[Regen] Implement Per Second HP Regen for NPCs (#2086)

* Implement NPC per second regen

* Add hp_regen_per_second to ModifyNPCStat

* Take per second regen the rest of the way

* Add #npcedit hp_regen_per_second

* Add db migration
This commit is contained in:
Chris Miles 2022-05-01 09:26:16 -05:00 committed by GitHub
parent 5b4aeaa457
commit 90da136b7a
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 112 additions and 67 deletions

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@ -34,7 +34,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9178
#define CURRENT_BINARY_DATABASE_VERSION 9179
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9028

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@ -432,6 +432,7 @@
9176|2022_01_10_checksum_verification.sql|SHOW COLUMNS FROM `account` LIKE 'crc_eqgame'|empty|
9177|2022_03_06_table_structure_changes.sql|SHOW COLUMNS FROM `pets` LIKE 'id'|empty|
9178|2022_03_07_saylink_collation.sql|SELECT * FROM db_version WHERE version >= 9178|empty|
9179|2022_04_30_hp_regen_per_second.sql|SHOW COLUMNS FROM `npc_types` LIKE 'hp_regen_per_second'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not

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@ -0,0 +1 @@
ALTER TABLE npc_types ADD COLUMN hp_regen_per_second bigint(11) DEFAULT 0 AFTER hp_regen_rate;

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@ -28,6 +28,7 @@ void command_npcedit(Client *c, const Seperator *sep)
c->Message(Chat::White, "#npcedit herosforgemodel - Sets an NPC's Hero's Forge Model");
c->Message(Chat::White, "#npcedit size - Sets an NPC's Size");
c->Message(Chat::White, "#npcedit hpregen - Sets an NPC's Hitpoints Regeneration Rate Per Tick");
c->Message(Chat::White, "#npcedit hp_regen_per_second - Sets an NPC's HP regeneration per second");
c->Message(Chat::White, "#npcedit manaregen - Sets an NPC's Mana Regeneration Rate Per Tick");
c->Message(Chat::White, "#npcedit loottable - Sets an NPC's Loottable ID");
c->Message(Chat::White, "#npcedit merchantid - Sets an NPC's Merchant ID");
@ -308,6 +309,23 @@ void command_npcedit(Client *c, const Seperator *sep)
return;
}
if (strcasecmp(sep->arg[1], "hp_regen_per_second") == 0) {
c->Message(
Chat::Yellow,
fmt::format(
"NPC ID {} now regenerates {} HP per second.",
npc_id,
atoi(sep->arg[2])).c_str()
);
std::string query = fmt::format(
"UPDATE npc_types SET hp_regen_per_second = {} WHERE id = {}",
atoi(sep->arg[2]),
npc_id
);
content_db.QueryDatabase(query);
return;
}
if (strcasecmp(sep->arg[1], "manaregen") == 0) {
c->Message(
Chat::Yellow,

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@ -4880,6 +4880,7 @@ void Merc::UpdateMercStats(Client *c, bool setmax)
max_end = npc_type->max_hp; // Hack since Endurance does not exist for NPCType yet
base_end = npc_type->max_hp; // Hack since Endurance does not exist for NPCType yet
hp_regen = npc_type->hp_regen;
hp_regen_per_second = npc_type->hp_regen_per_second;
mana_regen = npc_type->mana_regen;
max_dmg = npc_type->max_dmg;
min_dmg = npc_type->min_dmg;

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@ -96,11 +96,13 @@ Mob::Mob(
uint8 in_legtexture,
uint8 in_feettexture,
uint16 in_usemodel,
bool in_always_aggro
bool in_always_aggro,
int64 in_hp_regen_per_second
) :
attack_timer(2000),
attack_dw_timer(2000),
ranged_timer(2000),
hp_regen_per_second_timer(1000),
tic_timer(6000),
mana_timer(2000),
spellend_timer(0),
@ -249,37 +251,38 @@ Mob::Mob(
aa_title = 0xFF;
}
AC = in_ac;
ATK = in_atk;
STR = in_str;
STA = in_sta;
DEX = in_dex;
AGI = in_agi;
INT = in_int;
WIS = in_wis;
CHA = in_cha;
MR = CR = FR = DR = PR = Corrup = PhR = 0;
ExtraHaste = 0;
bEnraged = false;
current_mana = 0;
max_mana = 0;
hp_regen = in_hp_regen;
mana_regen = in_mana_regen;
ooc_regen = RuleI(NPC, OOCRegen); //default Out of Combat Regen
maxlevel = in_maxlevel;
scalerate = in_scalerate;
invisible = 0;
invisible_undead = 0;
invisible_animals = 0;
sneaking = false;
hidden = false;
improved_hidden = false;
invulnerable = false;
IsFullHP = (current_hp == max_hp);
qglobal = 0;
spawned = false;
rare_spawn = false;
always_aggro = in_always_aggro;
AC = in_ac;
ATK = in_atk;
STR = in_str;
STA = in_sta;
DEX = in_dex;
AGI = in_agi;
INT = in_int;
WIS = in_wis;
CHA = in_cha;
MR = CR = FR = DR = PR = Corrup = PhR = 0;
ExtraHaste = 0;
bEnraged = false;
current_mana = 0;
max_mana = 0;
hp_regen = in_hp_regen;
hp_regen_per_second = in_hp_regen_per_second;
mana_regen = in_mana_regen;
ooc_regen = RuleI(NPC, OOCRegen); //default Out of Combat Regen
maxlevel = in_maxlevel;
scalerate = in_scalerate;
invisible = 0;
invisible_undead = 0;
invisible_animals = 0;
sneaking = false;
hidden = false;
improved_hidden = false;
invulnerable = false;
IsFullHP = (current_hp == max_hp);
qglobal = 0;
spawned = false;
rare_spawn = false;
always_aggro = in_always_aggro;
InitializeBuffSlots();

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@ -162,7 +162,8 @@ public:
uint8 in_legtexture,
uint8 in_feettexture,
uint16 in_usemodel,
bool in_always_aggros_foes
bool in_always_aggros_foes,
int64 in_hp_regen_per_second = 0
);
virtual ~Mob();
@ -245,11 +246,11 @@ public:
//Invisible
bool IsInvisible(Mob* other = 0) const;
void SetInvisible(uint8 state, bool set_on_bonus_calc = false);
void CalcSeeInvisibleLevel();
void CalcInvisibleLevel();
void ZeroInvisibleVars(uint8 invisible_type);
inline uint8 GetSeeInvisibleLevelFromNPCStat(uint16 in_see_invis);
void BreakInvisibleSpells();
@ -269,7 +270,7 @@ public:
inline void SetSeeInvisibleUndead(uint8 val) { see_invis_undead = val; }
uint32 tmHidden; // timestamp of hide, only valid while hidden == true
uint8 invisible, nobuff_invisible, invisible_undead, invisible_animals;
uint8 invisible, nobuff_invisible, invisible_undead, invisible_animals;
uint8 see_invis, innate_see_invis, see_invis_undead; //TODO: do we need a see_invis_animal ?
bool sneaking, hidden, improved_hidden;
@ -298,7 +299,7 @@ public:
void ChangeSize(float in_size, bool bNoRestriction = false);
void DoAnim(const int animnum, int type=0, bool ackreq = true, eqFilterType filter = FilterNone);
void ProjectileAnimation(Mob* to, int item_id, bool IsArrow = false, float speed = 0, float angle = 0, float tilt = 0, float arc = 0, const char *IDFile = nullptr, EQ::skills::SkillType skillInUse = EQ::skills::SkillArchery);
void SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target=nullptr, uint32 value1slot = 1, uint32 value1ground = 1, uint32 value2slot = 1, uint32 value2ground = 1,
void SendAppearanceEffect(uint32 parm1, uint32 parm2, uint32 parm3, uint32 parm4, uint32 parm5, Client *specific_target=nullptr, uint32 value1slot = 1, uint32 value1ground = 1, uint32 value2slot = 1, uint32 value2ground = 1,
uint32 value3slot = 1, uint32 value3ground = 1, uint32 value4slot = 1, uint32 value4ground = 1, uint32 value5slot = 1, uint32 value5ground = 1);
void SendLevelAppearance();
void SendStunAppearance();
@ -380,13 +381,13 @@ public:
int16 GetItemSlotToConsumeCharge(int32 spell_id, uint32 inventory_slot);
bool CheckItemRaceClassDietyRestrictionsOnCast(uint32 inventory_slot);
bool IsFromTriggeredSpell(EQ::spells::CastingSlot slot, uint32 item_slot = 0xFFFFFFFF);
//Bard
//Bard
bool ApplyBardPulse(int32 spell_id, Mob *spell_target, EQ::spells::CastingSlot slot);
bool IsActiveBardSong(int32 spell_id);
bool HasActiveSong() const { return(bardsong != 0); }
void ZeroBardPulseVars();
void DoBardCastingFromItemClick(bool is_casting_bard_song, uint32 cast_time, int32 spell_id, uint16 target_id, EQ::spells::CastingSlot slot, uint32 item_slot,
void DoBardCastingFromItemClick(bool is_casting_bard_song, uint32 cast_time, int32 spell_id, uint16 target_id, EQ::spells::CastingSlot slot, uint32 item_slot,
uint32 recast_type , uint32 recast_delay);
bool UseBardSpellLogic(uint16 spell_id = 0xffff, int slot = -1);
@ -1424,6 +1425,7 @@ protected:
int32 current_mana;
int32 max_mana;
int32 hp_regen;
int64 hp_regen_per_second;
int32 mana_regen;
int32 ooc_regen;
uint8 maxlevel;
@ -1542,6 +1544,7 @@ protected:
int attack_delay; //delay between attacks in 10ths of seconds
bool always_aggro;
int16 slow_mitigation; // Allows for a slow mitigation (100 = 100%, 50% = 50%)
Timer hp_regen_per_second_timer;
Timer tic_timer;
Timer mana_timer;
int32 dw_same_delay;
@ -1558,7 +1561,7 @@ protected:
int32 appearance_effects_id[MAX_APPEARANCE_EFFECTS];
int32 appearance_effects_slot[MAX_APPEARANCE_EFFECTS];
int queue_wearchange_slot;
Timer shield_timer;
@ -1766,7 +1769,7 @@ protected:
private:
Mob* target;
#ifdef BOTS
std::shared_ptr<HealRotation> m_target_of_heal_rotation;

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@ -114,7 +114,8 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
npc_type_data->legtexture,
npc_type_data->feettexture,
npc_type_data->use_model,
npc_type_data->always_aggro
npc_type_data->always_aggro,
npc_type_data->hp_regen_per_second
),
attacked_timer(CombatEventTimer_expire),
swarm_timer(100),
@ -870,6 +871,12 @@ bool NPC::Process()
}
}
if (hp_regen_per_second > 0 && hp_regen_per_second_timer.Check()) {
if (GetHP() < GetMaxHP()) {
SetHP(GetHP() + hp_regen_per_second);
}
}
if (tic_timer.Check()) {
parse->EventNPC(EVENT_TICK, this, nullptr, "", 0);
BuffProcess();
@ -2594,6 +2601,10 @@ void NPC::ModifyNPCStat(const char *identifier, const char *new_value)
hp_regen = atoi(val.c_str());
return;
}
else if (id == "hp_regen_per_second") {
hp_regen_per_second = strtoll(val.c_str(), nullptr, 10);
return;
}
else if (id == "mana_regen") {
mana_regen = atoi(val.c_str());
return;
@ -2741,6 +2752,9 @@ float NPC::GetNPCStat(const char *identifier)
else if (id == "hp_regen") {
return hp_regen;
}
else if (id == "hp_regen_per_second") {
return hp_regen_per_second;
}
else if (id == "mana_regen") {
return mana_regen;
}

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@ -2476,7 +2476,9 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
"npc_types.model, "
"npc_types.flymode, "
"npc_types.always_aggro, "
"npc_types.exp_mod "
"npc_types.exp_mod, "
"npc_types.hp_regen_per_second "
"FROM npc_types %s",
where_condition.c_str()
);
@ -2542,14 +2544,14 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
temp_npctype_data->d_melee_texture1 = atoi(row[38]);
temp_npctype_data->d_melee_texture2 = atoi(row[39]);
strn0cpy(temp_npctype_data->ammo_idfile, row[40], 30);
temp_npctype_data->prim_melee_type = atoi(row[41]);
temp_npctype_data->sec_melee_type = atoi(row[42]);
temp_npctype_data->ranged_type = atoi(row[43]);
temp_npctype_data->runspeed = atof(row[44]);
temp_npctype_data->findable = atoi(row[45]) == 0 ? false : true;
temp_npctype_data->trackable = atoi(row[46]) == 0 ? false : true;
temp_npctype_data->hp_regen = atoi(row[47]);
temp_npctype_data->mana_regen = atoi(row[48]);
temp_npctype_data->prim_melee_type = atoi(row[41]);
temp_npctype_data->sec_melee_type = atoi(row[42]);
temp_npctype_data->ranged_type = atoi(row[43]);
temp_npctype_data->runspeed = atof(row[44]);
temp_npctype_data->findable = atoi(row[45]) == 0 ? false : true;
temp_npctype_data->trackable = atoi(row[46]) == 0 ? false : true;
temp_npctype_data->hp_regen = atoi(row[47]);
temp_npctype_data->mana_regen = atoi(row[48]);
// set default value for aggroradius
temp_npctype_data->aggroradius = (int32) atoi(row[49]);
@ -2673,13 +2675,14 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
temp_npctype_data->charm_avoidance_rating = atoi(row[105]);
temp_npctype_data->charm_atk = atoi(row[106]);
temp_npctype_data->skip_global_loot = atoi(row[107]) != 0;
temp_npctype_data->rare_spawn = atoi(row[108]) != 0;
temp_npctype_data->stuck_behavior = atoi(row[109]);
temp_npctype_data->use_model = atoi(row[110]);
temp_npctype_data->flymode = atoi(row[111]);
temp_npctype_data->always_aggro = atoi(row[112]);
temp_npctype_data->exp_mod = atoi(row[113]);
temp_npctype_data->skip_global_loot = atoi(row[107]) != 0;
temp_npctype_data->rare_spawn = atoi(row[108]) != 0;
temp_npctype_data->stuck_behavior = atoi(row[109]);
temp_npctype_data->use_model = atoi(row[110]);
temp_npctype_data->flymode = atoi(row[111]);
temp_npctype_data->always_aggro = atoi(row[112]);
temp_npctype_data->exp_mod = atoi(row[113]);
temp_npctype_data->hp_regen_per_second = strtoll(row[114], nullptr, 10);
temp_npctype_data->skip_auto_scale = false; // hardcoded here for now
@ -3588,7 +3591,7 @@ void ZoneDatabase::ListAllInstances(Client* client, uint32 character_id)
remaining_time_string = "Already Expired";
}
}
client->Message(
Chat::White,
fmt::format("Instance {} | Zone: {} ({}){}",
@ -3860,7 +3863,7 @@ void ZoneDatabase::SavePetInfo(Client *client)
"ON DUPLICATE KEY UPDATE `petname` = '%s', `petpower` = %i, `spell_id` = %u, "
"`hp` = %u, `mana` = %u, `size` = %f, `taunting` = %u",
client->CharacterID(), pet, petinfo->Name, petinfo->petpower, petinfo->SpellID,
petinfo->HP, petinfo->Mana, petinfo->size, (petinfo->taunting) ? 1 : 0,
petinfo->HP, petinfo->Mana, petinfo->size, (petinfo->taunting) ? 1 : 0,
// and now the ON DUPLICATE ENTRIES
petinfo->Name, petinfo->petpower, petinfo->SpellID, petinfo->HP, petinfo->Mana, petinfo->size, (petinfo->taunting) ? 1 : 0);
results = database.QueryDatabase(query);

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@ -35,9 +35,9 @@ spawn2 mediumblob, npcs mediumblob, npc_loot mediumblob, gmspawntype mediumblob,
struct NPCType
{
char name[64];
char lastname[70];
char lastname[70];
int32 current_hp;
int32 max_hp;
int32 max_hp;
float size;
float runspeed;
uint8 gender;
@ -105,6 +105,7 @@ struct NPCType
uint8 sec_melee_type;
uint8 ranged_type;
int32 hp_regen;
int64 hp_regen_per_second;
int32 mana_regen;
int32 aggroradius; // added for AI improvement - neotokyo
int32 assistradius; // assist radius, defaults to aggroradis if not set
@ -122,7 +123,7 @@ struct NPCType
int avoidance_rating; // flat bonus before mods
bool findable; //can be found with find command
bool trackable;
int16 slow_mitigation;
int16 slow_mitigation;
uint8 maxlevel;
uint32 scalerate;
bool private_corpse;
@ -164,8 +165,8 @@ namespace player_lootitem {
uint32 aug_5;
uint32 aug_6;
int8 attuned;
uint8 min_level; //
uint8 max_level; //
uint8 min_level; //
uint8 max_level; //
};
}