Minor Corpse::LootItem refactoring

This commit is contained in:
Michael Cook (mackal)
2016-12-16 16:02:42 -05:00
parent 427fb08561
commit 8f5ba05e75
2 changed files with 12 additions and 13 deletions
+2 -1
View File
@@ -20,8 +20,8 @@
#define CORPSE_H
#include "mob.h"
#include "client.h"
class Client;
class EQApplicationPacket;
class Group;
class NPC;
@@ -118,6 +118,7 @@ class Corpse : public Mob {
inline bool IsLocked() { return is_locked; }
inline void ResetLooter() { being_looted_by = 0xFFFFFFFF; }
inline bool IsBeingLooted() { return (being_looted_by != 0xFFFFFFFF); }
inline bool IsBeingLootedBy(Client *c) { return being_looted_by == c->GetID(); }
/* Mob */
void FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho);