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Add proximity show to devtools
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@@ -51,6 +51,7 @@ typedef struct {
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float min_z;
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float max_z;
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bool say;
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bool proximity_set;
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} NPCProximity;
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struct AISpells_Struct {
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@@ -110,6 +111,7 @@ public:
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virtual ~NPC();
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static NPC *SpawnNodeNPC(std::string name, std::string last_name, const glm::vec4 &position);
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static NPC *SpawnGridNodeNPC(std::string name, const glm::vec4 &position, uint32 grid_id, uint32 grid_number, uint32 pause);
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//abstract virtual function implementations requird by base abstract class
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@@ -355,6 +357,7 @@ public:
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float GetProximityMaxY();
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float GetProximityMinZ();
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float GetProximityMaxZ();
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bool IsProximitySet();
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ItemList itemlist; //kathgar - why is this public? Doing other things or I would check the code
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