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Fix for Loginserver log messages
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@@ -1432,6 +1432,7 @@ void Mob::AI_Process() {
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}
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}
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}
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/* Entity has been assigned another entity to follow */
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else if (GetFollowID())
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{
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Mob* follow = entity_list.GetMob(GetFollowID());
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@@ -1475,6 +1476,7 @@ void Mob::AI_Process() {
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minLastFightingDelayMoving = 0;
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maxLastFightingDelayMoving = 0;
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}
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/* All normal NPC pathing */
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CastToNPC()->AI_DoMovement();
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}
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}
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