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[Quest API] Add cross zone and world wide dialogue windows to Perl/Lua. (#1599)
* [Quest API] Add cross zone and world wide dialogue windows to Perl/Lua. - Add quest::crosszonedialoguewindowbycharid(character_id, message) to Perl. - Add quest::crosszonedialoguewindowbygroupid(group_id, message) to Perl. - Add quest::crosszonedialoguewindowbyraidid(raid_id, message) to Perl. - Add quest::crosszonedialoguewindowbyguildid(guild_id, message) to Perl. - Add quest::crosszonedialoguewindowbyexpeditionid(expedition_id, message) to Perl. - Add quest::crosszonedialoguewindowbyclientname(client_name, message) to Perl. - Add quest::worldwidedialoguewindow(message, min_status, max_status) to Perl. - Add eq.cross_zone_dialogue_window_by_char_id(character_id, message) to Lua. - Add eq.cross_zone_dialogue_window_by_group_id(group_id, message) to Lua. - Add eq.cross_zone_dialogue_window_by_raid_id(raid_id, message) to Lua. - Add eq.cross_zone_dialogue_window_by_guild_id(guild_id, message) to Lua. - Add eq.cross_zone_dialogue_window_by_expedition_id(expedition_id, message) to Lua. - Add eq.cross_zone_dialogue_window_by_client_name(client_name, message) to Lua. - Add eq.world_wide_dialogue_window(message, min_status, max_status) to Lua. * Use string instead.
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@@ -1239,7 +1239,8 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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{
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QSLink.SendPacket(pack);
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break;
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}
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}
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case ServerOP_CZDialogueWindow:
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case ServerOP_CZLDoNUpdate:
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case ServerOP_CZMarquee:
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case ServerOP_CZMessage:
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@@ -1248,6 +1249,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
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case ServerOP_CZSignal:
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case ServerOP_CZSpell:
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case ServerOP_CZTaskUpdate:
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case ServerOP_WWDialogueWindow:
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case ServerOP_WWLDoNUpdate:
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case ServerOP_WWMarquee:
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case ServerOP_WWMessage:
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