diff --git a/zone/task_client_state.cpp b/zone/task_client_state.cpp index a79f52089..039d582f2 100644 --- a/zone/task_client_state.cpp +++ b/zone/task_client_state.cpp @@ -974,8 +974,6 @@ void ClientTaskState::RewardTask(Client *c, const TaskInformation *ti, ClientTas // TODO: this function should sometimes use QuestReward_Struct and CashReward_Struct // assumption is they use QuestReward_Struct when there is more than 1 thing getting rewarded - const EQ::ItemData *item_data; - std::vector reward_list; if (ti->reward_method != METHODQUEST) { for (const auto &i: Strings::Split(ti->reward_id_list, "|")) { // handle charges @@ -996,10 +994,8 @@ void ClientTaskState::RewardTask(Client *c, const TaskInformation *ti, ClientTas if (!stacked) { int16_t slot = c->GetInv().FindFreeSlot(inst->IsClassBag(), true, inst->GetItem()->Size); c->SummonItem(item_id, charges, 0, 0, 0, 0, 0, 0, false, slot); - if (item_data) { - c->MessageString(Chat::Yellow, YOU_HAVE_BEEN_GIVEN, inst->GetItem()->Name); - } } + c->MessageString(Chat::Yellow, YOU_HAVE_BEEN_GIVEN, inst->GetItem()->Name); } } }