Fix for implementation reference failure

This commit is contained in:
Uleat 2016-03-24 19:23:12 -04:00
parent b327da7092
commit 90c87a05e6

View File

@ -47,6 +47,7 @@ class HealRotation
{ {
public: public:
HealRotation(Bot* hr_creator, uint32 interval_ms = CASTING_CYCLE_DEFAULT_INTERVAL, bool fast_heals = false, bool adaptive_targeting = false, bool casting_override = false); HealRotation(Bot* hr_creator, uint32 interval_ms = CASTING_CYCLE_DEFAULT_INTERVAL, bool fast_heals = false, bool adaptive_targeting = false, bool casting_override = false);
HealRotation(HealRotation* allocator_shunt) {};
void SetIntervalMS(uint32 interval_ms); void SetIntervalMS(uint32 interval_ms);
void SetIntervalS(uint32 interval_s); void SetIntervalS(uint32 interval_s);
@ -140,9 +141,6 @@ private:
float m_safe_hp_ratio[ARMOR_TYPE_COUNT]; float m_safe_hp_ratio[ARMOR_TYPE_COUNT];
float m_critical_hp_ratio[ARMOR_TYPE_COUNT]; float m_critical_hp_ratio[ARMOR_TYPE_COUNT];
friend class std::_Ref_count_obj<HealRotation>;
HealRotation(HealRotation* allocator_shunt) {};
}; };
#endif #endif