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(RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.
(RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
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@@ -4422,14 +4422,14 @@ struct EvolvingItem {
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struct ItemSerializationHeaderFinish
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{
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uint16 ornamentIcon;
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/*079*/ uint16 ornamentIcon;
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/*081*/ uint8 unknown061; // 0 - Add Evolving Item struct if this isn't set to 0?
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/*082*/ uint8 unknown062; // 0
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/*083*/ uint32 unknowna1; // 0xffffffff
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/*087*/ uint32 unknowna2; // 0
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/*083*/ int32 unknowna1; // 0xffffffff
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/*087*/ uint32 ornamentHeroModel; // 0
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/*091*/ uint8 unknown063; // 0
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/*092*/ uint32 unknowna3; // 0
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/*096*/ uint32 unknowna4; // 0xffffffff
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/*096*/ int32 unknowna4; // 0xffffffff
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/*100*/ uint32 unknowna5; // 0
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/*104*/ uint8 ItemClass; //0, 1, or 2
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/*105*/
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