p;
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*p = nullptr;
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ENCODE_LENGTH_EXACT(SpawnAppearance_Struct);
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SETUP_DIRECT_ENCODE(SpawnAppearance_Struct, structs::SpawnAppearance_Struct);
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unsigned char *emu_buffer = in->pBuffer;
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SpawnAppearance_Struct *sas = (SpawnAppearance_Struct *)emu_buffer;
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if (sas->type != AppearanceType::Size)
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{
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dest->FastQueuePacket(&in, ack_req);
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return;
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OUT(spawn_id);
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OUT(type);
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OUT(parameter);
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switch (emu->type) {
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case AppearanceType::GuildRank: {
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//Translate new ranks to old values* /
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switch (emu->parameter) {
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case GUILD_SENIOR_MEMBER:
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case GUILD_MEMBER:
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case GUILD_JUNIOR_MEMBER:
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case GUILD_INITIATE:
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case GUILD_RECRUIT: {
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eq->parameter = GUILD_MEMBER_TI;
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break;
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}
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case GUILD_OFFICER:
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case GUILD_SENIOR_OFFICER: {
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eq->parameter = GUILD_OFFICER_TI;
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break;
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}
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case GUILD_LEADER: {
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eq->parameter = GUILD_LEADER_TI;
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break;
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}
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}
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break;
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}
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case AppearanceType::GuildShow: {
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FAIL_ENCODE();
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return;
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}
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default: {
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break;
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}
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}
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auto outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(ChangeSize_Struct));
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ChangeSize_Struct *css = (ChangeSize_Struct *)outapp->pBuffer;
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FINISH_ENCODE();
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}
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css->EntityID = sas->spawn_id;
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css->Size = (float)sas->parameter;
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css->Unknown08 = 0;
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css->Unknown12 = 1.0f;
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ENCODE(OP_SetGuildRank)
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{
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ENCODE_LENGTH_EXACT(GuildSetRank_Struct);
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SETUP_DIRECT_ENCODE(GuildSetRank_Struct, structs::GuildSetRank_Struct);
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dest->FastQueuePacket(&outapp, ack_req);
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delete in;
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eq->unknown00 = 0;
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eq->unknown04 = 0;
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switch (emu->rank) {
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case GUILD_SENIOR_MEMBER:
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case GUILD_MEMBER:
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case GUILD_JUNIOR_MEMBER:
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case GUILD_INITIATE:
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case GUILD_RECRUIT: {
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emu->rank = GUILD_MEMBER_TI;
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break;
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}
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case GUILD_OFFICER:
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case GUILD_SENIOR_OFFICER: {
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emu->rank = GUILD_OFFICER_TI;
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break;
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}
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case GUILD_LEADER: {
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emu->rank = GUILD_LEADER_TI;
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break;
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}
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default: {
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break;
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}
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}
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memcpy(eq->member_name, emu->member_name, sizeof(eq->member_name));
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OUT(banker);
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FINISH_ENCODE();
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}
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ENCODE(OP_SpawnDoor)
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@@ -2945,6 +3143,29 @@ namespace UF
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else
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{
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildID);
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//Translate older ranks to new values* /
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switch (emu->guildrank) {
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case GUILD_SENIOR_MEMBER:
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case GUILD_MEMBER:
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case GUILD_JUNIOR_MEMBER:
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case GUILD_INITIATE:
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case GUILD_RECRUIT: {
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emu->guildrank = GUILD_MEMBER_TI;
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break;
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}
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case GUILD_OFFICER:
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case GUILD_SENIOR_OFFICER: {
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emu->guildrank = GUILD_OFFICER_TI;
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break;
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}
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case GUILD_LEADER: {
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emu->guildrank = GUILD_LEADER_TI;
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break;
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}
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default: {
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break;
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}
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}
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank);
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}
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VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->class_);
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@@ -3577,6 +3798,34 @@ namespace UF
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DECODE_FORWARD(OP_GroupInvite);
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}
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DECODE(OP_GuildDemote)
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{
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DECODE_LENGTH_EXACT(structs::GuildDemoteStruct);
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SETUP_DIRECT_DECODE(GuildDemoteStruct, structs::GuildDemoteStruct);
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memcpy(emu->name, eq->name, sizeof(emu->name));
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memcpy(emu->target, eq->target, sizeof(emu->target));
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emu->rank = GUILD_MEMBER;
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FINISH_DIRECT_DECODE();
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}
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DECODE(OP_GuildTributeDonateItem)
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{
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DECODE_LENGTH_EXACT(structs::GuildTributeDonateItemRequest_Struct);
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SETUP_DIRECT_DECODE(GuildTributeDonateItemRequest_Struct, structs::GuildTributeDonateItemRequest_Struct);
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Log(Logs::Detail, Logs::Netcode, "UF::DECODE(OP_GuildTributeDonateItem)");
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IN(quantity);
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IN(tribute_master_id);
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IN(guild_id);
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emu->slot = UFToServerSlot(eq->slot);
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FINISH_DIRECT_DECODE();
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}
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DECODE(OP_InspectRequest)
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{
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DECODE_LENGTH_EXACT(structs::Inspect_Struct);
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