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Add proximity show to devtools
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@@ -312,6 +312,7 @@ int command_init(void)
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#endif
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command_add("push", "Lets you do spell push", 150, command_push) ||
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command_add("proximity", "Shows NPC proximity", 150, command_proximity) ||
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command_add("pvp", "[on/off] - Set your or your player target's PVP status", 100, command_pvp) ||
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command_add("qglobal", "[on/off/view] - Toggles qglobal functionality on an NPC", 100, command_qglobal) ||
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command_add("questerrors", "Shows quest errors.", 100, command_questerrors) ||
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@@ -4930,6 +4931,49 @@ void command_push(Client *c, const Seperator *sep)
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}
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}
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void command_proximity(Client *c, const Seperator *sep)
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{
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if (!c->GetTarget() && !c->GetTarget()->IsNPC()) {
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c->Message(0, "You must target an NPC");
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return;
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}
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for (auto &iter : entity_list.GetNPCList()) {
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auto npc = iter.second;
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std::string name = npc->GetName();
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if (name.find("Proximity") != std::string::npos) {
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npc->Depop();
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}
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}
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NPC *npc = c->GetTarget()->CastToNPC();
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if (npc->IsProximitySet()) {
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glm::vec4 position;
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position.w = npc->GetHeading();
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position.x = npc->GetProximityMinX();
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position.y = npc->GetProximityMinY();
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position.z = npc->GetZ();
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position.x = npc->GetProximityMinX();
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position.y = npc->GetProximityMinY();
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NPC::SpawnNodeNPC("Proximity", "", position);
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position.x = npc->GetProximityMinX();
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position.y = npc->GetProximityMaxY();
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NPC::SpawnNodeNPC("Proximity", "", position);
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position.x = npc->GetProximityMaxX();
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position.y = npc->GetProximityMinY();
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NPC::SpawnNodeNPC("Proximity", "", position);
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position.x = npc->GetProximityMaxX();
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position.y = npc->GetProximityMaxY();
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NPC::SpawnNodeNPC("Proximity", "", position);
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}
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}
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void command_pvp(Client *c, const Seperator *sep)
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{
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bool state=atobool(sep->arg[1]);
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