Add proximity show to devtools

This commit is contained in:
Akkadius
2018-12-28 02:39:08 -06:00
parent e96539e6a8
commit 9059efe98e
6 changed files with 104 additions and 16 deletions
+3
View File
@@ -51,6 +51,7 @@ typedef struct {
float min_z;
float max_z;
bool say;
bool proximity_set;
} NPCProximity;
struct AISpells_Struct {
@@ -110,6 +111,7 @@ public:
virtual ~NPC();
static NPC *SpawnNodeNPC(std::string name, std::string last_name, const glm::vec4 &position);
static NPC *SpawnGridNodeNPC(std::string name, const glm::vec4 &position, uint32 grid_id, uint32 grid_number, uint32 pause);
//abstract virtual function implementations requird by base abstract class
@@ -355,6 +357,7 @@ public:
float GetProximityMaxY();
float GetProximityMinZ();
float GetProximityMaxZ();
bool IsProximitySet();
ItemList itemlist; //kathgar - why is this public? Doing other things or I would check the code