[Regen] Implement Per Second HP Regen for NPCs (#2086)

* Implement NPC per second regen

* Add hp_regen_per_second to ModifyNPCStat

* Take per second regen the rest of the way

* Add #npcedit hp_regen_per_second

* Add db migration
This commit is contained in:
Chris Miles 2022-05-01 09:26:16 -05:00 committed by GitHub
parent 5b4aeaa457
commit 90da136b7a
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GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 112 additions and 67 deletions

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@ -34,7 +34,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9178
#define CURRENT_BINARY_DATABASE_VERSION 9179
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9028

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@ -432,6 +432,7 @@
9176|2022_01_10_checksum_verification.sql|SHOW COLUMNS FROM `account` LIKE 'crc_eqgame'|empty|
9177|2022_03_06_table_structure_changes.sql|SHOW COLUMNS FROM `pets` LIKE 'id'|empty|
9178|2022_03_07_saylink_collation.sql|SELECT * FROM db_version WHERE version >= 9178|empty|
9179|2022_04_30_hp_regen_per_second.sql|SHOW COLUMNS FROM `npc_types` LIKE 'hp_regen_per_second'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not

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@ -0,0 +1 @@
ALTER TABLE npc_types ADD COLUMN hp_regen_per_second bigint(11) DEFAULT 0 AFTER hp_regen_rate;

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@ -28,6 +28,7 @@ void command_npcedit(Client *c, const Seperator *sep)
c->Message(Chat::White, "#npcedit herosforgemodel - Sets an NPC's Hero's Forge Model");
c->Message(Chat::White, "#npcedit size - Sets an NPC's Size");
c->Message(Chat::White, "#npcedit hpregen - Sets an NPC's Hitpoints Regeneration Rate Per Tick");
c->Message(Chat::White, "#npcedit hp_regen_per_second - Sets an NPC's HP regeneration per second");
c->Message(Chat::White, "#npcedit manaregen - Sets an NPC's Mana Regeneration Rate Per Tick");
c->Message(Chat::White, "#npcedit loottable - Sets an NPC's Loottable ID");
c->Message(Chat::White, "#npcedit merchantid - Sets an NPC's Merchant ID");
@ -308,6 +309,23 @@ void command_npcedit(Client *c, const Seperator *sep)
return;
}
if (strcasecmp(sep->arg[1], "hp_regen_per_second") == 0) {
c->Message(
Chat::Yellow,
fmt::format(
"NPC ID {} now regenerates {} HP per second.",
npc_id,
atoi(sep->arg[2])).c_str()
);
std::string query = fmt::format(
"UPDATE npc_types SET hp_regen_per_second = {} WHERE id = {}",
atoi(sep->arg[2]),
npc_id
);
content_db.QueryDatabase(query);
return;
}
if (strcasecmp(sep->arg[1], "manaregen") == 0) {
c->Message(
Chat::Yellow,

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@ -4880,6 +4880,7 @@ void Merc::UpdateMercStats(Client *c, bool setmax)
max_end = npc_type->max_hp; // Hack since Endurance does not exist for NPCType yet
base_end = npc_type->max_hp; // Hack since Endurance does not exist for NPCType yet
hp_regen = npc_type->hp_regen;
hp_regen_per_second = npc_type->hp_regen_per_second;
mana_regen = npc_type->mana_regen;
max_dmg = npc_type->max_dmg;
min_dmg = npc_type->min_dmg;

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@ -96,11 +96,13 @@ Mob::Mob(
uint8 in_legtexture,
uint8 in_feettexture,
uint16 in_usemodel,
bool in_always_aggro
bool in_always_aggro,
int64 in_hp_regen_per_second
) :
attack_timer(2000),
attack_dw_timer(2000),
ranged_timer(2000),
hp_regen_per_second_timer(1000),
tic_timer(6000),
mana_timer(2000),
spellend_timer(0),
@ -264,6 +266,7 @@ Mob::Mob(
current_mana = 0;
max_mana = 0;
hp_regen = in_hp_regen;
hp_regen_per_second = in_hp_regen_per_second;
mana_regen = in_mana_regen;
ooc_regen = RuleI(NPC, OOCRegen); //default Out of Combat Regen
maxlevel = in_maxlevel;

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@ -162,7 +162,8 @@ public:
uint8 in_legtexture,
uint8 in_feettexture,
uint16 in_usemodel,
bool in_always_aggros_foes
bool in_always_aggros_foes,
int64 in_hp_regen_per_second = 0
);
virtual ~Mob();
@ -1424,6 +1425,7 @@ protected:
int32 current_mana;
int32 max_mana;
int32 hp_regen;
int64 hp_regen_per_second;
int32 mana_regen;
int32 ooc_regen;
uint8 maxlevel;
@ -1542,6 +1544,7 @@ protected:
int attack_delay; //delay between attacks in 10ths of seconds
bool always_aggro;
int16 slow_mitigation; // Allows for a slow mitigation (100 = 100%, 50% = 50%)
Timer hp_regen_per_second_timer;
Timer tic_timer;
Timer mana_timer;
int32 dw_same_delay;

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@ -114,7 +114,8 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
npc_type_data->legtexture,
npc_type_data->feettexture,
npc_type_data->use_model,
npc_type_data->always_aggro
npc_type_data->always_aggro,
npc_type_data->hp_regen_per_second
),
attacked_timer(CombatEventTimer_expire),
swarm_timer(100),
@ -870,6 +871,12 @@ bool NPC::Process()
}
}
if (hp_regen_per_second > 0 && hp_regen_per_second_timer.Check()) {
if (GetHP() < GetMaxHP()) {
SetHP(GetHP() + hp_regen_per_second);
}
}
if (tic_timer.Check()) {
parse->EventNPC(EVENT_TICK, this, nullptr, "", 0);
BuffProcess();
@ -2594,6 +2601,10 @@ void NPC::ModifyNPCStat(const char *identifier, const char *new_value)
hp_regen = atoi(val.c_str());
return;
}
else if (id == "hp_regen_per_second") {
hp_regen_per_second = strtoll(val.c_str(), nullptr, 10);
return;
}
else if (id == "mana_regen") {
mana_regen = atoi(val.c_str());
return;
@ -2741,6 +2752,9 @@ float NPC::GetNPCStat(const char *identifier)
else if (id == "hp_regen") {
return hp_regen;
}
else if (id == "hp_regen_per_second") {
return hp_regen_per_second;
}
else if (id == "mana_regen") {
return mana_regen;
}

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@ -2476,7 +2476,9 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
"npc_types.model, "
"npc_types.flymode, "
"npc_types.always_aggro, "
"npc_types.exp_mod "
"npc_types.exp_mod, "
"npc_types.hp_regen_per_second "
"FROM npc_types %s",
where_condition.c_str()
);
@ -2680,6 +2682,7 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
temp_npctype_data->flymode = atoi(row[111]);
temp_npctype_data->always_aggro = atoi(row[112]);
temp_npctype_data->exp_mod = atoi(row[113]);
temp_npctype_data->hp_regen_per_second = strtoll(row[114], nullptr, 10);
temp_npctype_data->skip_auto_scale = false; // hardcoded here for now

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@ -105,6 +105,7 @@ struct NPCType
uint8 sec_melee_type;
uint8 ranged_type;
int32 hp_regen;
int64 hp_regen_per_second;
int32 mana_regen;
int32 aggroradius; // added for AI improvement - neotokyo
int32 assistradius; // assist radius, defaults to aggroradis if not set