(RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.

(RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
This commit is contained in:
Trevius
2014-12-13 13:53:55 -06:00
parent 80a67f9ebc
commit 9056008342
22 changed files with 457 additions and 393 deletions
+23 -33
View File
@@ -199,14 +199,15 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const ItemInst* inst, i
// Update/Insert item
std::string query = StringFormat("REPLACE INTO inventory "
"(charid, slotid, itemid, charges, instnodrop, custom_data, color, "
"augslot1, augslot2, augslot3, augslot4, augslot5, ornamenticon, ornamentidfile) "
"augslot1, augslot2, augslot3, augslot4, augslot5, ornamenticon, ornamentidfile, ornament_hero_model) "
"VALUES( %lu, %lu, %lu, %lu, %lu, '%s', %lu, "
"%lu, %lu, %lu, %lu, %lu, %lu, %lu)",
"%lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu)",
(unsigned long)char_id, (unsigned long)slot_id, (unsigned long)inst->GetItem()->ID,
(unsigned long)charges, (unsigned long)(inst->IsInstNoDrop()? 1: 0),
inst->GetCustomDataString().c_str(), (unsigned long)inst->GetColor(),
(unsigned long)augslot[0], (unsigned long)augslot[1], (unsigned long)augslot[2],
(unsigned long)augslot[3],(unsigned long)augslot[4], (unsigned long)inst->GetOrnamentationIcon(), (unsigned long)inst->GetOrnamentationIDFile());
(unsigned long)augslot[3],(unsigned long)augslot[4], (unsigned long)inst->GetOrnamentationIcon(),
(unsigned long)inst->GetOrnamentationIDFile(), (unsigned long)inst->GetOrnamentHeroModel());
auto results = QueryDatabase(query);
// Save bag contents, if slot supports bag contents
@@ -488,7 +489,7 @@ bool SharedDatabase::GetSharedBank(uint32 id, Inventory* inv, bool is_charid) {
bool SharedDatabase::GetInventory(uint32 char_id, Inventory* inv) {
// Retrieve character inventory
std::string query = StringFormat("SELECT slotid, itemid, charges, color, augslot1, "
"augslot2, augslot3, augslot4, augslot5, instnodrop, custom_data, ornamenticon, ornamentidfile "
"augslot2, augslot3, augslot4, augslot5, instnodrop, custom_data, ornamenticon, ornamentidfile, ornament_hero_model "
"FROM inventory WHERE charid = %i ORDER BY slotid", char_id);
auto results = QueryDatabase(query);
if (!results.Success()) {
@@ -515,6 +516,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory* inv) {
uint32 ornament_icon = (uint32)atoul(row[11]);
uint32 ornament_idfile = (uint32)atoul(row[12]);
uint32 ornament_hero_model = (uint32)atoul(row[13]);
const Item_Struct* item = GetItem(item_id);
@@ -552,11 +554,10 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory* inv) {
value.push_back(v);
}
}
if (ornament_icon > 0)
inst->SetOrnamentIcon(ornament_icon);
if (ornament_idfile > 0)
inst->SetOrnamentationIDFile(ornament_idfile);
inst->SetOrnamentIcon(ornament_icon);
inst->SetOrnamentationIDFile(ornament_idfile);
inst->SetOrnamentHeroModel(ornament_hero_model);
if (instnodrop || (((slot_id >= EmuConstants::EQUIPMENT_BEGIN && slot_id <= EmuConstants::EQUIPMENT_END) || slot_id == MainPowerSource) && inst->GetItem()->Attuneable))
inst->SetInstNoDrop(true);
@@ -599,7 +600,7 @@ bool SharedDatabase::GetInventory(uint32 char_id, Inventory* inv) {
bool SharedDatabase::GetInventory(uint32 account_id, char* name, Inventory* inv) {
// Retrieve character inventory
std::string query = StringFormat("SELECT slotid, itemid, charges, color, augslot1, "
"augslot2, augslot3, augslot4, augslot5, instnodrop, custom_data, ornamenticon, ornamentidfile "
"augslot2, augslot3, augslot4, augslot5, instnodrop, custom_data, ornamenticon, ornamentidfile, ornament_hero_model "
"FROM inventory INNER JOIN character_data ch "
"ON ch.id = charid WHERE ch.name = '%s' AND ch.account_id = %i ORDER BY slotid",
name, account_id);
@@ -627,6 +628,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char* name, Inventory* inv)
bool instnodrop = (row[9] && (uint16)atoi(row[9])) ? true : false;
uint32 ornament_icon = (uint32)atoul(row[11]);
uint32 ornament_idfile = (uint32)atoul(row[12]);
uint32 ornament_hero_model = (uint32)atoul(row[13]);
const Item_Struct* item = GetItem(item_id);
int16 put_slot_id = INVALID_INDEX;
@@ -663,11 +665,9 @@ bool SharedDatabase::GetInventory(uint32 account_id, char* name, Inventory* inv)
}
}
if (ornament_icon > 0)
inst->SetOrnamentIcon(ornament_icon);
if (ornament_idfile > 0)
inst->SetOrnamentationIDFile(ornament_idfile);
inst->SetOrnamentIcon(ornament_icon);
inst->SetOrnamentationIDFile(ornament_idfile);
inst->SetOrnamentHeroModel(ornament_hero_model);
if (color > 0)
inst->SetColor(color);
@@ -854,23 +854,6 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
item.ItemType = (uint8)atoi(row[ItemField::itemtype]);
item.Material = (uint8)atoi(row[ItemField::material]);
item.HerosForgeModel = (uint32)atoi(row[ItemField::herosforgemodel]);
if (item.HerosForgeModel > 0)
{
item.HerosForgeModel *= 100;
uint32 HeroSlot = 0;
switch (item.Slots)
{
case 4: { HeroSlot = 0; break; } // Head
case 131072: { HeroSlot = 1; break; } // Chest
case 128: { HeroSlot = 2; break; } // Arms
case 1536: { HeroSlot = 3; break; } // Bracers
case 4096: { HeroSlot = 4; break; } // Hands
case 262144: { HeroSlot = 5; break; } // Legs
case 524288: { HeroSlot = 6; break; } // Feet
default: { HeroSlot = 1; break; } // Chest
}
item.HerosForgeModel += HeroSlot;
}
item.SellRate = (float)atof(row[ItemField::sellrate]);
item.CastTime = (uint32)atoul(row[ItemField::casttime]);
item.EliteMaterial = (uint32)atoul(row[ItemField::elitematerial]);
@@ -1024,11 +1007,18 @@ void SharedDatabase::LoadItems(void *data, uint32 size, int32 items, uint32 max_
}
const Item_Struct* SharedDatabase::GetItem(uint32 id) {
if(!items_hash || id > items_hash->max_key()) {
if (id == 0)
{
return nullptr;
}
if(items_hash->exists(id)) {
if(!items_hash || id > items_hash->max_key())
{
return nullptr;
}
if(items_hash->exists(id))
{
return &(items_hash->at(id));
}