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Fix for implementation reference failure
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@ -47,6 +47,7 @@ class HealRotation
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{
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{
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public:
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public:
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HealRotation(Bot* hr_creator, uint32 interval_ms = CASTING_CYCLE_DEFAULT_INTERVAL, bool fast_heals = false, bool adaptive_targeting = false, bool casting_override = false);
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HealRotation(Bot* hr_creator, uint32 interval_ms = CASTING_CYCLE_DEFAULT_INTERVAL, bool fast_heals = false, bool adaptive_targeting = false, bool casting_override = false);
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HealRotation(HealRotation* allocator_shunt) {};
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void SetIntervalMS(uint32 interval_ms);
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void SetIntervalMS(uint32 interval_ms);
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void SetIntervalS(uint32 interval_s);
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void SetIntervalS(uint32 interval_s);
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@ -140,9 +141,6 @@ private:
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float m_safe_hp_ratio[ARMOR_TYPE_COUNT];
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float m_safe_hp_ratio[ARMOR_TYPE_COUNT];
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float m_critical_hp_ratio[ARMOR_TYPE_COUNT];
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float m_critical_hp_ratio[ARMOR_TYPE_COUNT];
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friend class std::_Ref_count_obj<HealRotation>;
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HealRotation(HealRotation* allocator_shunt) {};
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};
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};
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#endif
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#endif
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