mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
[Player Event Logs] Migrate and Deprecate QS Legacy Logging (#4542)
* First pass of player_event_loot_items * Second pass of player_event_loot_items * Third pass of player_event_loot_items * Example without RecordDetailEvent template * Cleanup the removal of the template * Fourth Pass Add retention for etl tables Rename tables/fields to etl nomenclature Combine database work to one atomic load * Reposition to reduce db tasks * Refactor etl processing for easier additions * Add merchant purchase event testing passed though appears that the event itself has a few bugs. Will fix them in another commit * Fix PlayerEventMerchantPurchase in client_packet.cpp * WIP - Handin * Handin Event added * Cleanup * All a rentention period of 0 days which deletes all current records. * Updates Cleanup and refactor a few items. * Cleanup and Formatting Cleanup and Formatting * Add etl for Playerevent::Trade PlayerEvent::Speech (new event to mirror functionality of qs_speech * Add etl for Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC * Add etl for Playerevent::AA_purchase Add etl for Playerevent::AA_purchase * Cleanup before PR * Review comment updates. * Add world cli etl:settings to output a json on all player event details. * Add reserve for all etl_queues Correct a failed test case for improper next id for etl tables when table is first created. * Potential solution for a dedicated database connection for player events. * Simple thread for player_events. Likely there is a better way to do this. * Add zone to qs communications for recordplayerevents First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world. * Cleanup a linux compile issue * Add augments to LOOT ITEM and DESTROY ITEM * Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments * Formatting fixes * Swap out GetNextTableId * Statically load counter * Add counter.clear() since the counter is static * Upload optional QS conversion scripts * Remove all qs_tables and code referencing them * Update database.cpp * Simplify ProcessBatchQueue * Simplify PorcessBatchQueue * Simplify event truncation * Build event truncation to bulk query by retention groups * Post rebase * Update player_events.h * Fix build * Update npc.cpp * First pass of direct zone to qs sending for player events * Remove keepalive logic * Fix event ordering * Cleanup * Update player_event_logs.cpp * Wipe event data after ETL processed * Split up database connections, hot reload logs for QS * Load rules from database vs qs_database * Update player_event_logs.cpp * Hot toggle queryserv connect --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
+19
-6
@@ -35,8 +35,10 @@
|
||||
#include "../common/repositories/fishing_repository.h"
|
||||
#include "../common/events/player_event_logs.h"
|
||||
#include "worldserver.h"
|
||||
#include "queryserv.h"
|
||||
|
||||
extern WorldServer worldserver;
|
||||
extern QueryServ *QServ;
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#define snprintf _snprintf
|
||||
@@ -379,15 +381,20 @@ void Client::GoFish(bool guarantee, bool use_bait)
|
||||
if (inst) {
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::FISH_SUCCESS)) {
|
||||
auto e = PlayerEvent::FishSuccessEvent{
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.item_name = inst->GetItem()->Name,
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.augment_1_id = inst->GetAugmentItemID(0),
|
||||
.augment_2_id = inst->GetAugmentItemID(1),
|
||||
.augment_3_id = inst->GetAugmentItemID(2),
|
||||
.augment_4_id = inst->GetAugmentItemID(3),
|
||||
.augment_5_id = inst->GetAugmentItemID(4),
|
||||
.augment_6_id = inst->GetAugmentItemID(5),
|
||||
.item_name = inst->GetItem()->Name,
|
||||
};
|
||||
|
||||
RecordPlayerEventLog(PlayerEvent::FISH_SUCCESS, e);
|
||||
}
|
||||
|
||||
if (parse->PlayerHasQuestSub(EVENT_FISH_SUCCESS)) {
|
||||
std::vector<std::any> args = { inst };
|
||||
std::vector<std::any> args = {inst};
|
||||
parse->EventPlayer(EVENT_FISH_SUCCESS, this, "", inst->GetID(), &args);
|
||||
}
|
||||
}
|
||||
@@ -512,8 +519,14 @@ void Client::ForageItem(bool guarantee) {
|
||||
if (inst) {
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::FORAGE_SUCCESS)) {
|
||||
auto e = PlayerEvent::ForageSuccessEvent{
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.item_name = inst->GetItem()->Name
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.augment_1_id = inst->GetAugmentItemID(0),
|
||||
.augment_2_id = inst->GetAugmentItemID(1),
|
||||
.augment_3_id = inst->GetAugmentItemID(2),
|
||||
.augment_4_id = inst->GetAugmentItemID(3),
|
||||
.augment_5_id = inst->GetAugmentItemID(4),
|
||||
.augment_6_id = inst->GetAugmentItemID(5),
|
||||
.item_name = inst->GetItem()->Name,
|
||||
};
|
||||
RecordPlayerEventLog(PlayerEvent::FORAGE_SUCCESS, e);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user