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[Bug Fix] Fix Tradeskill Combines with augmented items (#3490)
* [Bug Fix] Fix Tradeskill Combines with augmented items # Notes - Keeps players from doing tradeskill combines with augmented items. - Behavior is Live-like, we don't need a rule since `EVENT_COMBINE` is separate and processed prior to the recipe check. * Update tradeskills.cpp * Update tradeskills.cpp * Cleanup * Update tradeskills.cpp
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@@ -599,8 +599,8 @@ public:
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void DeleteMerchantTemp(uint32 npcid, uint32 slot, uint32 zone_id, uint32 instance_id);
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/* Tradeskills */
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bool GetTradeRecipe(const EQ::ItemInstance* container, uint8 c_type, uint32 some_id, uint32 char_id, DBTradeskillRecipe_Struct *spec);
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bool GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint32 some_id, uint32 char_id, DBTradeskillRecipe_Struct *spec);
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bool GetTradeRecipe(const EQ::ItemInstance* container, uint8 c_type, uint32 some_id, Client* c, DBTradeskillRecipe_Struct* spec, bool* is_augmented);
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bool GetTradeRecipe(uint32 recipe_id, uint8 c_type, uint32 some_id, Client* c, DBTradeskillRecipe_Struct* spec);
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uint32 GetZoneForage(uint32 ZoneID, uint8 skill); /* for foraging */
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uint32 GetZoneFishing(uint32 ZoneID, uint8 skill, uint32 &npc_id, uint8 &npc_chance);
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void UpdateRecipeMadecount(uint32 recipe_id, uint32 char_id, uint32 madecount);
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