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[Rules] Restrict Finishing Blow to only Fleeing NPC's. (#3869)
* [Rules] Restrict Finishing Blow to only Fleeing NPC's. Default is false to maintain current design * Cleanup
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@@ -542,6 +542,7 @@ RULE_BOOL(Combat, SummonMeleeRange, true, "Enable or disable summoning of a play
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RULE_BOOL(Combat, WaterMatchRequiredForAutoFireLoS, true, "Enable/Disable the requirement of both the attacker/victim being both in or out of water for AutoFire LoS to pass.")
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RULE_INT(Combat, ExtraAllowedKickClassesBitmask, 0, "Bitmask for allowing extra classes beyond Warrior, Ranger, Beastlord, and Berserker to kick, No Extra Classes (0) by default")
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RULE_INT(Combat, MaxProcs, 4, "Adjustable maximum number of procs per round, the hard cap is MAX_PROCS (11). Requires mob repop or client zone when changed")
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RULE_BOOL(Combat, FinishingBlowOnlyWhenFleeing, false, "Enable to only allow Finishing Blow when fleeing (Original Style Finishing Blow)")
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RULE_CATEGORY_END()
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RULE_CATEGORY(NPC)
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