(RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.

(RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
This commit is contained in:
Trevius
2014-12-13 13:53:55 -06:00
parent 80a67f9ebc
commit 9056008342
22 changed files with 457 additions and 393 deletions
+20 -8
View File
@@ -3812,8 +3812,8 @@ namespace RoF
Equipment[k].material = emu->equipment[k].material;
Equipment[k].unknown1 = emu->equipment[k].unknown1;
Equipment[k].elitematerial = emu->equipment[k].elitematerial;
Equipment[k].material2 = emu->equipment[k].heroforgemodel;
Equipment[k].elitematerial = emu->equipment[k].material2;
Equipment[k].heroforgemodel = emu->equipment[k].heroforgemodel;
Equipment[k].material2 = emu->equipment[k].material2;
}
Buffer += (sizeof(structs::EquipStruct) * 9);
@@ -4847,7 +4847,6 @@ namespace RoF
hdr.main_slot = (merchant_slot == 0) ? slot_id.MainSlot : merchant_slot;
hdr.sub_slot = (merchant_slot == 0) ? slot_id.SubSlot : 0xffff;
hdr.unknown013 = (merchant_slot == 0) ? slot_id.AugSlot : 0xffff;
//hdr.unknown013 = 0xffff;
hdr.price = inst->GetPrice();
hdr.merchant_slot = (merchant_slot == 0) ? 1 : inst->GetMerchantCount();
//hdr.merchant_slot = (merchant_slot == 0) ? 1 : 0xffffffff;
@@ -4877,6 +4876,8 @@ namespace RoF
}
//ORNAMENT IDFILE / ICON
uint16 ornaIcon = 0;
int32 heroModel = 0;
/*
if (inst->GetOrnamentationAug(ornamentationAugtype)) {
const Item_Struct *aug_weap = inst->GetOrnamentationAug(ornamentationAugtype)->GetItem();
//Mainhand
@@ -4887,8 +4888,16 @@ namespace RoF
ss.write((const char*)&null_term, sizeof(uint8));
//Icon
ornaIcon = aug_weap->Icon;
if (aug_weap->HerosForgeModel > 0)
{
heroModel = (aug_weap->HerosForgeModel * 100) + Inventory::CalcMaterialFromSlot(slot_id_in);
}
}
else if (inst->GetOrnamentationIDFile() && inst->GetOrnamentationIcon()) {
else
*/
if (inst->GetOrnamentationIDFile() && inst->GetOrnamentationIcon())
{
char tmp[30]; memset(tmp, 0x0, 30); sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile());
//Mainhand
ss.write(tmp, strlen(tmp));
@@ -4897,10 +4906,12 @@ namespace RoF
ss.write(tmp, strlen(tmp));
ss.write((const char*)&null_term, sizeof(uint8));
ornaIcon = inst->GetOrnamentationIcon();
heroModel = inst->GetOrnamentHeroModel(Inventory::CalcMaterialFromSlot(slot_id_in));
}
else {
ss.write((const char*)&null_term, sizeof(uint8)); //no mh
ss.write((const char*)&null_term, sizeof(uint8));//no of
else
{
ss.write((const char*)&null_term, sizeof(uint8)); // no main hand Ornamentation
ss.write((const char*)&null_term, sizeof(uint8)); // no off hand Ornamentation
}
RoF::structs::ItemSerializationHeaderFinish hdrf;
@@ -4908,12 +4919,13 @@ namespace RoF
hdrf.unknown061 = 0;
hdrf.unknown062 = 0;
hdrf.unknowna1 = 0xffffffff;
hdrf.unknowna2 = 0;
hdrf.ornamentHeroModel = heroModel;
hdrf.unknown063 = 0;
hdrf.unknowna3 = 0;
hdrf.unknowna4 = 0xffffffff;
hdrf.unknowna5 = 0;
hdrf.ItemClass = item->ItemClass;
ss.write((const char*)&hdrf, sizeof(RoF::structs::ItemSerializationHeaderFinish));
if (strlen(item->Name) > 0)