mirror of
https://github.com/EQEmu/Server.git
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[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features This adds the following guild features and design pattern - the existing guild system was used - guild features are based on RoF2 within source with translaters used to converted between client differences - backward compatible with Ti and UF, and allows for mixed client servers - Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF - Guild Ranks and Permissions are enabled. - Guild Tributes are enabled. - Event logging via rules for donating tribute items and plat - Rules to limit Guild Tributes based on max level of server - Rewrote guild communications to client using specific opcodes -- Server no longer sends a guild member list on each zone -- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes -- When a member is removed or added to a guild, a single opcode is sent to each guild member -- This reduces network traffic considerably Known issues: - Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting. - Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab. This is resolved by selecting and de-selecting the 'Show Offline' checkbox. * Updated RoF2 Guild Comms Updated RoF2 Guild Comms Update RoF2 Opcodes Rewrote RoF2 Guild Communications using specific opcodes. Added database changes - they are irreversible * Formatting * Update base_guild_members_repository.h * Format GuildInfo * Format GuildAction enum * Formatting in clientlist * quantity vs quantity * desc vs description * Format structs * Inline struct values * Formatting * Formatting * Formatting fixes * Formatting items * Formatting * Formatting * struct formatting updates * Updated formatting * Updated - std:string items - naming conventions - magic numbers * Repo refactors Other formatting updates * Remove test guild commands * Updated #guild info command * Add new repo methods for Neckolla ReplaceOne and ReplaceMany * Fix guild_tributes repo * Update database_update_manifest.cpp * Phase 1 of final testing with RoF2 -> RoF2. Next phase will be inter compatibility review * Remove #guild testing commands * Fix uf translator error Rewrite LoadGuilds * Use extended repository * FIx guild window on member add * LoadGuild Changes * Update guild_base.cpp * Few small fixes for display issue with UF * Update guild_base.cpp * Update guild_members_repository.h * Update zoneserver.cpp * Update guild.cpp * Update entity.h * Switch formatting * Formatting * Update worldserver.cpp * Switch formatting * Formatting switch statement * Update guild.cpp * Formatting in guild_base * We don't need to validate m_db everywhere * More formatting / spacing issues * Switch format * Update guild_base.cpp * Fix an UF issue displaying incorrect guildtag as <> * Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild. * Formatting and logging updates * Fix for Loadguilds and permissions after repo updates. * Cleanup unnecessary m_db checks * Updated logging to use player_event_logs * Updated to use the single opcodes for guild traffic for Ti/UF/RoF2. Several enhancements for guild functionality for more reusable code and readability. * Update to fix Demote Self and guild invites declining when option set to not accept guild invites * Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked. * Updates to fox recent master changes Updates to fix recent master changes * Updates in response to comments * Further Updates in response to comments * Comment updates and refactor for SendAppearance functions * Comment updates * Update client spawn process for show guild name Add show guild tag to default spawn process * Update to use zone spawn packets for RoF2 Removed several unused functions as a result Updated MemberRankUpdate to properly update guild_show on rank change. Updated OP_GuildURLAndChannel opcode for UF/RoF2 * Cleanup of world changes Created function for repetitive zonelist sendpackets to only booted zones Re-Inserted accidental delete of scanclosemobs * Fixes * Further world cleanup * Fix a few test guild bank cases for backward compat Removed a duplicate db call Fixed a fallthrough issue * Update guild_mgr.cpp * Cleanup --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
+401
-13
@@ -34,6 +34,7 @@
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#include "titanium_structs.h"
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#include "../path_manager.h"
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#include "../raid.h"
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#include "../guilds.h"
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#include <sstream>
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@@ -664,6 +665,151 @@ namespace Titanium
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dest->FastQueuePacket(&in, ack_req);
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}
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ENCODE(OP_SetGuildRank)
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{
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ENCODE_LENGTH_EXACT(GuildSetRank_Struct);
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SETUP_DIRECT_ENCODE(GuildSetRank_Struct, structs::GuildSetRank_Struct);
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eq->unknown00 = 0;
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eq->unknown04 = 0;
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//Translate older ranks to new values* /
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switch (emu->rank) {
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case GUILD_SENIOR_MEMBER:
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case GUILD_MEMBER:
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case GUILD_JUNIOR_MEMBER:
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case GUILD_INITIATE:
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case GUILD_RECRUIT: {
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eq->rank = GUILD_MEMBER_TI;
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break;
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}
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case GUILD_OFFICER:
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case GUILD_SENIOR_OFFICER: {
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eq->rank = GUILD_OFFICER_TI;
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break;
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}
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case GUILD_LEADER: {
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eq->rank = GUILD_LEADER_TI;
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break;
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}
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}
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memcpy(eq->member_name, emu->member_name, sizeof(eq->member_name));
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OUT(banker);
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FINISH_ENCODE();
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}
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ENCODE(OP_SpawnAppearance)
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{
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ENCODE_LENGTH_EXACT(SpawnAppearance_Struct);
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SETUP_DIRECT_ENCODE(SpawnAppearance_Struct, structs::SpawnAppearance_Struct);
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OUT(spawn_id);
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OUT(type);
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OUT(parameter);
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switch (emu->type) {
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case AppearanceType::GuildRank: {
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//Translate new ranks to old values* /
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switch (emu->parameter) {
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case GUILD_SENIOR_MEMBER:
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case GUILD_MEMBER:
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case GUILD_JUNIOR_MEMBER:
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case GUILD_INITIATE:
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case GUILD_RECRUIT: {
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eq->parameter = GUILD_MEMBER_TI;
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break;
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}
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case GUILD_OFFICER:
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case GUILD_SENIOR_OFFICER: {
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eq->parameter = GUILD_OFFICER_TI;
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break;
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}
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case GUILD_LEADER: {
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eq->parameter = GUILD_LEADER_TI;
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break;
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}
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}
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break;
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}
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case AppearanceType::GuildShow: {
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FAIL_ENCODE();
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return;
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}
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default: {
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break;
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}
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}
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FINISH_ENCODE();
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}
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ENCODE(OP_GuildMemberAdd)
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{
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ENCODE_LENGTH_EXACT(GuildMemberAdd_Struct)
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SETUP_DIRECT_ENCODE(GuildMemberAdd_Struct, structs::GuildMemberAdd_Struct)
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OUT(guild_id)
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OUT(level)
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OUT(class_)
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switch (emu->rank_) {
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case GUILD_SENIOR_MEMBER:
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case GUILD_MEMBER:
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case GUILD_JUNIOR_MEMBER:
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case GUILD_INITIATE:
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case GUILD_RECRUIT: {
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eq->rank_ = GUILD_MEMBER_TI;
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break;
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}
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case GUILD_OFFICER:
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case GUILD_SENIOR_OFFICER: {
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eq->rank_ = GUILD_OFFICER_TI;
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break;
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}
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case GUILD_LEADER: {
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eq->rank_ = GUILD_LEADER_TI;
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break;
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}
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}
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OUT(zone_id)
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OUT(last_on)
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OUT_str(player_name)
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FINISH_ENCODE()
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}
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ENCODE(OP_GuildMemberRankAltBanker)
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{
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ENCODE_LENGTH_EXACT(GuildMemberRank_Struct)
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SETUP_DIRECT_ENCODE(GuildMemberRank_Struct, structs::GuildMemberRank_Struct)
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OUT(guild_id)
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OUT(alt_banker)
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OUT_str(player_name)
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switch (emu->rank_) {
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case GUILD_SENIOR_MEMBER:
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case GUILD_MEMBER:
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case GUILD_JUNIOR_MEMBER:
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case GUILD_INITIATE:
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case GUILD_RECRUIT: {
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eq->rank_ = GUILD_MEMBER_TI;
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break;
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}
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case GUILD_OFFICER:
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case GUILD_SENIOR_OFFICER: {
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eq->rank_ = GUILD_OFFICER_TI;
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break;
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}
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case GUILD_LEADER: {
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eq->rank_ = GUILD_LEADER_TI;
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break;
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}
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}
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FINISH_ENCODE()
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}
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ENCODE(OP_GuildMemberList)
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{
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//consume the packet
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@@ -727,12 +873,34 @@ namespace Titanium
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str += sl + 1; \
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}
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#define PutFieldN(field) e->field = htonl(emu_e->field)
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/* Translate new ranks to older values */
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SlideStructString(name, emu_name);
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PutFieldN(level);
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PutFieldN(banker);
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PutFieldN(class_);
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PutFieldN(rank);
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switch (emu_e->rank) {
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case GUILD_SENIOR_MEMBER:
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case GUILD_MEMBER:
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case GUILD_JUNIOR_MEMBER:
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case GUILD_INITIATE:
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case GUILD_RECRUIT: {
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e->rank = htonl(GUILD_MEMBER_TI);
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break;
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}
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case GUILD_OFFICER:
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case GUILD_SENIOR_OFFICER: {
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e->rank = htonl(GUILD_OFFICER_TI);
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break;
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}
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case GUILD_LEADER: {
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e->rank = htonl(GUILD_LEADER_TI);
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break;
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}
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default: {
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e->rank = htonl(GUILD_MEMBER_TI);
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break;
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}
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}
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PutFieldN(time_last_on);
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PutFieldN(tribute_enable);
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PutFieldN(total_tribute);
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@@ -753,6 +921,38 @@ namespace Titanium
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dest->FastQueuePacket(&in, ack_req);
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}
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ENCODE(OP_SendGuildTributes)
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{
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ENCODE_LENGTH_ATLEAST(structs::GuildTributeAbility_Struct);
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SETUP_VAR_ENCODE(GuildTributeAbility_Struct);
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ALLOC_VAR_ENCODE(structs::GuildTributeAbility_Struct, sizeof(GuildTributeAbility_Struct) + strlen(emu->ability.name));
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eq->guild_id = emu->guild_id;;
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strncpy(eq->ability.name, emu->ability.name, strlen(emu->ability.name));
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eq->ability.tribute_id = emu->ability.tribute_id;
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eq->ability.tier_count = emu->ability.tier_count;
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for (int i = 0; i < ntohl(emu->ability.tier_count); i++) {
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eq->ability.tiers[i].cost = emu->ability.tiers[i].cost;
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eq->ability.tiers[i].level = emu->ability.tiers[i].level;
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eq->ability.tiers[i].tribute_item_id = emu->ability.tiers[i].tribute_item_id;
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}
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FINISH_ENCODE();
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}
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ENCODE(OP_GuildTributeDonateItem)
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{
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SETUP_DIRECT_ENCODE(GuildTributeDonateItemReply_Struct, structs::GuildTributeDonateItemReply_Struct);
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Log(Logs::Detail, Logs::Netcode, "UF::ENCODE(OP_GuildTributeDonateItem)");
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OUT(quantity);
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OUT(favor);
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eq->unknown8 = 0;
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eq->slot = ServerToTitaniumSlot(emu->slot);
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FINISH_ENCODE();
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}
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ENCODE(OP_Illusion)
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{
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ENCODE_LENGTH_EXACT(Illusion_Struct);
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@@ -867,11 +1067,60 @@ namespace Titanium
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ENCODE(OP_LFGuild)
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{
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struct bit_mask_conversion {
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uint32 titanium_mask;
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uint32 rof2_mask;
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};
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std::vector<bit_mask_conversion> bit_mask = {
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{.titanium_mask = 2, .rof2_mask = 256},
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{.titanium_mask = 4, .rof2_mask = 32768},
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{.titanium_mask = 8, .rof2_mask = 65536},
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{.titanium_mask = 16, .rof2_mask = 4},
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{.titanium_mask = 32, .rof2_mask = 64},
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{.titanium_mask = 64, .rof2_mask = 16384},
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{.titanium_mask = 128, .rof2_mask = 8192},
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{.titanium_mask = 256, .rof2_mask = 128},
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{.titanium_mask = 512, .rof2_mask = 2048},
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{.titanium_mask = 1024, .rof2_mask = 8},
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{.titanium_mask = 2048, .rof2_mask = 16},
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{.titanium_mask = 4096, .rof2_mask = 512},
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{.titanium_mask = 8192, .rof2_mask = 32},
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{.titanium_mask = 16384, .rof2_mask = 1024},
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{.titanium_mask = 32768, .rof2_mask = 2},
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{.titanium_mask = 65536, .rof2_mask = 4096},
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};
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EQApplicationPacket *in = *p;
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*p = nullptr;
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uint32 Command = in->ReadUInt32();
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if (Command == 1) {
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ENCODE_LENGTH_EXACT(LFGuild_GuildToggle_Struct);
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SETUP_DIRECT_ENCODE(LFGuild_GuildToggle_Struct, structs::LFGuild_GuildToggle_Struct);
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OUT(Command);
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OUT_str(Comment);
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OUT(FromLevel);
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OUT(ToLevel);
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OUT(AACount);
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OUT(TimeZone);
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OUT(Toggle);
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OUT(TimePosted);
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OUT_str(Name);
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uint32 emu_bitmask = emu->Classes;
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uint32 ti_bitmask = 0;
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for (auto const& b : bit_mask) {
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(emu_bitmask & b.rof2_mask) != 0 ? ti_bitmask |= b.titanium_mask : ti_bitmask &= ~b.titanium_mask;
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}
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eq->Classes = ti_bitmask;
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FINISH_ENCODE();
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return;
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}
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*p = nullptr;
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if (Command != 0)
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{
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dest->FastQueuePacket(&in, ack_req);
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@@ -1149,7 +1398,28 @@ namespace Titanium
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OUT(pvp);
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OUT(anon);
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OUT(gm);
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OUT(guildrank);
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switch (emu->guildrank) {
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case GUILD_SENIOR_MEMBER:
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case GUILD_MEMBER:
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case GUILD_JUNIOR_MEMBER:
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case GUILD_INITIATE:
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case GUILD_RECRUIT: {
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eq->guildrank = GUILD_MEMBER_TI;
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break;
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}
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case GUILD_OFFICER:
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case GUILD_SENIOR_OFFICER: {
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eq->guildrank = GUILD_OFFICER_TI;
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break;
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}
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case GUILD_LEADER: {
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eq->guildrank = GUILD_LEADER_TI;
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break;
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}
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default: {
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break;
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}
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}
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OUT(guildbanker);
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// OUT(unknown13054[8]);
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OUT(exp);
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@@ -1250,7 +1520,7 @@ namespace Titanium
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{
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ENCODE_LENGTH_EXACT(MarkNPC_Struct);
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SETUP_DIRECT_ENCODE(MarkNPC_Struct, MarkNPC_Struct);
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_MarkNPC, sizeof(MarkNPC_Struct));
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MarkNPC_Struct* mnpcs = (MarkNPC_Struct*)outapp->pBuffer;
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mnpcs->TargetID = emu->TargetID;
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@@ -1267,10 +1537,10 @@ namespace Titanium
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*p = nullptr;
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unsigned char* __emu_buffer = inapp->pBuffer;
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RaidGeneral_Struct* raid_gen = (RaidGeneral_Struct*)__emu_buffer;
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switch (raid_gen->action)
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{
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case raidAdd:
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case raidAdd:
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{
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RaidAddMember_Struct* emu = (RaidAddMember_Struct*)__emu_buffer;
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@@ -1340,7 +1610,7 @@ namespace Titanium
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dest->QueuePacket(inapp);
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break;
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}
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default:
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default:
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{
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RaidGeneral_Struct* emu = (RaidGeneral_Struct*)__emu_buffer;
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@@ -1864,7 +2134,28 @@ namespace Titanium
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eq->beard = emu->beard;
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strcpy(eq->suffix, emu->suffix);
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eq->petOwnerId = emu->petOwnerId;
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eq->guildrank = emu->guildrank;
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switch (emu->guildrank) {
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case GUILD_SENIOR_MEMBER:
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case GUILD_MEMBER:
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case GUILD_JUNIOR_MEMBER:
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case GUILD_INITIATE:
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case GUILD_RECRUIT: {
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eq->guildrank = GUILD_MEMBER_TI;
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break;
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}
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case GUILD_OFFICER:
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case GUILD_SENIOR_OFFICER: {
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eq->guildrank = GUILD_OFFICER_TI;
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break;
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}
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case GUILD_LEADER: {
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eq->guildrank = GUILD_LEADER_TI;
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break;
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}
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default: {
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break;
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}
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}
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// eq->unknown0194[3] = emu->unknown0194[3];
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for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
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eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
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@@ -2205,6 +2496,34 @@ namespace Titanium
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FINISH_DIRECT_DECODE();
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}
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DECODE(OP_GuildDemote)
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{
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DECODE_LENGTH_EXACT(structs::GuildDemoteStruct);
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SETUP_DIRECT_DECODE(GuildDemoteStruct, structs::GuildDemoteStruct);
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memcpy(emu->name, eq->name, sizeof(emu->name));
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memcpy(emu->target, eq->target, sizeof(emu->target));
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emu->rank = GUILD_MEMBER;
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FINISH_DIRECT_DECODE();
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}
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DECODE(OP_GuildTributeDonateItem)
|
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{
|
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DECODE_LENGTH_EXACT(structs::GuildTributeDonateItemRequest_Struct);
|
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SETUP_DIRECT_DECODE(GuildTributeDonateItemRequest_Struct, structs::GuildTributeDonateItemRequest_Struct);
|
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Log(Logs::Detail, Logs::Netcode, "UF::DECODE(OP_GuildTributeDonateItem)");
|
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|
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IN(quantity);
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IN(tribute_master_id);
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IN(guild_id);
|
||||
|
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emu->slot = TitaniumToServerSlot(eq->slot);
|
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|
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FINISH_DIRECT_DECODE();
|
||||
}
|
||||
|
||||
DECODE(OP_InspectAnswer)
|
||||
{
|
||||
DECODE_LENGTH_EXACT(structs::InspectResponse_Struct);
|
||||
@@ -2260,8 +2579,77 @@ namespace Titanium
|
||||
|
||||
DECODE(OP_LFGuild)
|
||||
{
|
||||
struct bit_mask_conversion {
|
||||
uint32 titanium_mask;
|
||||
uint32 rof2_mask;
|
||||
};
|
||||
|
||||
std::vector<bit_mask_conversion> bit_mask = {
|
||||
{.titanium_mask = 2, .rof2_mask = 256},
|
||||
{.titanium_mask = 4, .rof2_mask = 32768},
|
||||
{.titanium_mask = 8, .rof2_mask = 65536},
|
||||
{.titanium_mask = 16, .rof2_mask = 4},
|
||||
{.titanium_mask = 32, .rof2_mask = 64},
|
||||
{.titanium_mask = 64, .rof2_mask = 16384},
|
||||
{.titanium_mask = 128, .rof2_mask = 8192},
|
||||
{.titanium_mask = 256, .rof2_mask = 128},
|
||||
{.titanium_mask = 512, .rof2_mask = 2048},
|
||||
{.titanium_mask = 1024, .rof2_mask = 8},
|
||||
{.titanium_mask = 2048, .rof2_mask = 16},
|
||||
{.titanium_mask = 4096, .rof2_mask = 512},
|
||||
{.titanium_mask = 8192, .rof2_mask = 32},
|
||||
{.titanium_mask = 16384, .rof2_mask = 1024},
|
||||
{.titanium_mask = 32768, .rof2_mask = 2},
|
||||
{.titanium_mask = 65536, .rof2_mask = 4096},
|
||||
};
|
||||
|
||||
uint32 Command = __packet->ReadUInt32();
|
||||
|
||||
if (Command == 3) {
|
||||
DECODE_LENGTH_EXACT(structs::LFGuild_SearchPlayer_Struct);
|
||||
SETUP_DIRECT_DECODE(LFGuild_SearchPlayer_Struct, structs::LFGuild_SearchPlayer_Struct);
|
||||
|
||||
IN(Command);
|
||||
IN(Unknown04);
|
||||
IN(FromLevel);
|
||||
IN(ToLevel);
|
||||
IN(MinAA);
|
||||
IN(TimeZone);
|
||||
|
||||
uint32 new_bitmask = 0;
|
||||
uint32 ti_bitmask = eq->Classes;
|
||||
for (auto const& b : bit_mask) {
|
||||
(ti_bitmask & b.titanium_mask) != 0 ? new_bitmask |= b.rof2_mask : new_bitmask &= ~b.rof2_mask;
|
||||
}
|
||||
emu->Classes = new_bitmask;
|
||||
FINISH_DIRECT_DECODE();
|
||||
return;
|
||||
}
|
||||
|
||||
if (Command == 1) {
|
||||
DECODE_LENGTH_EXACT(structs::LFGuild_GuildToggle_Struct);
|
||||
SETUP_DIRECT_DECODE(LFGuild_GuildToggle_Struct, structs::LFGuild_GuildToggle_Struct);
|
||||
|
||||
IN(Command);
|
||||
IN_str(Comment);
|
||||
IN(FromLevel);
|
||||
IN(ToLevel);
|
||||
IN(AACount);
|
||||
IN(TimeZone);
|
||||
IN(Toggle);
|
||||
IN(TimePosted);
|
||||
IN_str(Name);
|
||||
|
||||
uint32 new_bitmask = 0;
|
||||
uint32 ti_bitmask = eq->Classes;
|
||||
for (auto const& b : bit_mask) {
|
||||
(ti_bitmask & b.titanium_mask) != 0 ? new_bitmask |= b.rof2_mask : new_bitmask &= ~b.rof2_mask;
|
||||
}
|
||||
emu->Classes = new_bitmask;
|
||||
FINISH_DIRECT_DECODE();
|
||||
return;
|
||||
}
|
||||
|
||||
if (Command != 0)
|
||||
return;
|
||||
|
||||
@@ -2401,7 +2789,7 @@ namespace Titanium
|
||||
IN(general.parameter);
|
||||
IN_str(general.leader_name);
|
||||
IN_str(general.player_name);
|
||||
|
||||
|
||||
auto len = 0;
|
||||
if (__packet->size < sizeof(structs::RaidMOTD_Struct)) {
|
||||
len = __packet->size - sizeof(structs::RaidGeneral_Struct);
|
||||
@@ -2409,8 +2797,8 @@ namespace Titanium
|
||||
else {
|
||||
len = sizeof(eq->motd);
|
||||
}
|
||||
|
||||
strn0cpy(emu->motd, eq->motd, len > 1024 ? 1024 : len);
|
||||
|
||||
strn0cpy(emu->motd, eq->motd, len > 1024 ? 1024 : len);
|
||||
emu->motd[len - 1] = '\0';
|
||||
|
||||
FINISH_VAR_DECODE();
|
||||
@@ -2428,7 +2816,7 @@ namespace Titanium
|
||||
|
||||
FINISH_VAR_DECODE();
|
||||
break;
|
||||
}
|
||||
}
|
||||
default:
|
||||
{
|
||||
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
|
||||
|
||||
Reference in New Issue
Block a user