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[Regen] Implement Per Second HP Regen for NPCs (#2086)
* Implement NPC per second regen * Add hp_regen_per_second to ModifyNPCStat * Take per second regen the rest of the way * Add #npcedit hp_regen_per_second * Add db migration
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@ -34,7 +34,7 @@
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* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
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*/
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*/
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#define CURRENT_BINARY_DATABASE_VERSION 9178
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#define CURRENT_BINARY_DATABASE_VERSION 9179
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#ifdef BOTS
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#ifdef BOTS
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9028
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#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9028
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@ -432,6 +432,7 @@
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9176|2022_01_10_checksum_verification.sql|SHOW COLUMNS FROM `account` LIKE 'crc_eqgame'|empty|
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9176|2022_01_10_checksum_verification.sql|SHOW COLUMNS FROM `account` LIKE 'crc_eqgame'|empty|
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9177|2022_03_06_table_structure_changes.sql|SHOW COLUMNS FROM `pets` LIKE 'id'|empty|
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9177|2022_03_06_table_structure_changes.sql|SHOW COLUMNS FROM `pets` LIKE 'id'|empty|
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9178|2022_03_07_saylink_collation.sql|SELECT * FROM db_version WHERE version >= 9178|empty|
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9178|2022_03_07_saylink_collation.sql|SELECT * FROM db_version WHERE version >= 9178|empty|
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9179|2022_04_30_hp_regen_per_second.sql|SHOW COLUMNS FROM `npc_types` LIKE 'hp_regen_per_second'|empty|
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# Upgrade conditions:
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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# This won't be needed after this system is implemented, but it is used database that are not
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@ -0,0 +1 @@
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ALTER TABLE npc_types ADD COLUMN hp_regen_per_second bigint(11) DEFAULT 0 AFTER hp_regen_rate;
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@ -28,6 +28,7 @@ void command_npcedit(Client *c, const Seperator *sep)
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c->Message(Chat::White, "#npcedit herosforgemodel - Sets an NPC's Hero's Forge Model");
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c->Message(Chat::White, "#npcedit herosforgemodel - Sets an NPC's Hero's Forge Model");
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c->Message(Chat::White, "#npcedit size - Sets an NPC's Size");
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c->Message(Chat::White, "#npcedit size - Sets an NPC's Size");
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c->Message(Chat::White, "#npcedit hpregen - Sets an NPC's Hitpoints Regeneration Rate Per Tick");
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c->Message(Chat::White, "#npcedit hpregen - Sets an NPC's Hitpoints Regeneration Rate Per Tick");
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c->Message(Chat::White, "#npcedit hp_regen_per_second - Sets an NPC's HP regeneration per second");
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c->Message(Chat::White, "#npcedit manaregen - Sets an NPC's Mana Regeneration Rate Per Tick");
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c->Message(Chat::White, "#npcedit manaregen - Sets an NPC's Mana Regeneration Rate Per Tick");
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c->Message(Chat::White, "#npcedit loottable - Sets an NPC's Loottable ID");
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c->Message(Chat::White, "#npcedit loottable - Sets an NPC's Loottable ID");
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c->Message(Chat::White, "#npcedit merchantid - Sets an NPC's Merchant ID");
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c->Message(Chat::White, "#npcedit merchantid - Sets an NPC's Merchant ID");
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@ -308,6 +309,23 @@ void command_npcedit(Client *c, const Seperator *sep)
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return;
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return;
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}
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}
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if (strcasecmp(sep->arg[1], "hp_regen_per_second") == 0) {
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c->Message(
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Chat::Yellow,
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fmt::format(
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"NPC ID {} now regenerates {} HP per second.",
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npc_id,
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atoi(sep->arg[2])).c_str()
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);
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std::string query = fmt::format(
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"UPDATE npc_types SET hp_regen_per_second = {} WHERE id = {}",
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atoi(sep->arg[2]),
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npc_id
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);
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content_db.QueryDatabase(query);
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return;
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}
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if (strcasecmp(sep->arg[1], "manaregen") == 0) {
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if (strcasecmp(sep->arg[1], "manaregen") == 0) {
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c->Message(
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c->Message(
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Chat::Yellow,
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Chat::Yellow,
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@ -4880,6 +4880,7 @@ void Merc::UpdateMercStats(Client *c, bool setmax)
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max_end = npc_type->max_hp; // Hack since Endurance does not exist for NPCType yet
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max_end = npc_type->max_hp; // Hack since Endurance does not exist for NPCType yet
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base_end = npc_type->max_hp; // Hack since Endurance does not exist for NPCType yet
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base_end = npc_type->max_hp; // Hack since Endurance does not exist for NPCType yet
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hp_regen = npc_type->hp_regen;
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hp_regen = npc_type->hp_regen;
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hp_regen_per_second = npc_type->hp_regen_per_second;
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mana_regen = npc_type->mana_regen;
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mana_regen = npc_type->mana_regen;
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max_dmg = npc_type->max_dmg;
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max_dmg = npc_type->max_dmg;
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min_dmg = npc_type->min_dmg;
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min_dmg = npc_type->min_dmg;
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@ -96,11 +96,13 @@ Mob::Mob(
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uint8 in_legtexture,
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uint8 in_legtexture,
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uint8 in_feettexture,
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uint8 in_feettexture,
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uint16 in_usemodel,
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uint16 in_usemodel,
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bool in_always_aggro
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bool in_always_aggro,
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int64 in_hp_regen_per_second
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) :
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) :
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attack_timer(2000),
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attack_timer(2000),
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attack_dw_timer(2000),
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attack_dw_timer(2000),
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ranged_timer(2000),
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ranged_timer(2000),
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hp_regen_per_second_timer(1000),
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tic_timer(6000),
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tic_timer(6000),
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mana_timer(2000),
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mana_timer(2000),
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spellend_timer(0),
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spellend_timer(0),
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@ -264,6 +266,7 @@ Mob::Mob(
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current_mana = 0;
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current_mana = 0;
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max_mana = 0;
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max_mana = 0;
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hp_regen = in_hp_regen;
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hp_regen = in_hp_regen;
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hp_regen_per_second = in_hp_regen_per_second;
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mana_regen = in_mana_regen;
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mana_regen = in_mana_regen;
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ooc_regen = RuleI(NPC, OOCRegen); //default Out of Combat Regen
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ooc_regen = RuleI(NPC, OOCRegen); //default Out of Combat Regen
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maxlevel = in_maxlevel;
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maxlevel = in_maxlevel;
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@ -162,7 +162,8 @@ public:
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uint8 in_legtexture,
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uint8 in_legtexture,
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uint8 in_feettexture,
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uint8 in_feettexture,
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uint16 in_usemodel,
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uint16 in_usemodel,
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bool in_always_aggros_foes
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bool in_always_aggros_foes,
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int64 in_hp_regen_per_second = 0
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);
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);
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virtual ~Mob();
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virtual ~Mob();
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@ -1424,6 +1425,7 @@ protected:
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int32 current_mana;
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int32 current_mana;
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int32 max_mana;
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int32 max_mana;
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int32 hp_regen;
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int32 hp_regen;
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int64 hp_regen_per_second;
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int32 mana_regen;
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int32 mana_regen;
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int32 ooc_regen;
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int32 ooc_regen;
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uint8 maxlevel;
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uint8 maxlevel;
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@ -1542,6 +1544,7 @@ protected:
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int attack_delay; //delay between attacks in 10ths of seconds
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int attack_delay; //delay between attacks in 10ths of seconds
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bool always_aggro;
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bool always_aggro;
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int16 slow_mitigation; // Allows for a slow mitigation (100 = 100%, 50% = 50%)
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int16 slow_mitigation; // Allows for a slow mitigation (100 = 100%, 50% = 50%)
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Timer hp_regen_per_second_timer;
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Timer tic_timer;
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Timer tic_timer;
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Timer mana_timer;
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Timer mana_timer;
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int32 dw_same_delay;
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int32 dw_same_delay;
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16
zone/npc.cpp
16
zone/npc.cpp
@ -114,7 +114,8 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
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npc_type_data->legtexture,
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npc_type_data->legtexture,
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npc_type_data->feettexture,
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npc_type_data->feettexture,
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npc_type_data->use_model,
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npc_type_data->use_model,
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npc_type_data->always_aggro
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npc_type_data->always_aggro,
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npc_type_data->hp_regen_per_second
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),
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),
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attacked_timer(CombatEventTimer_expire),
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attacked_timer(CombatEventTimer_expire),
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swarm_timer(100),
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swarm_timer(100),
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@ -870,6 +871,12 @@ bool NPC::Process()
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}
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}
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}
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}
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if (hp_regen_per_second > 0 && hp_regen_per_second_timer.Check()) {
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if (GetHP() < GetMaxHP()) {
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SetHP(GetHP() + hp_regen_per_second);
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}
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}
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if (tic_timer.Check()) {
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if (tic_timer.Check()) {
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parse->EventNPC(EVENT_TICK, this, nullptr, "", 0);
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parse->EventNPC(EVENT_TICK, this, nullptr, "", 0);
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BuffProcess();
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BuffProcess();
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@ -2594,6 +2601,10 @@ void NPC::ModifyNPCStat(const char *identifier, const char *new_value)
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hp_regen = atoi(val.c_str());
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hp_regen = atoi(val.c_str());
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return;
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return;
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}
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}
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else if (id == "hp_regen_per_second") {
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hp_regen_per_second = strtoll(val.c_str(), nullptr, 10);
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return;
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}
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else if (id == "mana_regen") {
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else if (id == "mana_regen") {
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mana_regen = atoi(val.c_str());
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mana_regen = atoi(val.c_str());
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return;
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return;
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@ -2741,6 +2752,9 @@ float NPC::GetNPCStat(const char *identifier)
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else if (id == "hp_regen") {
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else if (id == "hp_regen") {
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return hp_regen;
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return hp_regen;
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}
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}
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else if (id == "hp_regen_per_second") {
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return hp_regen_per_second;
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}
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else if (id == "mana_regen") {
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else if (id == "mana_regen") {
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return mana_regen;
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return mana_regen;
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}
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}
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@ -2476,7 +2476,9 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
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"npc_types.model, "
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"npc_types.model, "
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"npc_types.flymode, "
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"npc_types.flymode, "
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"npc_types.always_aggro, "
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"npc_types.always_aggro, "
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"npc_types.exp_mod "
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"npc_types.exp_mod, "
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"npc_types.hp_regen_per_second "
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"FROM npc_types %s",
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"FROM npc_types %s",
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where_condition.c_str()
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where_condition.c_str()
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);
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);
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@ -2680,6 +2682,7 @@ const NPCType *ZoneDatabase::LoadNPCTypesData(uint32 npc_type_id, bool bulk_load
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temp_npctype_data->flymode = atoi(row[111]);
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temp_npctype_data->flymode = atoi(row[111]);
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temp_npctype_data->always_aggro = atoi(row[112]);
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temp_npctype_data->always_aggro = atoi(row[112]);
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temp_npctype_data->exp_mod = atoi(row[113]);
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temp_npctype_data->exp_mod = atoi(row[113]);
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temp_npctype_data->hp_regen_per_second = strtoll(row[114], nullptr, 10);
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temp_npctype_data->skip_auto_scale = false; // hardcoded here for now
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temp_npctype_data->skip_auto_scale = false; // hardcoded here for now
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@ -105,6 +105,7 @@ struct NPCType
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uint8 sec_melee_type;
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uint8 sec_melee_type;
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uint8 ranged_type;
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uint8 ranged_type;
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int32 hp_regen;
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int32 hp_regen;
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int64 hp_regen_per_second;
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int32 mana_regen;
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int32 mana_regen;
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int32 aggroradius; // added for AI improvement - neotokyo
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int32 aggroradius; // added for AI improvement - neotokyo
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int32 assistradius; // assist radius, defaults to aggroradis if not set
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int32 assistradius; // assist radius, defaults to aggroradis if not set
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