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Add TryMoveAlong(distance, angle)
This will take a distance you would like to move and an EQ angle you would like to move relative to current heading (so 0 is in front, 256 behind) Exported to Lua as well
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@@ -578,6 +578,7 @@ public:
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void SetFlyMode(uint8 flymode);
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inline void Teleport(glm::vec3 NewPosition) { m_Position.x = NewPosition.x; m_Position.y = NewPosition.y;
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m_Position.z = NewPosition.z; };
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void TryMoveAlong(float distance, float angle, bool send = true);
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//AI
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static uint32 GetLevelCon(uint8 mylevel, uint8 iOtherLevel);
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