[Rules] Restrict Finishing Blow to only Fleeing NPC's. (#3869)

* [Rules] Restrict Finishing Blow to only Fleeing NPC's.

Default is false to maintain current design

* Cleanup
This commit is contained in:
Fryguy
2024-01-07 02:11:49 -05:00
committed by GitHub
parent d6e1c3f187
commit 8fa6a0b496
2 changed files with 22 additions and 14 deletions
+1
View File
@@ -542,6 +542,7 @@ RULE_BOOL(Combat, SummonMeleeRange, true, "Enable or disable summoning of a play
RULE_BOOL(Combat, WaterMatchRequiredForAutoFireLoS, true, "Enable/Disable the requirement of both the attacker/victim being both in or out of water for AutoFire LoS to pass.")
RULE_INT(Combat, ExtraAllowedKickClassesBitmask, 0, "Bitmask for allowing extra classes beyond Warrior, Ranger, Beastlord, and Berserker to kick, No Extra Classes (0) by default")
RULE_INT(Combat, MaxProcs, 4, "Adjustable maximum number of procs per round, the hard cap is MAX_PROCS (11). Requires mob repop or client zone when changed")
RULE_BOOL(Combat, FinishingBlowOnlyWhenFleeing, false, "Enable to only allow Finishing Blow when fleeing (Original Style Finishing Blow)")
RULE_CATEGORY_END()
RULE_CATEGORY(NPC)