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Add TryMoveAlong(distance, angle)
This will take a distance you would like to move and an EQ angle you would like to move relative to current heading (so 0 is in front, 256 behind) Exported to Lua as well
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@@ -74,6 +74,8 @@ public:
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void GMMove(double x, double y, double z);
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void GMMove(double x, double y, double z, double heading);
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void GMMove(double x, double y, double z, double heading, bool send_update);
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void TryMoveAlong(float distance, float heading);
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void TryMoveAlong(float distance, float heading, bool send);
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bool HasProcs();
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bool IsInvisible();
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bool IsInvisible(Lua_Mob other);
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