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(RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.
(RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
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@@ -312,9 +312,9 @@ public:
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virtual uint16 GetSkill(SkillUseTypes skill_num) const { return 0; }
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virtual uint32 GetEquipment(uint8 material_slot) const { return(0); }
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virtual int32 GetEquipmentMaterial(uint8 material_slot) const;
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virtual int32 GetHerosForgeModel(uint8 material_slot) const;
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virtual uint32 GetEquipmentColor(uint8 material_slot) const;
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virtual uint32 IsEliteMaterialItem(uint8 material_slot) const;
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virtual uint32 GetHeroForgeModel(uint8 material_slot) const;
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bool AffectedBySpellExcludingSlot(int slot, int effect);
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virtual bool Death(Mob* killerMob, int32 damage, uint16 spell_id, SkillUseTypes attack_skill) = 0;
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virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillUseTypes attack_skill,
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