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[Bug Fix] NPC Constructor was passing hp_regen_per_second out of order to Mob(). (#2681)
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5
.vscode/settings.json
vendored
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5
.vscode/settings.json
vendored
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@ -0,0 +1,5 @@
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{
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"files.associations": {
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"*.ipp": "cpp"
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}
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}
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@ -120,9 +120,9 @@ NPC::NPC(const NPCType *npc_type_data, Spawn2 *in_respawn, const glm::vec4 &posi
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npc_type_data->feettexture,
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npc_type_data->feettexture,
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npc_type_data->use_model,
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npc_type_data->use_model,
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npc_type_data->always_aggro,
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npc_type_data->always_aggro,
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npc_type_data->hp_regen_per_second,
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npc_type_data->heroic_strikethrough,
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npc_type_data->heroic_strikethrough,
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npc_type_data->keeps_sold_items
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npc_type_data->keeps_sold_items,
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npc_type_data->hp_regen_per_second
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),
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),
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attacked_timer(CombatEventTimer_expire),
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attacked_timer(CombatEventTimer_expire),
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swarm_timer(100),
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swarm_timer(100),
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