[Player Event Logs] Migrate and Deprecate QS Legacy Logging (#4542)

* First pass of player_event_loot_items

* Second pass of player_event_loot_items

* Third pass of player_event_loot_items

* Example without RecordDetailEvent template

* Cleanup the removal of the template

* Fourth Pass

Add retention for etl tables
Rename tables/fields to etl nomenclature
Combine database work to one atomic load

* Reposition to reduce db tasks

* Refactor etl processing for easier additions

* Add merchant purchase event
testing passed though appears that the event itself has a few bugs.  Will fix them in another commit

* Fix PlayerEventMerchantPurchase in client_packet.cpp

* WIP - Handin

* Handin Event added

* Cleanup

* All a rentention period of 0 days which deletes all current records.

* Updates

Cleanup and refactor a few items.

* Cleanup and Formatting

Cleanup and Formatting

* Add etl for
Playerevent::Trade
PlayerEvent::Speech (new event to mirror functionality of qs_speech

* Add etl for
Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC

* Add etl for Playerevent::AA_purchase

Add etl for Playerevent::AA_purchase

* Cleanup before PR

* Review comment updates.

* Add world cli etl:settings to output a json on all player event details.

* Add reserve for all etl_queues
Correct a failed test case for improper next id for etl tables when table is first created.

* Potential solution for a dedicated database connection for player events.

* Simple thread for player_events.  Likely there is a better way to do this.

* Add zone to qs communications for recordplayerevents

First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world.

* Cleanup a linux compile issue

* Add augments to LOOT ITEM and DESTROY ITEM

* Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments

* Formatting fixes

* Swap out GetNextTableId

* Statically load counter

* Add counter.clear() since the counter is static

* Upload optional QS conversion scripts

* Remove all qs_tables and code referencing them

* Update database.cpp

* Simplify ProcessBatchQueue

* Simplify PorcessBatchQueue

* Simplify event truncation

* Build event truncation to bulk query by retention groups

* Post rebase

* Update player_events.h

* Fix build

* Update npc.cpp

* First pass of direct zone to qs sending for player events

* Remove keepalive logic

* Fix event ordering

* Cleanup

* Update player_event_logs.cpp

* Wipe event data after ETL processed

* Split up database connections, hot reload logs for QS

* Load rules from database vs qs_database

* Update player_event_logs.cpp

* Hot toggle queryserv connect

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Mitch Freeman
2025-02-05 04:02:16 -04:00
committed by GitHub
parent 21d27a1122
commit 8f4f8368df
99 changed files with 8156 additions and 2451 deletions
+47 -267
View File
@@ -326,38 +326,12 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
if (tradingWith->IsClient()) {
Client * other = tradingWith->CastToClient();
PlayerLogTrade_Struct * qs_audit = nullptr;
bool qs_log = false;
if(other) {
LogTrading("Finishing trade with client [{}]", other->GetName());
AddMoneyToPP(other->trade->cp, other->trade->sp, other->trade->gp, other->trade->pp, true);
// step 0: pre-processing
// QS code
if (RuleB(QueryServ, PlayerLogTrades) && event_entry && event_details) {
qs_audit = (PlayerLogTrade_Struct*)event_entry;
qs_log = true;
if (finalizer) {
qs_audit->character_2_id = character_id;
qs_audit->character_2_money.platinum = trade->pp;
qs_audit->character_2_money.gold = trade->gp;
qs_audit->character_2_money.silver = trade->sp;
qs_audit->character_2_money.copper = trade->cp;
}
else {
qs_audit->character_1_id = character_id;
qs_audit->character_1_money.platinum = trade->pp;
qs_audit->character_1_money.gold = trade->gp;
qs_audit->character_1_money.silver = trade->sp;
qs_audit->character_1_money.copper = trade->cp;
}
}
// step 1: process bags
for (int16 trade_slot = EQ::invslot::TRADE_BEGIN; trade_slot <= EQ::invslot::TRADE_END; ++trade_slot) {
const EQ::ItemInstance* inst = m_inv[trade_slot];
@@ -377,55 +351,6 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
if (other->PutItemInInventory(free_slot, *inst, true)) {
inst->TransferOwnership(database, other->CharacterID());
LogTrading("Container [{}] ([{}]) successfully transferred, deleting from trade slot", inst->GetItem()->Name, inst->GetItem()->ID);
if (qs_log) {
auto detail = new PlayerLogTradeItemsEntry_Struct;
detail->from_character_id = character_id;
detail->from_slot = trade_slot;
detail->to_character_id = other->CharacterID();
detail->to_slot = free_slot;
detail->item_id = inst->GetID();
detail->charges = 1;
detail->aug_1 = inst->GetAugmentItemID(1);
detail->aug_2 = inst->GetAugmentItemID(2);
detail->aug_3 = inst->GetAugmentItemID(3);
detail->aug_4 = inst->GetAugmentItemID(4);
detail->aug_5 = inst->GetAugmentItemID(5);
event_details->push_back(detail);
if (finalizer)
qs_audit->character_2_item_count += detail->charges;
else
qs_audit->character_1_item_count += detail->charges;
for (uint8 sub_slot = EQ::invbag::SLOT_BEGIN; (sub_slot <= EQ::invbag::SLOT_END); ++sub_slot) { // this is to catch ALL items
const EQ::ItemInstance* bag_inst = inst->GetItem(sub_slot);
if (bag_inst) {
detail = new PlayerLogTradeItemsEntry_Struct;
detail->from_character_id = character_id;
detail->from_slot = EQ::InventoryProfile::CalcSlotId(trade_slot, sub_slot);
detail->to_character_id = other->CharacterID();
detail->to_slot = EQ::InventoryProfile::CalcSlotId(free_slot, sub_slot);
detail->item_id = bag_inst->GetID();
detail->charges = (!bag_inst->IsStackable() ? 1 : bag_inst->GetCharges());
detail->aug_1 = bag_inst->GetAugmentItemID(1);
detail->aug_2 = bag_inst->GetAugmentItemID(2);
detail->aug_3 = bag_inst->GetAugmentItemID(3);
detail->aug_4 = bag_inst->GetAugmentItemID(4);
detail->aug_5 = bag_inst->GetAugmentItemID(5);
event_details->push_back(detail);
if (finalizer)
qs_audit->character_2_item_count += detail->charges;
else
qs_audit->character_1_item_count += detail->charges;
}
}
}
}
else {
LogTrading("Transfer of container [{}] ([{}]) to [{}] failed, returning to giver", inst->GetItem()->Name, inst->GetItem()->ID, other->GetName());
@@ -492,28 +417,6 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
(old_charges - inst->GetCharges())
);
inst->TransferOwnership(database, other->CharacterID());
if (qs_log) {
auto detail = new PlayerLogTradeItemsEntry_Struct;
detail->from_character_id = character_id;
detail->from_slot = trade_slot;
detail->to_character_id = other->CharacterID();
detail->to_slot = partial_slot;
detail->item_id = inst->GetID();
detail->charges = (old_charges - inst->GetCharges());
detail->aug_1 = 0;
detail->aug_2 = 0;
detail->aug_3 = 0;
detail->aug_4 = 0;
detail->aug_5 = 0;
event_details->push_back(detail);
if (finalizer)
qs_audit->character_2_item_count += detail->charges;
else
qs_audit->character_1_item_count += detail->charges;
}
}
else {
LogTrading("Transfer of partial stack [{}] ([{}]) to [{}] failed, returning [{}] charges to trade slot",
@@ -560,24 +463,6 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
inst->SetCharges(0);
}
if (qs_log) {
auto detail = new PlayerLogTradeItemsEntry_Struct;
detail->from_character_id = character_id;
detail->from_slot = trade_slot;
detail->to_character_id = character_id;
detail->to_slot = bias_slot;
detail->item_id = inst->GetID();
detail->charges = (old_charges - inst->GetCharges());
detail->aug_1 = 0;
detail->aug_2 = 0;
detail->aug_3 = 0;
detail->aug_4 = 0;
detail->aug_5 = 0;
event_details->push_back(detail);
}
if (inst->GetCharges() == 0) {
DeleteItemInInventory(trade_slot);
break;
@@ -601,56 +486,6 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
if (other->PutItemInInventory(free_slot, *inst, true)) {
inst->TransferOwnership(database, other->CharacterID());
LogTrading("Item [{}] ([{}]) successfully transferred, deleting from trade slot", inst->GetItem()->Name, inst->GetItem()->ID);
if (qs_log) {
auto detail = new PlayerLogTradeItemsEntry_Struct;
detail->from_character_id = character_id;
detail->from_slot = trade_slot;
detail->to_character_id = other->CharacterID();
detail->to_slot = free_slot;
detail->item_id = inst->GetID();
detail->charges = (!inst->IsStackable() ? 1 : inst->GetCharges());
detail->aug_1 = inst->GetAugmentItemID(1);
detail->aug_2 = inst->GetAugmentItemID(2);
detail->aug_3 = inst->GetAugmentItemID(3);
detail->aug_4 = inst->GetAugmentItemID(4);
detail->aug_5 = inst->GetAugmentItemID(5);
event_details->push_back(detail);
if (finalizer)
qs_audit->character_2_item_count += detail->charges;
else
qs_audit->character_1_item_count += detail->charges;
// 'step 3' should never really see containers..but, just in case...
for (uint8 sub_slot = EQ::invbag::SLOT_BEGIN; (sub_slot <= EQ::invbag::SLOT_END); ++sub_slot) { // this is to catch ALL items
const EQ::ItemInstance* bag_inst = inst->GetItem(sub_slot);
if (bag_inst) {
detail = new PlayerLogTradeItemsEntry_Struct;
detail->from_character_id = character_id;
detail->from_slot = trade_slot;
detail->to_character_id = other->CharacterID();
detail->to_slot = free_slot;
detail->item_id = bag_inst->GetID();
detail->charges = (!bag_inst->IsStackable() ? 1 : bag_inst->GetCharges());
detail->aug_1 = bag_inst->GetAugmentItemID(1);
detail->aug_2 = bag_inst->GetAugmentItemID(2);
detail->aug_3 = bag_inst->GetAugmentItemID(3);
detail->aug_4 = bag_inst->GetAugmentItemID(4);
detail->aug_5 = bag_inst->GetAugmentItemID(5);
event_details->push_back(detail);
if (finalizer)
qs_audit->character_2_item_count += detail->charges;
else
qs_audit->character_1_item_count += detail->charges;
}
}
}
}
else {
LogTrading("Transfer of Item [{}] ([{}]) to [{}] failed, returning to giver", inst->GetItem()->Name, inst->GetItem()->ID, other->GetName());
@@ -676,79 +511,6 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
}
else if(tradingWith->IsNPC()) {
QSPlayerLogHandin_Struct* qs_audit = nullptr;
bool qs_log = false;
// QS code
if(RuleB(QueryServ, PlayerLogTrades) && event_entry && event_details) {
// Currently provides only basic functionality. Calling method will also
// need to be modified before item returns and rewards can be logged.
qs_audit = (QSPlayerLogHandin_Struct*)event_entry;
qs_log = true;
qs_audit->quest_id = 0;
qs_audit->char_id = character_id;
qs_audit->char_money.platinum = trade->pp;
qs_audit->char_money.gold = trade->gp;
qs_audit->char_money.silver = trade->sp;
qs_audit->char_money.copper = trade->cp;
qs_audit->char_count = 0;
qs_audit->npc_id = tradingWith->GetNPCTypeID();
qs_audit->npc_money.platinum = 0;
qs_audit->npc_money.gold = 0;
qs_audit->npc_money.silver = 0;
qs_audit->npc_money.copper = 0;
qs_audit->npc_count = 0;
}
if(qs_log) { // This can be incorporated below when revisions are made
for (int16 trade_slot = EQ::invslot::TRADE_BEGIN; trade_slot <= EQ::invslot::TRADE_NPC_END; ++trade_slot) {
const EQ::ItemInstance* trade_inst = m_inv[trade_slot];
if(trade_inst) {
auto detail = new QSHandinItems_Struct;
strcpy(detail->action_type, "HANDIN");
detail->char_slot = trade_slot;
detail->item_id = trade_inst->GetID();
detail->charges = (!trade_inst->IsStackable() ? 1 : trade_inst->GetCharges());
detail->aug_1 = trade_inst->GetAugmentItemID(1);
detail->aug_2 = trade_inst->GetAugmentItemID(2);
detail->aug_3 = trade_inst->GetAugmentItemID(3);
detail->aug_4 = trade_inst->GetAugmentItemID(4);
detail->aug_5 = trade_inst->GetAugmentItemID(5);
event_details->push_back(detail);
qs_audit->char_count += detail->charges;
if (trade_inst->IsClassBag()) {
for (uint8 sub_slot = EQ::invbag::SLOT_BEGIN; sub_slot < trade_inst->GetItem()->BagSlots; ++sub_slot) {
const EQ::ItemInstance* trade_baginst = trade_inst->GetItem(sub_slot);
if(trade_baginst) {
detail = new QSHandinItems_Struct;
strcpy(detail->action_type, "HANDIN");
detail->char_slot = EQ::InventoryProfile::CalcSlotId(trade_slot, sub_slot);
detail->item_id = trade_baginst->GetID();
detail->charges = (!trade_inst->IsStackable() ? 1 : trade_inst->GetCharges());
detail->aug_1 = trade_baginst->GetAugmentItemID(1);
detail->aug_2 = trade_baginst->GetAugmentItemID(2);
detail->aug_3 = trade_baginst->GetAugmentItemID(3);
detail->aug_4 = trade_baginst->GetAugmentItemID(4);
detail->aug_5 = trade_baginst->GetAugmentItemID(5);
event_details->push_back(detail);
qs_audit->char_count += detail->charges;
}
}
}
}
}
}
bool quest_npc = false;
if (parse->HasQuestSub(tradingWith->GetNPCTypeID(), EVENT_TRADE)) {
quest_npc = true;
@@ -1684,34 +1446,46 @@ void Client::BuyTraderItem(TraderBuy_Struct *tbs, Client *Trader, const EQApplic
Trader->AddMoneyToPP(copper, silver, gold, platinum, true);
if (player_event_logs.IsEventEnabled(PlayerEvent::TRADER_PURCHASE)) {
auto e = PlayerEvent::TraderPurchaseEvent{
.item_id = buy_item->GetID(),
.item_name = buy_item->GetItem()->Name,
.trader_id = Trader->CharacterID(),
.trader_name = Trader->GetCleanName(),
.price = tbs->price,
.charges = outtbs->quantity,
.total_cost = (tbs->price * outtbs->quantity),
.player_money_balance = GetCarriedMoney(),
};
auto e = PlayerEvent::TraderPurchaseEvent{
.item_id = buy_item->GetID(),
.augment_1_id = buy_item->GetAugmentItemID(0),
.augment_2_id = buy_item->GetAugmentItemID(1),
.augment_3_id = buy_item->GetAugmentItemID(2),
.augment_4_id = buy_item->GetAugmentItemID(3),
.augment_5_id = buy_item->GetAugmentItemID(4),
.augment_6_id = buy_item->GetAugmentItemID(5),
.item_name = buy_item->GetItem()->Name,
.trader_id = Trader->CharacterID(),
.trader_name = Trader->GetCleanName(),
.price = tbs->price,
.charges = outtbs->quantity,
.total_cost = (tbs->price * outtbs->quantity),
.player_money_balance = GetCarriedMoney(),
};
RecordPlayerEventLog(PlayerEvent::TRADER_PURCHASE, e);
}
}
if (player_event_logs.IsEventEnabled(PlayerEvent::TRADER_SELL)) {
auto e = PlayerEvent::TraderSellEvent{
.item_id = buy_item->GetID(),
.item_name = buy_item->GetItem()->Name,
.buyer_id = CharacterID(),
.buyer_name = GetCleanName(),
.price = tbs->price,
.charges = outtbs->quantity,
.total_cost = (tbs->price * outtbs->quantity),
.player_money_balance = Trader->GetCarriedMoney(),
};
auto e = PlayerEvent::TraderSellEvent{
.item_id = buy_item->GetID(),
.augment_1_id = buy_item->GetAugmentItemID(0),
.augment_2_id = buy_item->GetAugmentItemID(1),
.augment_3_id = buy_item->GetAugmentItemID(2),
.augment_4_id = buy_item->GetAugmentItemID(3),
.augment_5_id = buy_item->GetAugmentItemID(4),
.augment_6_id = buy_item->GetAugmentItemID(5),
.item_name = buy_item->GetItem()->Name,
.buyer_id = CharacterID(),
.buyer_name = GetCleanName(),
.price = tbs->price,
.charges = outtbs->quantity,
.total_cost = (tbs->price * outtbs->quantity),
.player_money_balance = Trader->GetCarriedMoney(),
};
RecordPlayerEventLogWithClient(Trader, PlayerEvent::TRADER_SELL, e);
}
RecordPlayerEventLogWithClient(Trader, PlayerEvent::TRADER_SELL, e);
}
LogTrading("Trader Received: [{}] Platinum, [{}] Gold, [{}] Silver, [{}] Copper", platinum, gold, silver, copper);
ReturnTraderReq(app, outtbs->quantity, item_id);
@@ -3167,6 +2941,12 @@ void Client::BuyTraderItemOutsideBazaar(TraderBuy_Struct *tbs, const EQApplicati
if (player_event_logs.IsEventEnabled(PlayerEvent::TRADER_PURCHASE)) {
auto e = PlayerEvent::TraderPurchaseEvent{
.item_id = buy_item->GetID(),
.augment_1_id = buy_item->GetAugmentItemID(0),
.augment_2_id = buy_item->GetAugmentItemID(1),
.augment_3_id = buy_item->GetAugmentItemID(2),
.augment_4_id = buy_item->GetAugmentItemID(3),
.augment_5_id = buy_item->GetAugmentItemID(4),
.augment_6_id = buy_item->GetAugmentItemID(5),
.item_name = buy_item->GetItem()->Name,
.trader_id = tbs->trader_id,
.trader_name = tbs->seller_name,
@@ -3231,12 +3011,12 @@ void Client::BuyTraderItemOutsideBazaar(TraderBuy_Struct *tbs, const EQApplicati
e.from_player_name = parcel_out.from_name;
e.to_player_name = GetCleanName();
e.item_id = parcel_out.item_id;
e.aug_slot_1 = parcel_out.aug_slot_1;
e.aug_slot_2 = parcel_out.aug_slot_2;
e.aug_slot_3 = parcel_out.aug_slot_3;
e.aug_slot_4 = parcel_out.aug_slot_4;
e.aug_slot_5 = parcel_out.aug_slot_5;
e.aug_slot_6 = parcel_out.aug_slot_6;
e.augment_1_id = parcel_out.aug_slot_1;
e.augment_2_id = parcel_out.aug_slot_2;
e.augment_3_id = parcel_out.aug_slot_3;
e.augment_4_id = parcel_out.aug_slot_4;
e.augment_5_id = parcel_out.aug_slot_5;
e.augment_6_id = parcel_out.aug_slot_6;
e.quantity = parcel_out.quantity;
e.sent_date = parcel_out.sent_date;