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[Quest API] Add Merchant Events to Perl/Lua. (#2452)
- Add EVENT_ALT_CURRENCY_MERCHANT_BUY to Perl/Lua. - Add EVENT_ALT_CURRENCY_MERCHANT_SELL to Perl/Lua. - Add EVENT_MERCHANT_BUY to Perl/Lua. - Add EVENT_MERCHANT_SELL to Perl/Lua. This will allow server operators to track or do specific stuff based on if a person buys X item from Y NPC or whatever.
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@@ -119,6 +119,10 @@ void handle_player_skill_up(QuestInterface* parse, lua_State* L, Client* client,
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std::vector<std::any>* extra_pointers);
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void handle_player_language_skill_up(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<std::any>* extra_pointers);
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void handle_player_alt_currency_merchant(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<std::any>* extra_pointers);
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void handle_player_merchant(QuestInterface* parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
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std::vector<std::any>* extra_pointers);
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//Item
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void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, EQ::ItemInstance* item, Mob *mob, std::string data, uint32 extra_data,
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