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[Player Event Logs] Migrate and Deprecate QS Legacy Logging (#4542)
* First pass of player_event_loot_items * Second pass of player_event_loot_items * Third pass of player_event_loot_items * Example without RecordDetailEvent template * Cleanup the removal of the template * Fourth Pass Add retention for etl tables Rename tables/fields to etl nomenclature Combine database work to one atomic load * Reposition to reduce db tasks * Refactor etl processing for easier additions * Add merchant purchase event testing passed though appears that the event itself has a few bugs. Will fix them in another commit * Fix PlayerEventMerchantPurchase in client_packet.cpp * WIP - Handin * Handin Event added * Cleanup * All a rentention period of 0 days which deletes all current records. * Updates Cleanup and refactor a few items. * Cleanup and Formatting Cleanup and Formatting * Add etl for Playerevent::Trade PlayerEvent::Speech (new event to mirror functionality of qs_speech * Add etl for Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC * Add etl for Playerevent::AA_purchase Add etl for Playerevent::AA_purchase * Cleanup before PR * Review comment updates. * Add world cli etl:settings to output a json on all player event details. * Add reserve for all etl_queues Correct a failed test case for improper next id for etl tables when table is first created. * Potential solution for a dedicated database connection for player events. * Simple thread for player_events. Likely there is a better way to do this. * Add zone to qs communications for recordplayerevents First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world. * Cleanup a linux compile issue * Add augments to LOOT ITEM and DESTROY ITEM * Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments * Formatting fixes * Swap out GetNextTableId * Statically load counter * Add counter.clear() since the counter is static * Upload optional QS conversion scripts * Remove all qs_tables and code referencing them * Update database.cpp * Simplify ProcessBatchQueue * Simplify PorcessBatchQueue * Simplify event truncation * Build event truncation to bulk query by retention groups * Post rebase * Update player_events.h * Fix build * Update npc.cpp * First pass of direct zone to qs sending for player events * Remove keepalive logic * Fix event ordering * Cleanup * Update player_event_logs.cpp * Wipe event data after ETL processed * Split up database connections, hot reload logs for QS * Load rules from database vs qs_database * Update player_event_logs.cpp * Hot toggle queryserv connect --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
-26
@@ -1202,19 +1202,6 @@ void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost
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cost == 1 ? std::to_string(AA_POINT).c_str() : std::to_string(AA_POINTS).c_str()
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);
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}
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/* QS: Player_Log_AA_Purchases */
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if (RuleB(QueryServ, PlayerLogAAPurchases)) {
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const auto event_desc = fmt::format(
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"Ranked AA Purchase :: aa_id:{} at cost:{} in zoneid:{} instid:{}",
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rank->id,
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cost,
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GetZoneID(),
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GetInstanceID()
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);
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QServ->PlayerLogEvent(Player_Log_AA_Purchases, CharacterID(), event_desc);
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}
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} else {
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if (send_message_and_save) {
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MessageString(
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@@ -1225,19 +1212,6 @@ void Client::FinishAlternateAdvancementPurchase(AA::Rank *rank, bool ignore_cost
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cost == 1 ? std::to_string(AA_POINT).c_str() : std::to_string(AA_POINTS).c_str()
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);
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}
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/* QS: Player_Log_AA_Purchases */
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if (RuleB(QueryServ, PlayerLogAAPurchases)) {
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const auto event_desc = fmt::format(
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"Initial AA Purchase :: aa_id:{} at cost:{} in zoneid:{} instid:{}",
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rank->id,
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cost,
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GetZoneID(),
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GetInstanceID()
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);
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QServ->PlayerLogEvent(Player_Log_AA_Purchases, CharacterID(), event_desc);
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}
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}
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if (parse->PlayerHasQuestSub(EVENT_AA_BUY)) {
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@@ -2163,14 +2163,6 @@ bool Client::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::Skil
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GoToDeath();
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}
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/* QS: PlayerLogDeaths */
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if (RuleB(QueryServ, PlayerLogDeaths)) {
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const char * killer_name = "";
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if (killer_mob && killer_mob->GetCleanName()) { killer_name = killer_mob->GetCleanName(); }
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std::string event_desc = StringFormat("Died in zoneid:%i instid:%i by '%s', spellid:%i, damage:%i", GetZoneID(), GetInstanceID(), killer_name, spell, damage);
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QServ->PlayerLogEvent(Player_Log_Deaths, CharacterID(), event_desc);
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}
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if (player_event_logs.IsEventEnabled(PlayerEvent::DEATH)) {
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auto e = PlayerEvent::DeathEvent{
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.killer_id = killer_mob ? static_cast<uint32>(killer_mob->GetID()) : static_cast<uint32>(0),
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@@ -2723,37 +2715,6 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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player_count++;
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}
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}
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// QueryServ Logging - Raid Kills
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if (RuleB(QueryServ, PlayerLogNPCKills)) {
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auto pack = new ServerPacket(
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ServerOP_QSPlayerLogNPCKills,
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sizeof(QSPlayerLogNPCKill_Struct) +
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(sizeof(QSPlayerLogNPCKillsPlayers_Struct) * player_count)
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);
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player_count = 0;
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auto QS = (QSPlayerLogNPCKill_Struct*)pack->pBuffer;
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QS->s1.NPCID = GetNPCTypeID();
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QS->s1.ZoneID = GetZoneID();
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QS->s1.Type = 2; // Raid Fight
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for (const auto& m : killer_raid->members) {
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if (m.is_bot) {
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continue;
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}
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if (m.member && m.member->IsClient()) {
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QS->Chars[player_count].char_id = m.member->CastToClient()->CharacterID();
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player_count++;
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}
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}
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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} else if (give_exp_client->IsGrouped() && killer_group) {
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if (!is_ldon_treasure && MerchantType == 0) {
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killer_group->SplitExp(ExpSource::Kill, final_exp, this);
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@@ -2787,33 +2748,6 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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player_count++;
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}
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}
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// QueryServ Logging - Group Kills
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if (RuleB(QueryServ, PlayerLogNPCKills)) {
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auto pack = new ServerPacket(
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ServerOP_QSPlayerLogNPCKills,
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sizeof(QSPlayerLogNPCKill_Struct) +
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(sizeof(QSPlayerLogNPCKillsPlayers_Struct) * player_count)
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);
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player_count = 0;
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auto QS = (QSPlayerLogNPCKill_Struct*) pack->pBuffer;
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QS->s1.NPCID = GetNPCTypeID();
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QS->s1.ZoneID = GetZoneID();
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QS->s1.Type = 1; // Group Fight
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for (const auto& m : killer_group->members) {
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if (m && m->IsClient()) {
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QS->Chars[player_count].char_id = m->CastToClient()->CharacterID();
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player_count++;
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}
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}
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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} else {
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if (!is_ldon_treasure && !MerchantType) {
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const uint32 con_level = give_exp->GetLevelCon(GetLevel());
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@@ -2844,28 +2778,6 @@ bool NPC::Death(Mob* killer_mob, int64 damage, uint16 spell, EQ::skills::SkillTy
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give_exp_client->GetDeity()
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);
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}
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// QueryServ Logging - Solo
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if (RuleB(QueryServ, PlayerLogNPCKills)) {
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auto pack = new ServerPacket(
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ServerOP_QSPlayerLogNPCKills,
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sizeof(QSPlayerLogNPCKill_Struct) +
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(sizeof(QSPlayerLogNPCKillsPlayers_Struct) * 1)
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);
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auto QS = (QSPlayerLogNPCKill_Struct*)pack->pBuffer;
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QS->s1.NPCID = GetNPCTypeID();
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QS->s1.ZoneID = GetZoneID();
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QS->s1.Type = 0; // Solo Fight
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QS->Chars[0].char_id = give_exp_client->CharacterID();
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player_count++;
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worldserver.SendPacket(pack); // Send Packet to World
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safe_delete(pack);
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}
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// End QueryServ Logging
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}
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}
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@@ -367,12 +367,6 @@ int bot_command_real_dispatch(Client *c, const char *message)
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return(-1);
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}
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/* QS: Player_Log_Issued_Commands */
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if (RuleB(QueryServ, PlayerLogIssuedCommandes)){
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std::string event_desc = StringFormat("Issued bot command :: '%s' in zoneid:%i instid:%i", message, c->GetZoneID(), c->GetInstanceID());
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QServ->PlayerLogEvent(Player_Log_Issued_Commands, c->CharacterID(), event_desc);
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}
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if(cur->access >= COMMANDS_LOGGING_MIN_STATUS) {
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LogCommands("[{}] ([{}]) used bot command: [{}] (target=[{}])", c->GetName(), c->AccountName(), message, c->GetTarget()?c->GetTarget()->GetName():"NONE");
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}
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@@ -3,8 +3,10 @@
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#include "quest_parser_collection.h"
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#include "../common/events/player_event_logs.h"
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#include "worldserver.h"
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#include "queryserv.h"
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extern WorldServer worldserver;
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extern QueryServ *QServ;
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void CheatManager::SetClient(Client *cli)
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{
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+89
-108
@@ -1247,28 +1247,21 @@ void Client::ChannelMessageReceived(uint8 chan_num, uint8 language, uint8 lang_s
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}
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}
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/* Logs Player Chat */
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if (RuleB(QueryServ, PlayerLogChat)) {
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auto pack = new ServerPacket(ServerOP_Speech, sizeof(Server_Speech_Struct) + strlen(message) + 1);
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Server_Speech_Struct* sem = (Server_Speech_Struct*) pack->pBuffer;
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if (player_event_logs.IsEventEnabled(PlayerEvent::EventType::SPEECH)) {
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PlayerEvent::PlayerSpeech e{};
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std::string msg = message;
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if (!msg.empty() && msg.at(0) != '#' && msg.at(0) != '^') {
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e.message = message;
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e.min_status = Admin();
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e.type = chan_num;
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e.to = targetname;
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e.from = GetCleanName();
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if (chan_num == ChatChannel_Guild) {
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e.guild_id = GuildID();
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}
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if(chan_num == ChatChannel_Guild)
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sem->guilddbid = GuildID();
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else
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sem->guilddbid = 0;
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strcpy(sem->message, message);
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sem->minstatus = Admin();
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sem->type = chan_num;
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if(targetname != 0)
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strcpy(sem->to, targetname);
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if(GetName() != 0)
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strcpy(sem->from, GetName());
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if(worldserver.Connected())
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worldserver.SendPacket(pack);
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safe_delete(pack);
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RecordPlayerEventLog(PlayerEvent::SPEECH, e);
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}
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}
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// Garble the message based on drunkness
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@@ -7218,15 +7211,6 @@ int Client::AddAlternateCurrencyValue(uint32 currency_id, int amount, bool is_sc
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return 0;
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}
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/* Added via Quest, rest of the logging methods may be done inline due to information available in that area of the code */
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if (is_scripted) {
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/* QS: PlayerLogAlternateCurrencyTransactions :: Cursor to Item Storage */
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if (RuleB(QueryServ, PlayerLogAlternateCurrencyTransactions)){
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std::string event_desc = StringFormat("Added via Quest :: Cursor to Item :: alt_currency_id:%i amount:%i in zoneid:%i instid:%i", currency_id, GetZoneID(), GetInstanceID());
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QServ->PlayerLogEvent(Player_Log_Alternate_Currency_Transactions, CharacterID(), event_desc);
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}
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}
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if (!amount) {
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return 0;
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}
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@@ -12557,23 +12541,22 @@ void Client::PlayerTradeEventLog(Trade *t, Trade *t2)
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if (inst) {
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t_entries.emplace_back(
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PlayerEvent::TradeItemEntry{
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.slot = i,
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.item_id = inst->GetItem()->ID,
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.item_name = inst->GetItem()->Name,
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.charges = static_cast<uint16>(inst->GetCharges()),
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.aug_1_item_id = inst->GetAugmentItemID(0),
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.aug_1_item_name = inst->GetAugment(0) ? inst->GetAugment(0)->GetItem()->Name : "",
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.aug_2_item_id = inst->GetAugmentItemID(1),
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.aug_2_item_name = inst->GetAugment(1) ? inst->GetAugment(1)->GetItem()->Name : "",
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.aug_3_item_id = inst->GetAugmentItemID(2),
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.aug_3_item_name = inst->GetAugment(2) ? inst->GetAugment(2)->GetItem()->Name : "",
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.aug_4_item_id = inst->GetAugmentItemID(3),
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.aug_4_item_name = inst->GetAugment(3) ? inst->GetAugment(3)->GetItem()->Name : "",
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.aug_5_item_id = inst->GetAugmentItemID(4),
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.aug_5_item_name = inst->GetAugment(4) ? inst->GetAugment(4)->GetItem()->Name : "",
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.aug_6_item_id = inst->GetAugmentItemID(5),
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.aug_6_item_name = inst->GetAugment(5) ? inst->GetAugment(5)->GetItem()->Name : "",
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.in_bag = false,
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.slot = i,
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.item_id = inst->GetItem()->ID,
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.augment_1_id = inst->GetAugmentItemID(0),
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.augment_1_name = inst->GetAugment(0) ? inst->GetAugment(0)->GetItem()->Name : "",
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.augment_2_id = inst->GetAugmentItemID(1),
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.augment_2_name = inst->GetAugment(1) ? inst->GetAugment(1)->GetItem()->Name : "",
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.augment_3_id = inst->GetAugmentItemID(2),
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.augment_3_name = inst->GetAugment(2) ? inst->GetAugment(2)->GetItem()->Name : "",
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.augment_4_id = inst->GetAugmentItemID(3),
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.augment_4_name = inst->GetAugment(3) ? inst->GetAugment(3)->GetItem()->Name : "",
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.augment_5_id = inst->GetAugmentItemID(4),
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.augment_5_name = inst->GetAugment(4) ? inst->GetAugment(4)->GetItem()->Name : "",
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.augment_6_id = inst->GetAugmentItemID(5),
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.augment_6_name = inst->GetAugment(5) ? inst->GetAugment(5)->GetItem()->Name : "",.item_name = inst->GetItem()->Name,
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.charges = static_cast<uint16>(inst->GetCharges()),
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.in_bag = false,
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}
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);
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@@ -12581,27 +12564,26 @@ void Client::PlayerTradeEventLog(Trade *t, Trade *t2)
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for (uint8 j = EQ::invbag::SLOT_BEGIN; j <= EQ::invbag::SLOT_END; j++) {
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inst = trader->GetInv().GetItem(i, j);
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if (inst) {
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t_entries.emplace_back(
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PlayerEvent::TradeItemEntry{
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.slot = j,
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.item_id = inst->GetItem()->ID,
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.item_name = inst->GetItem()->Name,
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.charges = static_cast<uint16>(inst->GetCharges()),
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.aug_1_item_id = inst->GetAugmentItemID(0),
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.aug_1_item_name = inst->GetAugment(0) ? inst->GetAugment(0)->GetItem()->Name : "",
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.aug_2_item_id = inst->GetAugmentItemID(1),
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.aug_2_item_name = inst->GetAugment(1) ? inst->GetAugment(1)->GetItem()->Name : "",
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.aug_3_item_id = inst->GetAugmentItemID(2),
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.aug_3_item_name = inst->GetAugment(2) ? inst->GetAugment(2)->GetItem()->Name : "",
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.aug_4_item_id = inst->GetAugmentItemID(3),
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.aug_4_item_name = inst->GetAugment(3) ? inst->GetAugment(3)->GetItem()->Name : "",
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.aug_5_item_id = inst->GetAugmentItemID(4),
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.aug_5_item_name = inst->GetAugment(4) ? inst->GetAugment(4)->GetItem()->Name : "",
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.aug_6_item_id = inst->GetAugmentItemID(5),
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.aug_6_item_name = inst->GetAugment(5) ? inst->GetAugment(5)->GetItem()->Name : "",
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.in_bag = true,
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}
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);
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t_entries.emplace_back(PlayerEvent::TradeItemEntry{
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.slot = j,
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.item_id = inst->GetItem()->ID,
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.augment_1_id = inst->GetAugmentItemID(0),
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.augment_1_name = inst->GetAugment(0) ? inst->GetAugment(0)->GetItem()->Name : "",
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.augment_2_id = inst->GetAugmentItemID(1),
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.augment_2_name = inst->GetAugment(1) ? inst->GetAugment(1)->GetItem()->Name : "",
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.augment_3_id = inst->GetAugmentItemID(2),
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.augment_3_name = inst->GetAugment(2) ? inst->GetAugment(2)->GetItem()->Name : "",
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.augment_4_id = inst->GetAugmentItemID(3),
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.augment_4_name = inst->GetAugment(3) ? inst->GetAugment(3)->GetItem()->Name : "",
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.augment_5_id = inst->GetAugmentItemID(4),
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.augment_5_name = inst->GetAugment(4) ? inst->GetAugment(4)->GetItem()->Name : "",
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.augment_6_id = inst->GetAugmentItemID(5),
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.augment_6_name = inst->GetAugment(5) ? inst->GetAugment(5)->GetItem()->Name : "",
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.item_name = inst->GetItem()->Name,
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.charges = static_cast<uint16>(inst->GetCharges()),
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.in_bag = true,
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}
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);
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}
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}
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}
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@@ -12615,52 +12597,50 @@ void Client::PlayerTradeEventLog(Trade *t, Trade *t2)
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for (uint16 i = EQ::invslot::TRADE_BEGIN; i <= EQ::invslot::TRADE_END; i++) {
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const EQ::ItemInstance *inst = trader2->GetInv().GetItem(i);
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if (inst) {
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t2_entries.emplace_back(
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PlayerEvent::TradeItemEntry{
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.slot = i,
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.item_id = inst->GetItem()->ID,
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.item_name = inst->GetItem()->Name,
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.charges = static_cast<uint16>(inst->GetCharges()),
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.aug_1_item_id = inst->GetAugmentItemID(0),
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.aug_1_item_name = inst->GetAugment(0) ? inst->GetAugment(0)->GetItem()->Name : "",
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.aug_2_item_id = inst->GetAugmentItemID(1),
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.aug_2_item_name = inst->GetAugment(1) ? inst->GetAugment(1)->GetItem()->Name : "",
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.aug_3_item_id = inst->GetAugmentItemID(2),
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.aug_3_item_name = inst->GetAugment(2) ? inst->GetAugment(2)->GetItem()->Name : "",
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.aug_4_item_id = inst->GetAugmentItemID(3),
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.aug_4_item_name = inst->GetAugment(3) ? inst->GetAugment(3)->GetItem()->Name : "",
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.aug_5_item_id = inst->GetAugmentItemID(4),
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.aug_5_item_name = inst->GetAugment(4) ? inst->GetAugment(4)->GetItem()->Name : "",
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.aug_6_item_id = inst->GetAugmentItemID(5),
|
||||
.aug_6_item_name = inst->GetAugment(5) ? inst->GetAugment(5)->GetItem()->Name : "",
|
||||
.in_bag = false,
|
||||
}
|
||||
t2_entries.emplace_back(PlayerEvent::TradeItemEntry{
|
||||
.slot = i,
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.augment_1_id = inst->GetAugmentItemID(0),
|
||||
.augment_1_name = inst->GetAugment(0) ? inst->GetAugment(0)->GetItem()->Name : "",
|
||||
.augment_2_id = inst->GetAugmentItemID(1),
|
||||
.augment_2_name = inst->GetAugment(1) ? inst->GetAugment(1)->GetItem()->Name : "",
|
||||
.augment_3_id = inst->GetAugmentItemID(2),
|
||||
.augment_3_name = inst->GetAugment(2) ? inst->GetAugment(2)->GetItem()->Name : "",
|
||||
.augment_4_id = inst->GetAugmentItemID(3),
|
||||
.augment_4_name = inst->GetAugment(3) ? inst->GetAugment(3)->GetItem()->Name : "",
|
||||
.augment_5_id = inst->GetAugmentItemID(4),
|
||||
.augment_5_name = inst->GetAugment(4) ? inst->GetAugment(4)->GetItem()->Name : "",
|
||||
.augment_6_id = inst->GetAugmentItemID(5),
|
||||
.augment_6_name = inst->GetAugment(5) ? inst->GetAugment(5)->GetItem()->Name : "",
|
||||
.item_name = inst->GetItem()->Name,
|
||||
.charges = static_cast<uint16>(inst->GetCharges()),
|
||||
.in_bag = false,
|
||||
}
|
||||
);
|
||||
|
||||
if (inst->IsClassBag()) {
|
||||
for (uint8 j = EQ::invbag::SLOT_BEGIN; j <= EQ::invbag::SLOT_END; j++) {
|
||||
inst = trader2->GetInv().GetItem(i, j);
|
||||
if (inst) {
|
||||
t2_entries.emplace_back(
|
||||
PlayerEvent::TradeItemEntry{
|
||||
.slot = j,
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.item_name = inst->GetItem()->Name,
|
||||
.charges = static_cast<uint16>(inst->GetCharges()),
|
||||
.aug_1_item_id = inst->GetAugmentItemID(0),
|
||||
.aug_1_item_name = inst->GetAugment(0) ? inst->GetAugment(0)->GetItem()->Name : "",
|
||||
.aug_2_item_id = inst->GetAugmentItemID(1),
|
||||
.aug_2_item_name = inst->GetAugment(1) ? inst->GetAugment(1)->GetItem()->Name : "",
|
||||
.aug_3_item_id = inst->GetAugmentItemID(2),
|
||||
.aug_3_item_name = inst->GetAugment(2) ? inst->GetAugment(2)->GetItem()->Name : "",
|
||||
.aug_4_item_id = inst->GetAugmentItemID(3),
|
||||
.aug_4_item_name = inst->GetAugment(3) ? inst->GetAugment(3)->GetItem()->Name : "",
|
||||
.aug_5_item_id = inst->GetAugmentItemID(4),
|
||||
.aug_5_item_name = inst->GetAugment(4) ? inst->GetAugment(4)->GetItem()->Name : "",
|
||||
.aug_6_item_id = inst->GetAugmentItemID(5),
|
||||
.aug_6_item_name = inst->GetAugment(5) ? inst->GetAugment(5)->GetItem()->Name : "",
|
||||
.in_bag = true,
|
||||
}
|
||||
t2_entries.emplace_back(PlayerEvent::TradeItemEntry{
|
||||
.slot = j,
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.augment_1_id = inst->GetAugmentItemID(0),
|
||||
.augment_1_name = inst->GetAugment(0) ? inst->GetAugment(0)->GetItem()->Name : "",
|
||||
.augment_2_id = inst->GetAugmentItemID(1),
|
||||
.augment_2_name = inst->GetAugment(1) ? inst->GetAugment(1)->GetItem()->Name : "",
|
||||
.augment_3_id = inst->GetAugmentItemID(2),
|
||||
.augment_3_name = inst->GetAugment(2) ? inst->GetAugment(2)->GetItem()->Name : "",
|
||||
.augment_4_id = inst->GetAugmentItemID(3),
|
||||
.augment_4_name = inst->GetAugment(3) ? inst->GetAugment(3)->GetItem()->Name : "",
|
||||
.augment_5_id = inst->GetAugmentItemID(4),
|
||||
.augment_5_name = inst->GetAugment(4) ? inst->GetAugment(4)->GetItem()->Name : "",
|
||||
.augment_6_id = inst->GetAugmentItemID(5),
|
||||
.augment_6_name = inst->GetAugment(5) ? inst->GetAugment(5)->GetItem()->Name : "",
|
||||
.item_name = inst->GetItem()->Name,
|
||||
.charges = static_cast<uint16>(inst->GetCharges()),
|
||||
.in_bag = true,
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -12681,6 +12661,7 @@ void Client::PlayerTradeEventLog(Trade *t, Trade *t2)
|
||||
};
|
||||
|
||||
RecordPlayerEventLogWithClient(trader, PlayerEvent::TRADE, e);
|
||||
//Not sure the usefulness of sending the same data twice??
|
||||
RecordPlayerEventLogWithClient(trader2, PlayerEvent::TRADE, e);
|
||||
}
|
||||
|
||||
|
||||
@@ -1124,7 +1124,6 @@ public:
|
||||
void RemoveItemBySerialNumber(uint32 serial_number, uint32 quantity = 1);
|
||||
bool SwapItem(MoveItem_Struct* move_in);
|
||||
void SwapItemResync(MoveItem_Struct* move_slots);
|
||||
void QSSwapItemAuditor(MoveItem_Struct* move_in, bool postaction_call = false);
|
||||
void PutLootInInventory(int16 slot_id, const EQ::ItemInstance &inst, LootItem** bag_item_data = 0);
|
||||
bool AutoPutLootInInventory(EQ::ItemInstance& inst, bool try_worn = false, bool try_cursor = true, LootItem** bag_item_data = 0);
|
||||
bool SummonItem(uint32 item_id, int16 charges = -1, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0, uint32 aug5 = 0, uint32 aug6 = 0, bool attuned = false, uint16 to_slot = EQ::invslot::slotCursor, uint32 ornament_icon = 0, uint32 ornament_idfile = 0, uint32 ornament_hero_model = 0);
|
||||
@@ -1133,7 +1132,6 @@ public:
|
||||
void SetStats(uint8 type,int16 set_val);
|
||||
void IncStats(uint8 type,int16 increase_val);
|
||||
void DropItem(int16 slot_id, bool recurse = true);
|
||||
void DropItemQS(EQ::ItemInstance* inst, bool pickup);
|
||||
bool HasItemOnCorpse(uint32 item_id);
|
||||
|
||||
bool IsAugmentRestricted(uint8 item_type, uint32 augment_restriction);
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "worldserver.h"
|
||||
|
||||
extern WorldServer worldserver;
|
||||
extern QueryServ* QServ;
|
||||
|
||||
void Client::DoEvolveItemToggle(const EQApplicationPacket *app)
|
||||
{
|
||||
|
||||
+30
-230
@@ -811,12 +811,6 @@ void Client::CompleteConnect()
|
||||
parse->EventPlayer(EVENT_CONNECT, this, "", 0);
|
||||
}
|
||||
|
||||
/* QS: PlayerLogConnectDisconnect */
|
||||
if (RuleB(QueryServ, PlayerLogConnectDisconnect)) {
|
||||
std::string event_desc = StringFormat("Connect :: Logged into zoneid:%i instid:%i", GetZoneID(), GetInstanceID());
|
||||
QServ->PlayerLogEvent(Player_Log_Connect_State, CharacterID(), event_desc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update last login since this doesn't get updated until a late save later so we can update online status
|
||||
*/
|
||||
@@ -2676,12 +2670,6 @@ void Client::Handle_OP_AltCurrencyPurchase(const EQApplicationPacket *app)
|
||||
return;
|
||||
}
|
||||
|
||||
/* QS: PlayerLogAlternateCurrencyTransactions :: Merchant Purchase */
|
||||
if (RuleB(QueryServ, PlayerLogAlternateCurrencyTransactions)) {
|
||||
std::string event_desc = StringFormat("Merchant Purchase :: Spent alt_currency_id:%i cost:%i for itemid:%i in zoneid:%i instid:%i", alt_cur_id, cost, item->ID, GetZoneID(), GetInstanceID());
|
||||
QServ->PlayerLogEvent(Player_Log_Alternate_Currency_Transactions, CharacterID(), event_desc);
|
||||
}
|
||||
|
||||
if (parse->PlayerHasQuestSub(EVENT_ALT_CURRENCY_MERCHANT_BUY)) {
|
||||
const auto& export_string = fmt::format(
|
||||
"{} {} {} {} {}",
|
||||
@@ -2767,12 +2755,6 @@ void Client::Handle_OP_AltCurrencyReclaim(const EQApplicationPacket *app)
|
||||
uint32 removed = NukeItem(item_id, invWhereWorn | invWherePersonal | invWhereCursor);
|
||||
if (removed > 0) {
|
||||
AddAlternateCurrencyValue(reclaim->currency_id, removed);
|
||||
|
||||
/* QS: PlayerLogAlternateCurrencyTransactions :: Item to Currency */
|
||||
if (RuleB(QueryServ, PlayerLogAlternateCurrencyTransactions)) {
|
||||
std::string event_desc = StringFormat("Reclaim :: Item to Currency :: alt_currency_id:%i amount:%i to currency tab in zoneid:%i instid:%i", reclaim->currency_id, removed, GetZoneID(), GetInstanceID());
|
||||
QServ->PlayerLogEvent(Player_Log_Alternate_Currency_Transactions, CharacterID(), event_desc);
|
||||
}
|
||||
}
|
||||
}
|
||||
/* Cursor to Item storage */
|
||||
@@ -2791,11 +2773,6 @@ void Client::Handle_OP_AltCurrencyReclaim(const EQApplicationPacket *app)
|
||||
SummonItem(item_id, reclaim->count, 0, 0, 0, 0, 0, 0, false, EQ::invslot::slotCursor);
|
||||
AddAlternateCurrencyValue(reclaim->currency_id, -((int)reclaim->count));
|
||||
}
|
||||
/* QS: PlayerLogAlternateCurrencyTransactions :: Cursor to Item Storage */
|
||||
if (RuleB(QueryServ, PlayerLogAlternateCurrencyTransactions)) {
|
||||
std::string event_desc = StringFormat("Reclaim :: Cursor to Item :: alt_currency_id:%i amount:-%i in zoneid:%i instid:%i", reclaim->currency_id, reclaim->count, GetZoneID(), GetInstanceID());
|
||||
QServ->PlayerLogEvent(Player_Log_Alternate_Currency_Transactions, CharacterID(), event_desc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2894,12 +2871,6 @@ void Client::Handle_OP_AltCurrencySell(const EQApplicationPacket *app)
|
||||
|
||||
sell->cost = cost;
|
||||
|
||||
/* QS: PlayerLogAlternateCurrencyTransactions :: Sold to Merchant*/
|
||||
if (RuleB(QueryServ, PlayerLogAlternateCurrencyTransactions)) {
|
||||
std::string event_desc = StringFormat("Sold to Merchant :: itemid:%u npcid:%u alt_currency_id:%u cost:%u in zoneid:%u instid:%i", item->ID, npc_id, alt_cur_id, cost, GetZoneID(), GetInstanceID());
|
||||
QServ->PlayerLogEvent(Player_Log_Alternate_Currency_Transactions, CharacterID(), event_desc);
|
||||
}
|
||||
|
||||
if (parse->PlayerHasQuestSub(EVENT_ALT_CURRENCY_MERCHANT_SELL)) {
|
||||
const auto& export_string = fmt::format(
|
||||
"{} {} {} {} {}",
|
||||
@@ -5699,10 +5670,17 @@ void Client::Handle_OP_DeleteItem(const EQApplicationPacket *app)
|
||||
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::ITEM_DESTROY) && inst->GetItem()) {
|
||||
auto e = PlayerEvent::DestroyItemEvent{
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.item_name = inst->GetItem()->Name,
|
||||
.charges = inst->GetCharges(),
|
||||
.reason = "Client deleted",
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.item_name = inst->GetItem()->Name,
|
||||
.charges = inst->GetCharges(),
|
||||
.augment_1_id = inst->GetAugmentItemID(0),
|
||||
.augment_2_id = inst->GetAugmentItemID(1),
|
||||
.augment_3_id = inst->GetAugmentItemID(2),
|
||||
.augment_4_id = inst->GetAugmentItemID(3),
|
||||
.augment_5_id = inst->GetAugmentItemID(4),
|
||||
.augment_6_id = inst->GetAugmentItemID(5),
|
||||
.attuned = inst->IsAttuned(),
|
||||
.reason = "Client deleted"
|
||||
};
|
||||
|
||||
RecordPlayerEventLog(PlayerEvent::ITEM_DESTROY, e);
|
||||
@@ -13991,8 +13969,7 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
|
||||
sizeof(Merchant_Sell_Struct), app->size);
|
||||
return;
|
||||
}
|
||||
RDTSC_Timer t1;
|
||||
t1.start();
|
||||
|
||||
Merchant_Sell_Struct* mp = (Merchant_Sell_Struct*)app->pBuffer;
|
||||
#if EQDEBUG >= 5
|
||||
LogDebug("[{}], purchase item", GetName());
|
||||
@@ -14193,8 +14170,6 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
|
||||
SendItemPacket(mp->itemslot, inst, ItemPacketMerchant);
|
||||
}
|
||||
}
|
||||
safe_delete(inst);
|
||||
safe_delete(outapp);
|
||||
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::MERCHANT_PURCHASE)) {
|
||||
auto e = PlayerEvent::MerchantPurchaseEvent{
|
||||
@@ -14213,61 +14188,6 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
|
||||
RecordPlayerEventLog(PlayerEvent::MERCHANT_PURCHASE, e);
|
||||
}
|
||||
|
||||
// start QS code
|
||||
// stacking purchases not supported at this time - entire process will need some work to catch them properly
|
||||
if (RuleB(QueryServ, PlayerLogMerchantTransactions)) {
|
||||
auto qspack =
|
||||
new ServerPacket(ServerOP_QSPlayerLogMerchantTransactions,
|
||||
sizeof(QSMerchantLogTransaction_Struct) + sizeof(QSTransactionItems_Struct));
|
||||
QSMerchantLogTransaction_Struct* qsaudit = (QSMerchantLogTransaction_Struct*)qspack->pBuffer;
|
||||
|
||||
qsaudit->zone_id = zone->GetZoneID();
|
||||
qsaudit->merchant_id = tmp->CastToNPC()->MerchantType;
|
||||
qsaudit->merchant_money.platinum = 0;
|
||||
qsaudit->merchant_money.gold = 0;
|
||||
qsaudit->merchant_money.silver = 0;
|
||||
qsaudit->merchant_money.copper = 0;
|
||||
qsaudit->merchant_count = 1;
|
||||
qsaudit->char_id = character_id;
|
||||
qsaudit->char_money.platinum = (mpo->price / 1000);
|
||||
qsaudit->char_money.gold = (mpo->price / 100) % 10;
|
||||
qsaudit->char_money.silver = (mpo->price / 10) % 10;
|
||||
qsaudit->char_money.copper = mpo->price % 10;
|
||||
qsaudit->char_count = 0;
|
||||
|
||||
qsaudit->items[0].char_slot = freeslotid == INVALID_INDEX ? 0 : freeslotid;
|
||||
qsaudit->items[0].item_id = item->ID;
|
||||
qsaudit->items[0].charges = mpo->quantity;
|
||||
|
||||
const EQ::ItemInstance* audit_inst = m_inv[freeslotid];
|
||||
|
||||
if (audit_inst) {
|
||||
qsaudit->items[0].aug_1 = audit_inst->GetAugmentItemID(0);
|
||||
qsaudit->items[0].aug_2 = audit_inst->GetAugmentItemID(1);
|
||||
qsaudit->items[0].aug_3 = audit_inst->GetAugmentItemID(2);
|
||||
qsaudit->items[0].aug_4 = audit_inst->GetAugmentItemID(3);
|
||||
qsaudit->items[0].aug_5 = audit_inst->GetAugmentItemID(4);
|
||||
}
|
||||
else {
|
||||
qsaudit->items[0].aug_1 = 0;
|
||||
qsaudit->items[0].aug_2 = 0;
|
||||
qsaudit->items[0].aug_3 = 0;
|
||||
qsaudit->items[0].aug_4 = 0;
|
||||
qsaudit->items[0].aug_5 = 0;
|
||||
|
||||
if (freeslotid != INVALID_INDEX) {
|
||||
LogError("Handle_OP_ShopPlayerBuy: QS Audit could not locate merchant ([{}]) purchased item in player ([{}]) inventory slot ([{}])",
|
||||
qsaudit->merchant_id, qsaudit->char_id, freeslotid);
|
||||
}
|
||||
}
|
||||
|
||||
audit_inst = nullptr;
|
||||
|
||||
if (worldserver.Connected()) { worldserver.SendPacket(qspack); }
|
||||
safe_delete(qspack);
|
||||
}
|
||||
// end QS code
|
||||
|
||||
if (parse->PlayerHasQuestSub(EVENT_MERCHANT_BUY)) {
|
||||
const auto& export_string = fmt::format(
|
||||
"{} {} {} {} {}",
|
||||
@@ -14281,23 +14201,6 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
|
||||
parse->EventPlayer(EVENT_MERCHANT_BUY, this, export_string, 0);
|
||||
}
|
||||
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::MERCHANT_PURCHASE)) {
|
||||
auto e = PlayerEvent::MerchantPurchaseEvent{
|
||||
.npc_id = tmp->GetNPCTypeID(),
|
||||
.merchant_name = tmp->GetCleanName(),
|
||||
.merchant_type = tmp->CastToNPC()->MerchantType,
|
||||
.item_id = item->ID,
|
||||
.item_name = item->Name,
|
||||
.charges = static_cast<int16>(mpo->quantity),
|
||||
.cost = mpo->price,
|
||||
.alternate_currency_id = 0,
|
||||
.player_money_balance = GetCarriedMoney(),
|
||||
.player_currency_balance = 0,
|
||||
};
|
||||
RecordPlayerEventLog(PlayerEvent::MERCHANT_PURCHASE, e);
|
||||
}
|
||||
|
||||
|
||||
if (RuleB(Character, EnableDiscoveredItems) && !IsDiscovered(item_id)) {
|
||||
if (!GetGM()) {
|
||||
DiscoverItem(item_id);
|
||||
@@ -14313,9 +14216,8 @@ void Client::Handle_OP_ShopPlayerBuy(const EQApplicationPacket *app)
|
||||
}
|
||||
}
|
||||
|
||||
t1.stop();
|
||||
std::cout << "At 1: " << t1.getDuration() << std::endl;
|
||||
return;
|
||||
safe_delete(inst);
|
||||
safe_delete(outapp);
|
||||
}
|
||||
void Client::Handle_OP_ShopPlayerSell(const EQApplicationPacket *app)
|
||||
{
|
||||
@@ -14453,41 +14355,6 @@ void Client::Handle_OP_ShopPlayerSell(const EQApplicationPacket *app)
|
||||
}
|
||||
}
|
||||
|
||||
// start QS code
|
||||
if (RuleB(QueryServ, PlayerLogMerchantTransactions)) {
|
||||
auto qspack =
|
||||
new ServerPacket(ServerOP_QSPlayerLogMerchantTransactions,
|
||||
sizeof(QSMerchantLogTransaction_Struct) + sizeof(QSTransactionItems_Struct));
|
||||
QSMerchantLogTransaction_Struct* qsaudit = (QSMerchantLogTransaction_Struct*)qspack->pBuffer;
|
||||
|
||||
qsaudit->zone_id = zone->GetZoneID();
|
||||
qsaudit->merchant_id = vendor->CastToNPC()->MerchantType;
|
||||
qsaudit->merchant_money.platinum = (price / 1000);
|
||||
qsaudit->merchant_money.gold = (price / 100) % 10;
|
||||
qsaudit->merchant_money.silver = (price / 10) % 10;
|
||||
qsaudit->merchant_money.copper = price % 10;
|
||||
qsaudit->merchant_count = 0;
|
||||
qsaudit->char_id = character_id;
|
||||
qsaudit->char_money.platinum = 0;
|
||||
qsaudit->char_money.gold = 0;
|
||||
qsaudit->char_money.silver = 0;
|
||||
qsaudit->char_money.copper = 0;
|
||||
qsaudit->char_count = 1;
|
||||
|
||||
qsaudit->items[0].char_slot = mp->itemslot;
|
||||
qsaudit->items[0].item_id = itemid;
|
||||
qsaudit->items[0].charges = charges;
|
||||
qsaudit->items[0].aug_1 = m_inv[mp->itemslot]->GetAugmentItemID(1);
|
||||
qsaudit->items[0].aug_2 = m_inv[mp->itemslot]->GetAugmentItemID(2);
|
||||
qsaudit->items[0].aug_3 = m_inv[mp->itemslot]->GetAugmentItemID(3);
|
||||
qsaudit->items[0].aug_4 = m_inv[mp->itemslot]->GetAugmentItemID(4);
|
||||
qsaudit->items[0].aug_5 = m_inv[mp->itemslot]->GetAugmentItemID(5);
|
||||
|
||||
if (worldserver.Connected()) { worldserver.SendPacket(qspack); }
|
||||
safe_delete(qspack);
|
||||
}
|
||||
// end QS code
|
||||
|
||||
if (parse->PlayerHasQuestSub(EVENT_MERCHANT_SELL)) {
|
||||
const auto& export_string = fmt::format(
|
||||
"{} {} {} {} {}",
|
||||
@@ -15425,48 +15292,8 @@ void Client::Handle_OP_TradeAcceptClick(const EQApplicationPacket *app)
|
||||
else {
|
||||
other->PlayerTradeEventLog(other->trade, trade);
|
||||
|
||||
// start QS code
|
||||
if (RuleB(QueryServ, PlayerLogTrades)) {
|
||||
PlayerLogTrade_Struct event_entry;
|
||||
std::list<void*> event_details;
|
||||
|
||||
memset(&event_entry, 0, sizeof(PlayerLogTrade_Struct));
|
||||
|
||||
// Perform actual trade
|
||||
FinishTrade(other, true, &event_entry, &event_details);
|
||||
other->FinishTrade(this, false, &event_entry, &event_details);
|
||||
|
||||
event_entry._detail_count = event_details.size();
|
||||
|
||||
auto qs_pack = new ServerPacket(
|
||||
ServerOP_QSPlayerLogTrades,
|
||||
sizeof(PlayerLogTrade_Struct) +
|
||||
(sizeof(PlayerLogTradeItemsEntry_Struct) * event_entry._detail_count));
|
||||
PlayerLogTrade_Struct* qs_buf = (PlayerLogTrade_Struct*)qs_pack->pBuffer;
|
||||
|
||||
memcpy(qs_buf, &event_entry, sizeof(PlayerLogTrade_Struct));
|
||||
|
||||
int offset = 0;
|
||||
|
||||
for (auto iter = event_details.begin(); iter != event_details.end();
|
||||
++iter, ++offset) {
|
||||
PlayerLogTradeItemsEntry_Struct* detail = reinterpret_cast<PlayerLogTradeItemsEntry_Struct*>(*iter);
|
||||
qs_buf->item_entries[offset] = *detail;
|
||||
safe_delete(detail);
|
||||
}
|
||||
|
||||
event_details.clear();
|
||||
|
||||
if (worldserver.Connected())
|
||||
worldserver.SendPacket(qs_pack);
|
||||
|
||||
safe_delete(qs_pack);
|
||||
// end QS code
|
||||
}
|
||||
else {
|
||||
FinishTrade(other);
|
||||
other->FinishTrade(this);
|
||||
}
|
||||
FinishTrade(other);
|
||||
other->FinishTrade(this);
|
||||
|
||||
other->trade->Reset();
|
||||
trade->Reset();
|
||||
@@ -15483,43 +15310,7 @@ void Client::Handle_OP_TradeAcceptClick(const EQApplicationPacket *app)
|
||||
QueuePacket(outapp);
|
||||
safe_delete(outapp);
|
||||
if (with->IsNPC()) {
|
||||
// Audit trade to database for player trade stream
|
||||
if (RuleB(QueryServ, PlayerLogHandins)) {
|
||||
QSPlayerLogHandin_Struct event_entry;
|
||||
std::list<void*> event_details;
|
||||
|
||||
memset(&event_entry, 0, sizeof(QSPlayerLogHandin_Struct));
|
||||
|
||||
FinishTrade(with->CastToNPC(), false, &event_entry, &event_details);
|
||||
|
||||
event_entry._detail_count = event_details.size();
|
||||
|
||||
auto qs_pack =
|
||||
new ServerPacket(ServerOP_QSPlayerLogHandins,
|
||||
sizeof(QSPlayerLogHandin_Struct) +
|
||||
(sizeof(QSHandinItems_Struct) * event_entry._detail_count));
|
||||
QSPlayerLogHandin_Struct* qs_buf = (QSPlayerLogHandin_Struct*)qs_pack->pBuffer;
|
||||
|
||||
memcpy(qs_buf, &event_entry, sizeof(QSPlayerLogHandin_Struct));
|
||||
|
||||
int offset = 0;
|
||||
|
||||
for (auto iter = event_details.begin(); iter != event_details.end(); ++iter, ++offset) {
|
||||
QSHandinItems_Struct* detail = reinterpret_cast<QSHandinItems_Struct*>(*iter);
|
||||
qs_buf->items[offset] = *detail;
|
||||
safe_delete(detail);
|
||||
}
|
||||
|
||||
event_details.clear();
|
||||
|
||||
if (worldserver.Connected())
|
||||
worldserver.SendPacket(qs_pack);
|
||||
|
||||
safe_delete(qs_pack);
|
||||
}
|
||||
else {
|
||||
FinishTrade(with->CastToNPC());
|
||||
}
|
||||
FinishTrade(with->CastToNPC());
|
||||
}
|
||||
// TODO: Log Bot trades
|
||||
else if (with->IsBot())
|
||||
@@ -16767,6 +16558,11 @@ struct RecordKillCheck {
|
||||
|
||||
void Client::RecordKilledNPCEvent(NPC *n)
|
||||
{
|
||||
if (!n) {
|
||||
LogError("NPC passed was invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
bool is_named = Strings::Contains(n->GetName(), "#") && !n->IsRaidTarget();
|
||||
|
||||
std::vector<RecordKillCheck> checks = {
|
||||
@@ -17170,11 +16966,15 @@ void Client::Handle_OP_GuildTributeDonateItem(const EQApplicationPacket *app)
|
||||
SendGuildTributeDonateItemReply(in, favor);
|
||||
|
||||
if(player_event_logs.IsEventEnabled(PlayerEvent::GUILD_TRIBUTE_DONATE_ITEM)) {
|
||||
auto e = PlayerEvent::GuildTributeDonateItem {
|
||||
.item_id = inst->GetID(),
|
||||
.guild_favor = favor
|
||||
auto e = PlayerEvent::GuildTributeDonateItem{ .item_id = inst->GetID(),
|
||||
.augment_1_id = inst->GetAugmentItemID(0),
|
||||
.augment_2_id = inst->GetAugmentItemID(1),
|
||||
.augment_3_id = inst->GetAugmentItemID(2),
|
||||
.augment_4_id = inst->GetAugmentItemID(3),
|
||||
.augment_5_id = inst->GetAugmentItemID(4),
|
||||
.augment_6_id = inst->GetAugmentItemID(5),
|
||||
.guild_favor = favor
|
||||
};
|
||||
|
||||
RecordPlayerEventLog(PlayerEvent::GUILD_TRIBUTE_DONATE_ITEM, e);
|
||||
}
|
||||
|
||||
|
||||
@@ -703,12 +703,6 @@ void Client::OnDisconnect(bool hard_disconnect) {
|
||||
if (r) {
|
||||
r->MemberZoned(this);
|
||||
}
|
||||
|
||||
/* QS: PlayerLogConnectDisconnect */
|
||||
if (RuleB(QueryServ, PlayerLogConnectDisconnect)) {
|
||||
std::string event_desc = StringFormat("Disconnect :: in zoneid:%i instid:%i", GetZoneID(), GetInstanceID());
|
||||
QServ->PlayerLogEvent(Player_Log_Connect_State, CharacterID(), event_desc);
|
||||
}
|
||||
}
|
||||
|
||||
if (!bZoning) {
|
||||
|
||||
@@ -495,17 +495,6 @@ int command_realdispatch(Client *c, std::string message, bool ignore_status)
|
||||
}
|
||||
}
|
||||
|
||||
/* QS: Player_Log_Issued_Commands */
|
||||
if (RuleB(QueryServ, PlayerLogIssuedCommandes)) {
|
||||
auto event_desc = fmt::format(
|
||||
"Issued command :: '{}' in Zone ID: {} Instance ID: {}",
|
||||
message,
|
||||
c->GetZoneID(),
|
||||
c->GetInstanceID()
|
||||
);
|
||||
QServ->PlayerLogEvent(Player_Log_Issued_Commands, c->CharacterID(), event_desc);
|
||||
}
|
||||
|
||||
if (current_command->admin >= COMMANDS_LOGGING_MIN_STATUS) {
|
||||
LogCommands(
|
||||
"[{}] ([{}]) used command: [{}] (target=[{}])",
|
||||
|
||||
+14
-6
@@ -31,12 +31,14 @@
|
||||
#include "../common/repositories/character_corpses_repository.h"
|
||||
#include "../common/repositories/character_corpse_items_repository.h"
|
||||
#include <iostream>
|
||||
#include "queryserv.h"
|
||||
|
||||
|
||||
extern EntityList entity_list;
|
||||
extern Zone *zone;
|
||||
extern Zone *zone;
|
||||
extern WorldServer worldserver;
|
||||
extern npcDecayTimes_Struct npcCorpseDecayTimes[100];
|
||||
extern QueryServ *QServ;
|
||||
|
||||
void Corpse::SendEndLootErrorPacket(Client *client)
|
||||
{
|
||||
@@ -1569,11 +1571,17 @@ void Corpse::LootCorpseItem(Client *c, const EQApplicationPacket *app)
|
||||
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::LOOT_ITEM) && !IsPlayerCorpse()) {
|
||||
auto e = PlayerEvent::LootItemEvent{
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.item_name = inst->GetItem()->Name,
|
||||
.charges = inst->GetCharges(),
|
||||
.npc_id = GetNPCTypeID(),
|
||||
.corpse_name = EntityList::RemoveNumbers(corpse_name)
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.item_name = inst->GetItem()->Name,
|
||||
.charges = inst->GetCharges(),
|
||||
.augment_1_id = inst->GetAugmentItemID(0),
|
||||
.augment_2_id = inst->GetAugmentItemID(1),
|
||||
.augment_3_id = inst->GetAugmentItemID(2),
|
||||
.augment_4_id = inst->GetAugmentItemID(3),
|
||||
.augment_5_id = inst->GetAugmentItemID(4),
|
||||
.augment_6_id = inst->GetAugmentItemID(5),
|
||||
.npc_id = GetNPCTypeID(),
|
||||
.corpse_name = EntityList::RemoveNumbers(corpse_name)
|
||||
};
|
||||
|
||||
RecordPlayerEventLogWithClient(c, PlayerEvent::LOOT_ITEM, e);
|
||||
|
||||
@@ -2430,11 +2430,6 @@ void Perl__qs_send_query(std::string query)
|
||||
QServ->SendQuery(std::move(query));
|
||||
}
|
||||
|
||||
void Perl__qs_player_event(int char_id, std::string message)
|
||||
{
|
||||
QServ->PlayerLogEvent(Player_Log_Quest, char_id, message);
|
||||
}
|
||||
|
||||
void Perl__log(int category, const char* message)
|
||||
{
|
||||
if (category < Logs::None || category >= Logs::MaxCategoryID)
|
||||
@@ -6768,7 +6763,6 @@ void perl_register_quest()
|
||||
package.add("popuptablerow", &Perl__popuptablerow);
|
||||
package.add("processmobswhilezoneempty", &Perl__processmobswhilezoneempty);
|
||||
package.add("pvp", &Perl__pvp);
|
||||
package.add("qs_player_event", &Perl__qs_player_event);
|
||||
package.add("qs_send_query", &Perl__qs_send_query);
|
||||
package.add("rain", &Perl__rain);
|
||||
package.add("rebind", (void(*)(int, float, float, float))&Perl__rebind);
|
||||
|
||||
@@ -931,17 +931,6 @@ void Client::SetLevel(uint8 set_level, bool command)
|
||||
|
||||
RecordPlayerEventLog(PlayerEvent::LEVEL_GAIN, e);
|
||||
}
|
||||
|
||||
if (RuleB(QueryServ, PlayerLogLevels)) {
|
||||
const auto event_desc = fmt::format(
|
||||
"Leveled UP :: to Level:{} from Level:{} in zoneid:{} instid:{}",
|
||||
set_level,
|
||||
m_pp.level,
|
||||
GetZoneID(),
|
||||
GetInstanceID()
|
||||
);
|
||||
QServ->PlayerLogEvent(Player_Log_Levels, CharacterID(), event_desc);
|
||||
}
|
||||
} else if (set_level < m_pp.level) {
|
||||
int levels_lost = (m_pp.level - set_level);
|
||||
|
||||
@@ -958,17 +947,6 @@ void Client::SetLevel(uint8 set_level, bool command)
|
||||
|
||||
RecordPlayerEventLog(PlayerEvent::LEVEL_LOSS, e);
|
||||
}
|
||||
|
||||
if (RuleB(QueryServ, PlayerLogLevels)) {
|
||||
const auto event_desc = fmt::format(
|
||||
"Leveled DOWN :: to Level:{} from Level:{} in zoneid:{} instid:{}",
|
||||
set_level,
|
||||
m_pp.level,
|
||||
GetZoneID(),
|
||||
GetInstanceID()
|
||||
);
|
||||
QServ->PlayerLogEvent(Player_Log_Levels, CharacterID(), event_desc);
|
||||
}
|
||||
}
|
||||
|
||||
m_pp.level = set_level;
|
||||
|
||||
+19
-6
@@ -35,8 +35,10 @@
|
||||
#include "../common/repositories/fishing_repository.h"
|
||||
#include "../common/events/player_event_logs.h"
|
||||
#include "worldserver.h"
|
||||
#include "queryserv.h"
|
||||
|
||||
extern WorldServer worldserver;
|
||||
extern QueryServ *QServ;
|
||||
|
||||
#ifdef _WINDOWS
|
||||
#define snprintf _snprintf
|
||||
@@ -379,15 +381,20 @@ void Client::GoFish(bool guarantee, bool use_bait)
|
||||
if (inst) {
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::FISH_SUCCESS)) {
|
||||
auto e = PlayerEvent::FishSuccessEvent{
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.item_name = inst->GetItem()->Name,
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.augment_1_id = inst->GetAugmentItemID(0),
|
||||
.augment_2_id = inst->GetAugmentItemID(1),
|
||||
.augment_3_id = inst->GetAugmentItemID(2),
|
||||
.augment_4_id = inst->GetAugmentItemID(3),
|
||||
.augment_5_id = inst->GetAugmentItemID(4),
|
||||
.augment_6_id = inst->GetAugmentItemID(5),
|
||||
.item_name = inst->GetItem()->Name,
|
||||
};
|
||||
|
||||
RecordPlayerEventLog(PlayerEvent::FISH_SUCCESS, e);
|
||||
}
|
||||
|
||||
if (parse->PlayerHasQuestSub(EVENT_FISH_SUCCESS)) {
|
||||
std::vector<std::any> args = { inst };
|
||||
std::vector<std::any> args = {inst};
|
||||
parse->EventPlayer(EVENT_FISH_SUCCESS, this, "", inst->GetID(), &args);
|
||||
}
|
||||
}
|
||||
@@ -512,8 +519,14 @@ void Client::ForageItem(bool guarantee) {
|
||||
if (inst) {
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::FORAGE_SUCCESS)) {
|
||||
auto e = PlayerEvent::ForageSuccessEvent{
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.item_name = inst->GetItem()->Name
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.augment_1_id = inst->GetAugmentItemID(0),
|
||||
.augment_2_id = inst->GetAugmentItemID(1),
|
||||
.augment_3_id = inst->GetAugmentItemID(2),
|
||||
.augment_4_id = inst->GetAugmentItemID(3),
|
||||
.augment_5_id = inst->GetAugmentItemID(4),
|
||||
.augment_6_id = inst->GetAugmentItemID(5),
|
||||
.item_name = inst->GetItem()->Name,
|
||||
};
|
||||
RecordPlayerEventLog(PlayerEvent::FORAGE_SUCCESS, e);
|
||||
}
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
#include "../client.h"
|
||||
#include "../worldserver.h"
|
||||
#include "../queryserv.h"
|
||||
|
||||
extern WorldServer worldserver;
|
||||
extern QueryServ *QServ;
|
||||
|
||||
#include "../guild_mgr.h"
|
||||
#include "../doors.h"
|
||||
@@ -600,7 +602,36 @@ void command_guild(Client* c, const Seperator* sep)
|
||||
else {
|
||||
auto guild_id = Strings::ToUnsignedInt(sep->arg[2]);
|
||||
auto guild = guild_mgr.GetGuildByGuildID(guild_id);
|
||||
c->SendGuildMembersList();
|
||||
|
||||
PlayerEvent::LootItemEvent e{};
|
||||
e.charges = -1;
|
||||
e.corpse_name = "Test Corpse Name";
|
||||
e.item_id = 123456789;
|
||||
e.item_name = "Test Item Name";
|
||||
e.npc_id = 987654321;
|
||||
e.augment_1_id = 11;
|
||||
e.augment_2_id = 0;
|
||||
e.augment_3_id = 0;
|
||||
e.augment_4_id = 44;
|
||||
e.augment_5_id = 55;
|
||||
e.augment_6_id = 66;
|
||||
|
||||
RecordPlayerEventLogWithClient(c, PlayerEvent::LOOT_ITEM, e);
|
||||
|
||||
PlayerEvent::DestroyItemEvent e2{};
|
||||
e2.charges = -1;
|
||||
e2.attuned = true;
|
||||
e.augment_1_id = 11;
|
||||
e.augment_2_id = 0;
|
||||
e.augment_3_id = 0;
|
||||
e.augment_4_id = 44;
|
||||
e.augment_5_id = 55;
|
||||
e.augment_6_id = 66;
|
||||
e2.item_id = 123456789;
|
||||
e2.item_name = "Test Item Destroy Name";
|
||||
e2.reason = "Test Item Destroy Reason";
|
||||
|
||||
RecordPlayerEventLogWithClient(c, PlayerEvent::ITEM_DESTROY, e2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -202,6 +202,12 @@ void command_parcels(Client *c, const Seperator *sep)
|
||||
e.from_player_name = parcel_out.from_name;
|
||||
e.to_player_name = send_to_client.at(0).character_name;
|
||||
e.item_id = parcel_out.item_id;
|
||||
e.augment_1_id = inst->GetAugmentItemID(0);
|
||||
e.augment_2_id = inst->GetAugmentItemID(1);
|
||||
e.augment_3_id = inst->GetAugmentItemID(2);
|
||||
e.augment_4_id = inst->GetAugmentItemID(3);
|
||||
e.augment_5_id = inst->GetAugmentItemID(4);
|
||||
e.augment_6_id = inst->GetAugmentItemID(5);
|
||||
e.quantity = parcel_out.quantity;
|
||||
e.sent_date = parcel_out.sent_date;
|
||||
|
||||
@@ -280,6 +286,12 @@ void command_parcels(Client *c, const Seperator *sep)
|
||||
e.from_player_name = parcel_out.from_name;
|
||||
e.to_player_name = send_to_client.at(0).character_name;
|
||||
e.item_id = parcel_out.item_id;
|
||||
e.augment_1_id = inst->GetAugmentItemID(0);
|
||||
e.augment_2_id = inst->GetAugmentItemID(1);
|
||||
e.augment_3_id = inst->GetAugmentItemID(2);
|
||||
e.augment_4_id = inst->GetAugmentItemID(3);
|
||||
e.augment_5_id = inst->GetAugmentItemID(4);
|
||||
e.augment_6_id = inst->GetAugmentItemID(5);
|
||||
e.quantity = parcel_out.quantity;
|
||||
e.sent_date = parcel_out.sent_date;
|
||||
|
||||
|
||||
+3
-1
@@ -25,10 +25,12 @@
|
||||
#include "../common/events/player_event_logs.h"
|
||||
#include "../common/repositories/group_id_repository.h"
|
||||
#include "../common/repositories/group_leaders_repository.h"
|
||||
#include "queryserv.h"
|
||||
|
||||
|
||||
extern EntityList entity_list;
|
||||
extern EntityList entity_list;
|
||||
extern WorldServer worldserver;
|
||||
extern QueryServ *QServ;
|
||||
|
||||
/*
|
||||
note about how groups work:
|
||||
|
||||
+45
-254
@@ -27,8 +27,10 @@
|
||||
#include "bot.h"
|
||||
#include "../common/evolving_items.h"
|
||||
#include "../common/repositories/character_corpse_items_repository.h"
|
||||
#include "queryserv.h"
|
||||
|
||||
extern WorldServer worldserver;
|
||||
extern QueryServ *QServ;
|
||||
|
||||
// @merth: this needs to be touched up
|
||||
uint32 Client::NukeItem(uint32 itemnum, uint8 where_to_check) {
|
||||
@@ -631,17 +633,17 @@ bool Client::SummonItem(uint32 item_id, int16 charges, uint32 aug1, uint32 aug2,
|
||||
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::ITEM_CREATION)) {
|
||||
auto e = PlayerEvent::ItemCreationEvent{};
|
||||
e.item_id = item->ID;
|
||||
e.item_name = item->Name;
|
||||
e.to_slot = to_slot;
|
||||
e.charges = charges;
|
||||
e.aug1 = aug1;
|
||||
e.aug2 = aug2;
|
||||
e.aug3 = aug3;
|
||||
e.aug4 = aug4;
|
||||
e.aug5 = aug5;
|
||||
e.aug6 = aug6;
|
||||
e.attuned = attuned;
|
||||
e.item_id = item->ID;
|
||||
e.item_name = item->Name;
|
||||
e.to_slot = to_slot;
|
||||
e.charges = charges;
|
||||
e.augment_1_id = aug1;
|
||||
e.augment_2_id = aug2;
|
||||
e.augment_3_id = aug3;
|
||||
e.augment_4_id = aug4;
|
||||
e.augment_5_id = aug5;
|
||||
e.augment_6_id = aug6;
|
||||
e.attuned = attuned;
|
||||
|
||||
RecordPlayerEventLog(PlayerEvent::ITEM_CREATION, e);
|
||||
}
|
||||
@@ -763,10 +765,16 @@ void Client::DropItem(int16 slot_id, bool recurse)
|
||||
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::DROPPED_ITEM)) {
|
||||
auto e = PlayerEvent::DroppedItemEvent{
|
||||
.item_id = inst->GetID(),
|
||||
.item_name = inst->GetItem()->Name,
|
||||
.slot_id = slot_id,
|
||||
.charges = (uint32) inst->GetCharges()
|
||||
.item_id = inst->GetID(),
|
||||
.augment_1_id = inst->GetAugmentItemID(0),
|
||||
.augment_2_id = inst->GetAugmentItemID(1),
|
||||
.augment_3_id = inst->GetAugmentItemID(2),
|
||||
.augment_4_id = inst->GetAugmentItemID(3),
|
||||
.augment_5_id = inst->GetAugmentItemID(4),
|
||||
.augment_6_id = inst->GetAugmentItemID(5),
|
||||
.item_name = inst->GetItem()->Name,
|
||||
.slot_id = slot_id,
|
||||
.charges = (uint32) inst->GetCharges()
|
||||
};
|
||||
RecordPlayerEventLog(PlayerEvent::DROPPED_ITEM, e);
|
||||
}
|
||||
@@ -820,79 +828,10 @@ void Client::DropItem(int16 slot_id, bool recurse)
|
||||
object->StartDecay();
|
||||
|
||||
LogInventory("[{}] dropped [{}] from slot [{}]", GetCleanName(), inst->GetItem()->Name, slot_id);
|
||||
DropItemQS(inst, false);
|
||||
|
||||
safe_delete(inst);
|
||||
}
|
||||
|
||||
void Client::DropItemQS(EQ::ItemInstance* inst, bool pickup) {
|
||||
if (RuleB(QueryServ, PlayerDropItems)) {
|
||||
QSPlayerDropItem_Struct qs_audit;
|
||||
std::list<void*> event_details;
|
||||
memset(&qs_audit, 0, sizeof(QSPlayerDropItem_Struct));
|
||||
|
||||
qs_audit.char_id = character_id;
|
||||
qs_audit.pickup = pickup;
|
||||
qs_audit.zone_id = GetZoneID();
|
||||
qs_audit.x = (int) GetX();
|
||||
qs_audit.y = (int) GetY();
|
||||
qs_audit.z = (int) GetZ();
|
||||
|
||||
if (inst) {
|
||||
auto detail = new QSDropItems_Struct;
|
||||
detail->item_id = inst->GetID();
|
||||
detail->charges = inst->IsClassBag() ? 1 : inst->GetCharges();
|
||||
detail->aug_1 = inst->GetAugmentItemID(1);
|
||||
detail->aug_2 = inst->GetAugmentItemID(2);
|
||||
detail->aug_3 = inst->GetAugmentItemID(3);
|
||||
detail->aug_4 = inst->GetAugmentItemID(4);
|
||||
detail->aug_5 = inst->GetAugmentItemID(5);
|
||||
event_details.push_back(detail);
|
||||
|
||||
if (inst->IsClassBag()) {
|
||||
for (uint8 sub_slot = EQ::invbag::SLOT_BEGIN; (sub_slot <= EQ::invbag::SLOT_END); ++sub_slot) { // this is to catch ALL items
|
||||
const EQ::ItemInstance* bag_inst = inst->GetItem(sub_slot);
|
||||
if (bag_inst) {
|
||||
detail = new QSDropItems_Struct;
|
||||
detail->item_id = bag_inst->GetID();
|
||||
detail->charges = (!bag_inst->IsStackable() ? 1 : bag_inst->GetCharges());
|
||||
detail->aug_1 = bag_inst->GetAugmentItemID(1);
|
||||
detail->aug_2 = bag_inst->GetAugmentItemID(2);
|
||||
detail->aug_3 = bag_inst->GetAugmentItemID(3);
|
||||
detail->aug_4 = bag_inst->GetAugmentItemID(4);
|
||||
detail->aug_5 = bag_inst->GetAugmentItemID(5);
|
||||
event_details.push_back(detail);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
qs_audit._detail_count = event_details.size();
|
||||
|
||||
auto qs_pack = new ServerPacket(
|
||||
ServerOP_QSPlayerDropItem,
|
||||
sizeof(QSPlayerDropItem_Struct) +
|
||||
(sizeof(QSDropItems_Struct) * qs_audit._detail_count));
|
||||
QSPlayerDropItem_Struct* qs_buf = (QSPlayerDropItem_Struct*) qs_pack->pBuffer;
|
||||
|
||||
memcpy(qs_buf, &qs_audit, sizeof(QSPlayerDropItem_Struct));
|
||||
|
||||
int offset = 0;
|
||||
|
||||
for (auto iter = event_details.begin(); iter != event_details.end(); ++iter, ++offset) {
|
||||
QSDropItems_Struct* detail = reinterpret_cast<QSDropItems_Struct*>(*iter);
|
||||
qs_buf->items[offset] = *detail;
|
||||
safe_delete(detail);
|
||||
}
|
||||
|
||||
event_details.clear();
|
||||
|
||||
if (worldserver.Connected())
|
||||
worldserver.SendPacket(qs_pack);
|
||||
|
||||
safe_delete(qs_pack);
|
||||
}
|
||||
}
|
||||
|
||||
// Drop inst
|
||||
void Client::DropInst(const EQ::ItemInstance* inst)
|
||||
{
|
||||
@@ -1041,55 +980,6 @@ void Client::DeleteItemInInventory(int16 slot_id, int16 quantity, bool client_up
|
||||
return;
|
||||
}
|
||||
|
||||
// start QS code
|
||||
if(RuleB(QueryServ, PlayerLogDeletes)) {
|
||||
uint16 delete_count = 0;
|
||||
|
||||
if(m_inv[slot_id]) { delete_count += m_inv.GetItem(slot_id)->GetTotalItemCount(); }
|
||||
|
||||
auto qspack =
|
||||
new ServerPacket(ServerOP_QSPlayerLogDeletes,
|
||||
sizeof(QSPlayerLogDelete_Struct) + (sizeof(QSDeleteItems_Struct) * delete_count));
|
||||
QSPlayerLogDelete_Struct* qsaudit = (QSPlayerLogDelete_Struct*)qspack->pBuffer;
|
||||
uint16 parent_offset = 0;
|
||||
|
||||
qsaudit->char_id = character_id;
|
||||
qsaudit->stack_size = quantity;
|
||||
qsaudit->char_count = delete_count;
|
||||
|
||||
qsaudit->items[parent_offset].char_slot = slot_id;
|
||||
qsaudit->items[parent_offset].item_id = m_inv[slot_id]->GetID();
|
||||
qsaudit->items[parent_offset].charges = m_inv[slot_id]->GetCharges();
|
||||
qsaudit->items[parent_offset].aug_1 = m_inv[slot_id]->GetAugmentItemID(1);
|
||||
qsaudit->items[parent_offset].aug_2 = m_inv[slot_id]->GetAugmentItemID(2);
|
||||
qsaudit->items[parent_offset].aug_3 = m_inv[slot_id]->GetAugmentItemID(3);
|
||||
qsaudit->items[parent_offset].aug_4 = m_inv[slot_id]->GetAugmentItemID(4);
|
||||
qsaudit->items[parent_offset].aug_5 = m_inv[slot_id]->GetAugmentItemID(5);
|
||||
|
||||
if (m_inv[slot_id]->IsClassBag()) {
|
||||
for (uint8 bag_idx = EQ::invbag::SLOT_BEGIN; bag_idx < m_inv[slot_id]->GetItem()->BagSlots; bag_idx++) {
|
||||
EQ::ItemInstance* bagitem = m_inv[slot_id]->GetItem(bag_idx);
|
||||
|
||||
if(bagitem) {
|
||||
int16 bagslot_id = EQ::InventoryProfile::CalcSlotId(slot_id, bag_idx);
|
||||
|
||||
qsaudit->items[++parent_offset].char_slot = bagslot_id;
|
||||
qsaudit->items[parent_offset].item_id = bagitem->GetID();
|
||||
qsaudit->items[parent_offset].charges = bagitem->GetCharges();
|
||||
qsaudit->items[parent_offset].aug_1 = bagitem->GetAugmentItemID(1);
|
||||
qsaudit->items[parent_offset].aug_2 = bagitem->GetAugmentItemID(2);
|
||||
qsaudit->items[parent_offset].aug_3 = bagitem->GetAugmentItemID(3);
|
||||
qsaudit->items[parent_offset].aug_4 = bagitem->GetAugmentItemID(4);
|
||||
qsaudit->items[parent_offset].aug_5 = bagitem->GetAugmentItemID(5);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(worldserver.Connected()) { worldserver.SendPacket(qspack); }
|
||||
safe_delete(qspack);
|
||||
}
|
||||
// end QS code
|
||||
|
||||
uint64 evolve_id = m_inv[slot_id]->GetEvolveUniqueID();
|
||||
bool isDeleted = m_inv.DeleteItem(slot_id, quantity);
|
||||
if (isDeleted && evolve_id && (slot_id > EQ::invslot::TRADE_END || slot_id < EQ::invslot::TRADE_BEGIN)) {
|
||||
@@ -1732,7 +1622,6 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
}
|
||||
|
||||
if (move_in->from_slot == move_in->to_slot) { // Item summon, no further processing needed
|
||||
if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in); } // QS Audit
|
||||
if (ClientVersion() >= EQ::versions::ClientVersion::RoF) { return true; } // Can't do RoF+
|
||||
|
||||
if (move_in->to_slot == EQ::invslot::slotCursor) {
|
||||
@@ -1768,10 +1657,17 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::ITEM_DESTROY)) {
|
||||
auto e = PlayerEvent::DestroyItemEvent{
|
||||
.item_id = test_inst->GetItem()->ID,
|
||||
.item_name = test_inst->GetItem()->Name,
|
||||
.charges = test_inst->GetCharges(),
|
||||
.reason = "Duplicate lore item",
|
||||
.item_id = test_inst->GetItem()->ID,
|
||||
.item_name = test_inst->GetItem()->Name,
|
||||
.charges = test_inst->GetCharges(),
|
||||
.augment_1_id = test_inst->GetAugmentItemID(0),
|
||||
.augment_2_id = test_inst->GetAugmentItemID(1),
|
||||
.augment_3_id = test_inst->GetAugmentItemID(2),
|
||||
.augment_4_id = test_inst->GetAugmentItemID(3),
|
||||
.augment_5_id = test_inst->GetAugmentItemID(4),
|
||||
.augment_6_id = test_inst->GetAugmentItemID(5),
|
||||
.attuned = test_inst->IsAttuned(),
|
||||
.reason = "Duplicate lore item"
|
||||
};
|
||||
|
||||
RecordPlayerEventLog(PlayerEvent::ITEM_DESTROY, e);
|
||||
@@ -1785,17 +1681,23 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
if (move_in->to_slot == (uint32)INVALID_INDEX) {
|
||||
if (move_in->from_slot == (uint32)EQ::invslot::slotCursor) {
|
||||
LogInventory("Client destroyed item from cursor slot [{}]", move_in->from_slot);
|
||||
if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in); } // QS Audit
|
||||
|
||||
EQ::ItemInstance *inst = m_inv.GetItem(EQ::invslot::slotCursor);
|
||||
|
||||
if (inst) {
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::ITEM_DESTROY)) {
|
||||
auto e = PlayerEvent::DestroyItemEvent{
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.item_name = inst->GetItem()->Name,
|
||||
.charges = inst->GetCharges(),
|
||||
.reason = "Client destroy cursor",
|
||||
.item_id = inst->GetItem()->ID,
|
||||
.item_name = inst->GetItem()->Name,
|
||||
.charges = inst->GetCharges(),
|
||||
.augment_1_id = inst->GetAugmentItemID(0),
|
||||
.augment_2_id = inst->GetAugmentItemID(1),
|
||||
.augment_3_id = inst->GetAugmentItemID(2),
|
||||
.augment_4_id = inst->GetAugmentItemID(3),
|
||||
.augment_5_id = inst->GetAugmentItemID(4),
|
||||
.augment_6_id = inst->GetAugmentItemID(5),
|
||||
.attuned = inst->IsAttuned(),
|
||||
.reason = "Client destroy cursor"
|
||||
};
|
||||
|
||||
RecordPlayerEventLog(PlayerEvent::ITEM_DESTROY, e);
|
||||
@@ -1818,7 +1720,6 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
}
|
||||
else {
|
||||
LogInventory("Deleted item from slot [{}] as a result of an inventory container tradeskill combine", move_in->from_slot);
|
||||
if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in); } // QS Audit
|
||||
DeleteItemInInventory(move_in->from_slot);
|
||||
return true; // Item deletion
|
||||
}
|
||||
@@ -2015,8 +1916,6 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
safe_delete(inst);
|
||||
}
|
||||
|
||||
if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in, true); } // QS Audit
|
||||
|
||||
return true;
|
||||
}
|
||||
else if (dst_slot_id >= EQ::invslot::WORLD_BEGIN && dst_slot_id <= EQ::invslot::WORLD_END) {
|
||||
@@ -2085,8 +1984,6 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
database.SaveInventory(character_id, m_inv[src_slot_id], src_slot_id);
|
||||
}
|
||||
|
||||
if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in, true); } // QS Audit
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -2105,10 +2002,6 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Add cursor item to trade bucket
|
||||
// Also sends trade information to other client of trade session
|
||||
if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in); } // QS Audit
|
||||
|
||||
trade->AddEntity(dst_slot_id, move_in->number_in_stack);
|
||||
if (dstitemid == 0)
|
||||
{
|
||||
@@ -2117,8 +2010,6 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
|
||||
return true;
|
||||
} else {
|
||||
if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in); } // QS Audit
|
||||
|
||||
SummonItem(src_inst->GetID(), src_inst->GetCharges());
|
||||
DeleteItemInInventory(EQ::invslot::slotCursor);
|
||||
|
||||
@@ -2339,8 +2230,6 @@ bool Client::SwapItem(MoveItem_Struct* move_in) {
|
||||
database.SaveInventory(character_id, m_inv.GetItem(dst_slot_id), dst_slot_id);
|
||||
}
|
||||
|
||||
if(RuleB(QueryServ, PlayerLogMoves)) { QSSwapItemAuditor(move_in, true); } // QS Audit
|
||||
|
||||
// Step 8: Re-calc stats
|
||||
CalcBonuses();
|
||||
ApplyWeaponsStance();
|
||||
@@ -2442,104 +2331,6 @@ void Client::SwapItemResync(MoveItem_Struct* move_slots) {
|
||||
}
|
||||
}
|
||||
|
||||
void Client::QSSwapItemAuditor(MoveItem_Struct* move_in, bool postaction_call) {
|
||||
int16 from_slot_id = static_cast<int16>(move_in->from_slot);
|
||||
int16 to_slot_id = static_cast<int16>(move_in->to_slot);
|
||||
int16 move_amount = static_cast<int16>(move_in->number_in_stack);
|
||||
|
||||
if(!m_inv[from_slot_id] && !m_inv[to_slot_id]) { return; }
|
||||
|
||||
uint16 move_count = 0;
|
||||
|
||||
if(m_inv[from_slot_id]) { move_count += m_inv[from_slot_id]->GetTotalItemCount(); }
|
||||
if(to_slot_id != from_slot_id) { if(m_inv[to_slot_id]) { move_count += m_inv[to_slot_id]->GetTotalItemCount(); } }
|
||||
|
||||
auto qspack = new ServerPacket(ServerOP_QSPlayerLogMoves,
|
||||
sizeof(QSPlayerLogMove_Struct) + (sizeof(QSMoveItems_Struct) * move_count));
|
||||
QSPlayerLogMove_Struct* qsaudit = (QSPlayerLogMove_Struct*)qspack->pBuffer;
|
||||
|
||||
qsaudit->char_id = character_id;
|
||||
qsaudit->stack_size = move_amount;
|
||||
qsaudit->char_count = move_count;
|
||||
qsaudit->postaction = postaction_call;
|
||||
qsaudit->from_slot = from_slot_id;
|
||||
qsaudit->to_slot = to_slot_id;
|
||||
|
||||
move_count = 0;
|
||||
|
||||
const EQ::ItemInstance* from_inst = m_inv[postaction_call?to_slot_id:from_slot_id];
|
||||
|
||||
if(from_inst) {
|
||||
qsaudit->items[move_count].from_slot = from_slot_id;
|
||||
qsaudit->items[move_count].to_slot = to_slot_id;
|
||||
qsaudit->items[move_count].item_id = from_inst->GetID();
|
||||
qsaudit->items[move_count].charges = from_inst->GetCharges();
|
||||
qsaudit->items[move_count].aug_1 = from_inst->GetAugmentItemID(1);
|
||||
qsaudit->items[move_count].aug_2 = from_inst->GetAugmentItemID(2);
|
||||
qsaudit->items[move_count].aug_3 = from_inst->GetAugmentItemID(3);
|
||||
qsaudit->items[move_count].aug_4 = from_inst->GetAugmentItemID(4);
|
||||
qsaudit->items[move_count++].aug_5 = from_inst->GetAugmentItemID(5);
|
||||
|
||||
if (from_inst->IsType(EQ::item::ItemClassBag)) {
|
||||
for (uint8 bag_idx = EQ::invbag::SLOT_BEGIN; bag_idx < from_inst->GetItem()->BagSlots; bag_idx++) {
|
||||
const EQ::ItemInstance* from_baginst = from_inst->GetItem(bag_idx);
|
||||
|
||||
if(from_baginst) {
|
||||
qsaudit->items[move_count].from_slot = EQ::InventoryProfile::CalcSlotId(from_slot_id, bag_idx);
|
||||
qsaudit->items[move_count].to_slot = EQ::InventoryProfile::CalcSlotId(to_slot_id, bag_idx);
|
||||
qsaudit->items[move_count].item_id = from_baginst->GetID();
|
||||
qsaudit->items[move_count].charges = from_baginst->GetCharges();
|
||||
qsaudit->items[move_count].aug_1 = from_baginst->GetAugmentItemID(1);
|
||||
qsaudit->items[move_count].aug_2 = from_baginst->GetAugmentItemID(2);
|
||||
qsaudit->items[move_count].aug_3 = from_baginst->GetAugmentItemID(3);
|
||||
qsaudit->items[move_count].aug_4 = from_baginst->GetAugmentItemID(4);
|
||||
qsaudit->items[move_count++].aug_5 = from_baginst->GetAugmentItemID(5);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(to_slot_id != from_slot_id) {
|
||||
const EQ::ItemInstance* to_inst = m_inv[postaction_call?from_slot_id:to_slot_id];
|
||||
|
||||
if(to_inst) {
|
||||
qsaudit->items[move_count].from_slot = to_slot_id;
|
||||
qsaudit->items[move_count].to_slot = from_slot_id;
|
||||
qsaudit->items[move_count].item_id = to_inst->GetID();
|
||||
qsaudit->items[move_count].charges = to_inst->GetCharges();
|
||||
qsaudit->items[move_count].aug_1 = to_inst->GetAugmentItemID(1);
|
||||
qsaudit->items[move_count].aug_2 = to_inst->GetAugmentItemID(2);
|
||||
qsaudit->items[move_count].aug_3 = to_inst->GetAugmentItemID(3);
|
||||
qsaudit->items[move_count].aug_4 = to_inst->GetAugmentItemID(4);
|
||||
qsaudit->items[move_count++].aug_5 = to_inst->GetAugmentItemID(5);
|
||||
|
||||
if (to_inst->IsType(EQ::item::ItemClassBag)) {
|
||||
for (uint8 bag_idx = EQ::invbag::SLOT_BEGIN; bag_idx < to_inst->GetItem()->BagSlots; bag_idx++) {
|
||||
const EQ::ItemInstance* to_baginst = to_inst->GetItem(bag_idx);
|
||||
|
||||
if(to_baginst) {
|
||||
qsaudit->items[move_count].from_slot = EQ::InventoryProfile::CalcSlotId(to_slot_id, bag_idx);
|
||||
qsaudit->items[move_count].to_slot = EQ::InventoryProfile::CalcSlotId(from_slot_id, bag_idx);
|
||||
qsaudit->items[move_count].item_id = to_baginst->GetID();
|
||||
qsaudit->items[move_count].charges = to_baginst->GetCharges();
|
||||
qsaudit->items[move_count].aug_1 = to_baginst->GetAugmentItemID(1);
|
||||
qsaudit->items[move_count].aug_2 = to_baginst->GetAugmentItemID(2);
|
||||
qsaudit->items[move_count].aug_3 = to_baginst->GetAugmentItemID(3);
|
||||
qsaudit->items[move_count].aug_4 = to_baginst->GetAugmentItemID(4);
|
||||
qsaudit->items[move_count++].aug_5 = to_baginst->GetAugmentItemID(5);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(move_count && worldserver.Connected()) {
|
||||
worldserver.SendPacket(qspack);
|
||||
}
|
||||
|
||||
safe_delete(qspack);
|
||||
}
|
||||
|
||||
void Client::DyeArmor(EQ::TintProfile* dye){
|
||||
int16 slot=0;
|
||||
for (int i = EQ::textures::textureBegin; i <= EQ::textures::LastTintableTexture; i++) {
|
||||
|
||||
+5
-1
@@ -483,6 +483,8 @@ int main(int argc, char **argv)
|
||||
LogInfo("Loading quests");
|
||||
parse->ReloadQuests();
|
||||
|
||||
QServ->CheckForConnectState();
|
||||
|
||||
worldserver.Connect();
|
||||
worldserver.SetScheduler(&event_scheduler);
|
||||
|
||||
@@ -631,10 +633,11 @@ int main(int argc, char **argv)
|
||||
if (quest_timers.Check()) {
|
||||
quest_manager.Process();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
QServ->CheckForConnectState();
|
||||
|
||||
if (InterserverTimer.Check()) {
|
||||
InterserverTimer.Start();
|
||||
database.ping();
|
||||
@@ -672,6 +675,7 @@ int main(int argc, char **argv)
|
||||
LogSys.CloseFileLogs();
|
||||
|
||||
safe_delete(mutex);
|
||||
safe_delete(QServ);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -65,6 +65,7 @@
|
||||
#endif
|
||||
|
||||
extern Zone* zone;
|
||||
extern QueryServ* QServ;
|
||||
extern volatile bool is_zone_loaded;
|
||||
extern EntityList entity_list;
|
||||
|
||||
|
||||
+4
-4
@@ -31,15 +31,17 @@
|
||||
#include "../common/events/player_event_logs.h"
|
||||
#include "../common/repositories/ground_spawns_repository.h"
|
||||
#include "../common/repositories/object_repository.h"
|
||||
#include "queryserv.h"
|
||||
|
||||
|
||||
const char DEFAULT_OBJECT_NAME[] = "IT63_ACTORDEF";
|
||||
const char DEFAULT_OBJECT_NAME_SUFFIX[] = "_ACTORDEF";
|
||||
|
||||
|
||||
extern Zone* zone;
|
||||
extern EntityList entity_list;
|
||||
extern Zone *zone;
|
||||
extern EntityList entity_list;
|
||||
extern WorldServer worldserver;
|
||||
extern QueryServ *QServ;
|
||||
|
||||
// Loading object from database
|
||||
Object::Object(
|
||||
@@ -661,8 +663,6 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
|
||||
sender->DeleteItemInInventory(EQ::invslot::slotCursor, 1, true);
|
||||
}
|
||||
|
||||
sender->DropItemQS(m_inst, true);
|
||||
|
||||
if (!m_ground_spawn) {
|
||||
safe_delete(m_inst);
|
||||
}
|
||||
|
||||
+25
-24
@@ -27,6 +27,7 @@
|
||||
#include "../common/ruletypes.h"
|
||||
|
||||
extern WorldServer worldserver;
|
||||
extern QueryServ *QServ;
|
||||
|
||||
void Client::SendBulkParcels()
|
||||
{
|
||||
@@ -461,12 +462,12 @@ void Client::DoParcelSend(const Parcel_Struct *parcel_in)
|
||||
e.from_player_name = parcel_out.from_name;
|
||||
e.to_player_name = send_to_client.at(0).character_name;
|
||||
e.item_id = parcel_out.item_id;
|
||||
e.aug_slot_1 = parcel_out.aug_slot_1;
|
||||
e.aug_slot_2 = parcel_out.aug_slot_2;
|
||||
e.aug_slot_3 = parcel_out.aug_slot_3;
|
||||
e.aug_slot_4 = parcel_out.aug_slot_4;
|
||||
e.aug_slot_5 = parcel_out.aug_slot_5;
|
||||
e.aug_slot_6 = parcel_out.aug_slot_6;
|
||||
e.augment_1_id = parcel_out.aug_slot_1;
|
||||
e.augment_2_id = parcel_out.aug_slot_2;
|
||||
e.augment_3_id = parcel_out.aug_slot_3;
|
||||
e.augment_4_id = parcel_out.aug_slot_4;
|
||||
e.augment_5_id = parcel_out.aug_slot_5;
|
||||
e.augment_6_id = parcel_out.aug_slot_6;
|
||||
e.quantity = parcel_out.quantity;
|
||||
e.sent_date = parcel_out.sent_date;
|
||||
|
||||
@@ -477,12 +478,12 @@ void Client::DoParcelSend(const Parcel_Struct *parcel_in)
|
||||
e.from_player_name = parcel_out.from_name;
|
||||
e.to_player_name = send_to_client.at(0).character_name;
|
||||
e.item_id = i.item_id;
|
||||
e.aug_slot_1 = i.aug_slot_1;
|
||||
e.aug_slot_2 = i.aug_slot_2;
|
||||
e.aug_slot_3 = i.aug_slot_3;
|
||||
e.aug_slot_4 = i.aug_slot_4;
|
||||
e.aug_slot_5 = i.aug_slot_5;
|
||||
e.aug_slot_6 = i.aug_slot_6;
|
||||
e.augment_1_id = i.aug_slot_1;
|
||||
e.augment_2_id = i.aug_slot_2;
|
||||
e.augment_3_id = i.aug_slot_3;
|
||||
e.augment_4_id = i.aug_slot_4;
|
||||
e.augment_5_id = i.aug_slot_5;
|
||||
e.augment_6_id = i.aug_slot_6;
|
||||
e.quantity = i.quantity;
|
||||
e.sent_date = parcel_out.sent_date;
|
||||
RecordPlayerEventLog(PlayerEvent::PARCEL_SEND, e);
|
||||
@@ -775,12 +776,12 @@ void Client::DoParcelRetrieve(const ParcelRetrieve_Struct &parcel_in)
|
||||
PlayerEvent::ParcelRetrieve e{};
|
||||
e.from_player_name = p->second.from_name;
|
||||
e.item_id = p->second.item_id;
|
||||
e.aug_slot_1 = p->second.aug_slot_1;
|
||||
e.aug_slot_2 = p->second.aug_slot_2;
|
||||
e.aug_slot_3 = p->second.aug_slot_3;
|
||||
e.aug_slot_4 = p->second.aug_slot_4;
|
||||
e.aug_slot_5 = p->second.aug_slot_5;
|
||||
e.aug_slot_6 = p->second.aug_slot_6;
|
||||
e.augment_1_id = p->second.aug_slot_1;
|
||||
e.augment_2_id = p->second.aug_slot_2;
|
||||
e.augment_3_id = p->second.aug_slot_3;
|
||||
e.augment_4_id = p->second.aug_slot_4;
|
||||
e.augment_5_id = p->second.aug_slot_5;
|
||||
e.augment_6_id = p->second.aug_slot_6;
|
||||
e.quantity = p->second.quantity;
|
||||
e.sent_date = p->second.sent_date;
|
||||
RecordPlayerEventLog(PlayerEvent::PARCEL_RETRIEVE, e);
|
||||
@@ -788,12 +789,12 @@ void Client::DoParcelRetrieve(const ParcelRetrieve_Struct &parcel_in)
|
||||
for (auto const &i:results) {
|
||||
e.from_player_name = p->second.from_name;
|
||||
e.item_id = i.item_id;
|
||||
e.aug_slot_1 = i.aug_slot_1;
|
||||
e.aug_slot_2 = i.aug_slot_2;
|
||||
e.aug_slot_3 = i.aug_slot_3;
|
||||
e.aug_slot_4 = i.aug_slot_4;
|
||||
e.aug_slot_5 = i.aug_slot_5;
|
||||
e.aug_slot_6 = i.aug_slot_6;
|
||||
e.augment_1_id = i.aug_slot_1;
|
||||
e.augment_2_id = i.aug_slot_2;
|
||||
e.augment_3_id = i.aug_slot_3;
|
||||
e.augment_4_id = i.aug_slot_4;
|
||||
e.augment_5_id = i.aug_slot_5;
|
||||
e.augment_6_id = i.aug_slot_6;
|
||||
e.quantity = i.quantity;
|
||||
e.sent_date = p->second.sent_date;
|
||||
RecordPlayerEventLog(PlayerEvent::PARCEL_RETRIEVE, e);
|
||||
|
||||
+46
-26
@@ -1,21 +1,3 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "../common/global_define.h"
|
||||
#include "../common/servertalk.h"
|
||||
#include "../common/strings.h"
|
||||
@@ -24,7 +6,7 @@ Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
|
||||
extern WorldServer worldserver;
|
||||
extern QueryServ *QServ;
|
||||
extern QueryServ *QServ;
|
||||
|
||||
QueryServ::QueryServ()
|
||||
{
|
||||
@@ -43,12 +25,50 @@ void QueryServ::SendQuery(std::string Query)
|
||||
safe_delete(pack);
|
||||
}
|
||||
|
||||
void QueryServ::PlayerLogEvent(int Event_Type, int Character_ID, std::string Event_Desc)
|
||||
void QueryServ::Connect()
|
||||
{
|
||||
std::string query = StringFormat(
|
||||
"INSERT INTO `qs_player_events` (event, char_id, event_desc, time) VALUES (%i, %i, '%s', UNIX_TIMESTAMP(now()))",
|
||||
Event_Type,
|
||||
Character_ID,
|
||||
Strings::Escape(Event_Desc).c_str());
|
||||
SendQuery(query);
|
||||
m_connection = std::make_unique<EQ::Net::ServertalkClient>(Config->QSHost, Config->QSPort, false, "Zone", Config->SharedKey);
|
||||
m_connection->OnMessage(std::bind(&QueryServ::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_connection->OnConnect([this](EQ::Net::ServertalkClient *client) {
|
||||
m_is_qs_connected = true;
|
||||
LogInfo("Query Server connection established to [{}] [{}]", client->Handle()->RemoteIP(), client->Handle()->RemotePort());
|
||||
});
|
||||
|
||||
LogInfo(
|
||||
"New Query Server connection to [{}:{}]",
|
||||
Config->QSHost,
|
||||
Config->QSPort
|
||||
);
|
||||
}
|
||||
|
||||
bool QueryServ::SendPacket(ServerPacket *pack)
|
||||
{
|
||||
if (m_connection.get() == nullptr) {
|
||||
Connect();
|
||||
}
|
||||
|
||||
if (!m_connection.get()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_is_qs_connected) {
|
||||
m_connection->SendPacket(pack);
|
||||
return true;
|
||||
}
|
||||
|
||||
LogInfo("SendPacket request with QS Server Offline.");
|
||||
return false;
|
||||
}
|
||||
|
||||
void QueryServ::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
{
|
||||
ServerPacket tpack(opcode, p);
|
||||
auto pack = &tpack;
|
||||
|
||||
switch (opcode) {
|
||||
default: {
|
||||
LogInfo("Unknown ServerOP Received <red>[{}]", opcode);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+52
-27
@@ -1,37 +1,62 @@
|
||||
#ifndef QUERYSERV_ZONE_H
|
||||
#define QUERYSERV_ZONE_H
|
||||
|
||||
#include "../common/net/servertalk_server.h"
|
||||
#include "../common/net/servertalk_client_connection.h"
|
||||
#include "../common/event/timer.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include "../common/eqemu_logsys.h"
|
||||
|
||||
/*
|
||||
enum PlayerGenericLogEventTypes
|
||||
These Enums are for the generic logging table that are not complex and require more advanced logic
|
||||
*/
|
||||
class QueryServ {
|
||||
public:
|
||||
QueryServ();
|
||||
~QueryServ();
|
||||
void SendQuery(std::string Query);
|
||||
void Connect();
|
||||
inline void Disconnect() {
|
||||
if (m_connection) {
|
||||
m_connection->Handle()->Disconnect();
|
||||
m_connection.reset();
|
||||
}
|
||||
}
|
||||
bool SendPacket(ServerPacket *pack);
|
||||
void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
|
||||
|
||||
enum PlayerGenericLogEventTypes {
|
||||
Player_Log_Quest = 1,
|
||||
Player_Log_Zoning,
|
||||
Player_Log_Deaths,
|
||||
Player_Log_Connect_State,
|
||||
Player_Log_Levels,
|
||||
Player_Log_Keyring_Addition,
|
||||
Player_Log_QGlobal_Update,
|
||||
Player_Log_Task_Updates,
|
||||
Player_Log_AA_Purchases,
|
||||
Player_Log_Trade_Skill_Events,
|
||||
Player_Log_Issued_Commands,
|
||||
Player_Log_Money_Transactions,
|
||||
Player_Log_Alternate_Currency_Transactions,
|
||||
Player_Log_Guild_Tribute_Item_Donation,
|
||||
Player_Log_Guild_Tribute_Plat_Donation
|
||||
bool HasConnection() const
|
||||
{
|
||||
return m_connection && m_connection->Handle() && m_connection->Handle()->IsConnected();
|
||||
}
|
||||
|
||||
inline void CheckForConnectState() {
|
||||
if (RuleB(Logging, PlayerEventsQSProcess)) {
|
||||
if (!m_connection) {
|
||||
Connect();
|
||||
LogInfo("Starting QueryServ connection");
|
||||
}
|
||||
} else {
|
||||
if (HasConnection()) {
|
||||
Disconnect();
|
||||
LogInfo("Stopping QueryServ connection");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
std::unique_ptr<EQ::Net::ServertalkClient> m_connection;
|
||||
bool m_is_qs_connected = false;
|
||||
};
|
||||
|
||||
|
||||
class QueryServ{
|
||||
public:
|
||||
QueryServ();
|
||||
~QueryServ();
|
||||
void SendQuery(std::string Query);
|
||||
void PlayerLogEvent(int Event_Type, int Character_ID, std::string Event_Desc);
|
||||
class QueryServConnection {
|
||||
public:
|
||||
QueryServConnection();
|
||||
void AddConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection);
|
||||
void RemoveConnection(std::shared_ptr<EQ::Net::ServertalkServerConnection> connection);
|
||||
void HandleGenericMessage(uint16_t opcode, EQ::Net::Packet &p);
|
||||
void HandleLFGuildUpdateMessage(uint16_t opcode, EQ::Net::Packet &p);
|
||||
bool SendPacket(ServerPacket *pack);
|
||||
private:
|
||||
std::map<std::string, std::shared_ptr<EQ::Net::ServertalkServerConnection>> m_streams;
|
||||
std::unique_ptr<EQ::Timer> m_keepalive;
|
||||
};
|
||||
|
||||
#endif /* QUERYSERV_ZONE_H */
|
||||
|
||||
@@ -1768,12 +1768,6 @@ void QuestManager::setglobal(const char *varname, const char *newvalue, int opti
|
||||
}
|
||||
|
||||
InsertQuestGlobal(qgCharid, qgNpcid, qgZoneid, varname, newvalue, QGVarDuration(duration));
|
||||
|
||||
/* QS: PlayerLogQGlobalUpdate */
|
||||
if (RuleB(QueryServ, PlayerLogQGlobalUpdate) && qgCharid && qgCharid > 0 && initiator){
|
||||
std::string event_desc = StringFormat("Update :: qglobal:%s to qvalue:%s zoneid:%i instid:%i", varname, newvalue, initiator->GetZoneID(), initiator->GetInstanceID());
|
||||
QServ->PlayerLogEvent(Player_Log_QGlobal_Update, qgCharid, event_desc);
|
||||
}
|
||||
}
|
||||
|
||||
/* Inserts global variable into quest_globals table */
|
||||
@@ -1860,12 +1854,6 @@ void QuestManager::delglobal(const char *varname) {
|
||||
else
|
||||
qgCharid=-qgNpcid; // make char id negative npc id as a fudge
|
||||
|
||||
/* QS: PlayerLogQGlobalUpdate */
|
||||
if (RuleB(QueryServ, PlayerLogQGlobalUpdate) && qgCharid && qgCharid > 0 && initiator){
|
||||
std::string event_desc = StringFormat("Deleted :: qglobal:%s zoneid:%i instid:%i", varname, initiator->GetZoneID(), initiator->GetInstanceID());
|
||||
QServ->PlayerLogEvent(Player_Log_QGlobal_Update, qgCharid, event_desc);
|
||||
}
|
||||
|
||||
std::string query = StringFormat("DELETE FROM quest_globals "
|
||||
"WHERE name = '%s' "
|
||||
"&& (npcid=0 || npcid=%i) "
|
||||
|
||||
+3
-1
@@ -33,9 +33,11 @@
|
||||
#include "bot.h"
|
||||
|
||||
#include "worldserver.h"
|
||||
#include "queryserv.h"
|
||||
|
||||
extern EntityList entity_list;
|
||||
extern EntityList entity_list;
|
||||
extern WorldServer worldserver;
|
||||
extern QueryServ *QServ;
|
||||
|
||||
Raid::Raid(uint32 raidID)
|
||||
: GroupIDConsumer(raidID)
|
||||
|
||||
+5
-3
@@ -89,6 +89,7 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
#include <assert.h>
|
||||
#include <algorithm>
|
||||
#include "queryserv.h"
|
||||
|
||||
#ifndef WIN32
|
||||
#include <stdlib.h>
|
||||
@@ -106,10 +107,11 @@ Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
#include "mob.h"
|
||||
#include "water_map.h"
|
||||
|
||||
extern Zone* zone;
|
||||
extern Zone *zone;
|
||||
extern volatile bool is_zone_loaded;
|
||||
extern WorldServer worldserver;
|
||||
extern FastMath g_Math;
|
||||
extern WorldServer worldserver;
|
||||
extern FastMath g_Math;
|
||||
extern QueryServ *QServ;
|
||||
|
||||
using EQ::spells::CastingSlot;
|
||||
|
||||
|
||||
@@ -914,17 +914,6 @@ int ClientTaskState::IncrementDoneCount(
|
||||
parse->EventPlayer(EVENT_TASK_STAGE_COMPLETE, client, export_string, 0);
|
||||
}
|
||||
}
|
||||
/* QS: PlayerLogTaskUpdates :: Update */
|
||||
if (RuleB(QueryServ, PlayerLogTaskUpdates)) {
|
||||
std::string event_desc = StringFormat(
|
||||
"Task Stage Complete :: taskid:%i activityid:%i donecount:%i in zoneid:%i instid:%i",
|
||||
info->task_id,
|
||||
info->activity[activity_id].activity_id,
|
||||
info->activity[activity_id].done_count,
|
||||
client->GetZoneID(),
|
||||
client->GetInstanceID());
|
||||
QServ->PlayerLogEvent(Player_Log_Task_Updates, client->CharacterID(), event_desc);
|
||||
}
|
||||
|
||||
// If this task is now complete, the Completed tasks will have been
|
||||
// updated in UnlockActivities. Send the completed task list to the
|
||||
@@ -947,18 +936,6 @@ int ClientTaskState::IncrementDoneCount(
|
||||
RecordPlayerEventLogWithClient(client, PlayerEvent::TASK_COMPLETE, e);
|
||||
}
|
||||
|
||||
/* QS: PlayerLogTaskUpdates :: Complete */
|
||||
if (RuleB(QueryServ, PlayerLogTaskUpdates)) {
|
||||
std::string event_desc = StringFormat(
|
||||
"Task Complete :: taskid:%i activityid:%i donecount:%i in zoneid:%i instid:%i",
|
||||
info->task_id,
|
||||
info->activity[activity_id].activity_id,
|
||||
info->activity[activity_id].done_count,
|
||||
client->GetZoneID(),
|
||||
client->GetInstanceID());
|
||||
QServ->PlayerLogEvent(Player_Log_Task_Updates, client->CharacterID(), event_desc);
|
||||
}
|
||||
|
||||
client->SendTaskActivityComplete(info->task_id, 0, task_index, task_data->type, 0);
|
||||
|
||||
// If Experience and/or cash rewards are set, reward them from the task even if reward_method is METHODQUEST
|
||||
|
||||
@@ -198,9 +198,9 @@ bool TaskManager::LoadTasks(int single_task)
|
||||
ad->target_name = a.target_name;
|
||||
ad->item_list = a.item_list;
|
||||
ad->skill_list = a.skill_list;
|
||||
ad->skill_id = Strings::IsNumber(a.skill_list) ? Strings::ToInt(a.skill_list) : 0; // for older clients
|
||||
ad->skill_id = !a.skill_list.empty() && Strings::IsNumber(a.skill_list) ? Strings::ToInt(a.skill_list) : 0; // for older clients
|
||||
ad->spell_list = a.spell_list;
|
||||
ad->spell_id = Strings::IsNumber(a.spell_list) ? Strings::ToInt(a.spell_list) : 0; // for older clients
|
||||
ad->spell_id = !a.skill_list.empty() && Strings::IsNumber(a.spell_list) ? Strings::ToInt(a.spell_list) : 0; // for older clients
|
||||
ad->description_override = a.description_override;
|
||||
ad->npc_match_list = a.npc_match_list;
|
||||
ad->item_id_list = a.item_id_list;
|
||||
|
||||
@@ -1172,13 +1172,6 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
|
||||
);
|
||||
}
|
||||
|
||||
/* QS: Player_Log_Trade_Skill_Events */
|
||||
if (RuleB(QueryServ, PlayerLogTradeSkillEvents)) {
|
||||
|
||||
std::string event_desc = StringFormat("Success :: fashioned recipe_id:%i tskillid:%i trivial:%i chance:%4.2f in zoneid:%i instid:%i", spec->recipe_id, spec->tradeskill, spec->trivial, chance, GetZoneID(), GetInstanceID());
|
||||
QServ->PlayerLogEvent(Player_Log_Trade_Skill_Events, CharacterID(), event_desc);
|
||||
}
|
||||
|
||||
if (RuleB(TaskSystem, EnableTaskSystem)) {
|
||||
UpdateTasksForItem(TaskActivityType::TradeSkill, itr->first, itr->second);
|
||||
}
|
||||
@@ -1203,12 +1196,6 @@ bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
|
||||
|
||||
}
|
||||
|
||||
/* QS: Player_Log_Trade_Skill_Events */
|
||||
if (RuleB(QueryServ, PlayerLogTradeSkillEvents)){
|
||||
std::string event_desc = StringFormat("Failed :: recipe_id:%i tskillid:%i trivial:%i chance:%4.2f in zoneid:%i instid:%i", spec->recipe_id, spec->tradeskill, spec->trivial, chance, GetZoneID(), GetInstanceID());
|
||||
QServ->PlayerLogEvent(Player_Log_Trade_Skill_Events, CharacterID(), event_desc);
|
||||
}
|
||||
|
||||
itr = spec->onfail.begin();
|
||||
while(itr != spec->onfail.end()) {
|
||||
//should we check these arguments?
|
||||
|
||||
+47
-267
@@ -326,38 +326,12 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
|
||||
if (tradingWith->IsClient()) {
|
||||
Client * other = tradingWith->CastToClient();
|
||||
PlayerLogTrade_Struct * qs_audit = nullptr;
|
||||
bool qs_log = false;
|
||||
|
||||
if(other) {
|
||||
LogTrading("Finishing trade with client [{}]", other->GetName());
|
||||
|
||||
AddMoneyToPP(other->trade->cp, other->trade->sp, other->trade->gp, other->trade->pp, true);
|
||||
|
||||
// step 0: pre-processing
|
||||
// QS code
|
||||
if (RuleB(QueryServ, PlayerLogTrades) && event_entry && event_details) {
|
||||
qs_audit = (PlayerLogTrade_Struct*)event_entry;
|
||||
qs_log = true;
|
||||
|
||||
if (finalizer) {
|
||||
qs_audit->character_2_id = character_id;
|
||||
|
||||
qs_audit->character_2_money.platinum = trade->pp;
|
||||
qs_audit->character_2_money.gold = trade->gp;
|
||||
qs_audit->character_2_money.silver = trade->sp;
|
||||
qs_audit->character_2_money.copper = trade->cp;
|
||||
}
|
||||
else {
|
||||
qs_audit->character_1_id = character_id;
|
||||
|
||||
qs_audit->character_1_money.platinum = trade->pp;
|
||||
qs_audit->character_1_money.gold = trade->gp;
|
||||
qs_audit->character_1_money.silver = trade->sp;
|
||||
qs_audit->character_1_money.copper = trade->cp;
|
||||
}
|
||||
}
|
||||
|
||||
// step 1: process bags
|
||||
for (int16 trade_slot = EQ::invslot::TRADE_BEGIN; trade_slot <= EQ::invslot::TRADE_END; ++trade_slot) {
|
||||
const EQ::ItemInstance* inst = m_inv[trade_slot];
|
||||
@@ -377,55 +351,6 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
if (other->PutItemInInventory(free_slot, *inst, true)) {
|
||||
inst->TransferOwnership(database, other->CharacterID());
|
||||
LogTrading("Container [{}] ([{}]) successfully transferred, deleting from trade slot", inst->GetItem()->Name, inst->GetItem()->ID);
|
||||
if (qs_log) {
|
||||
auto detail = new PlayerLogTradeItemsEntry_Struct;
|
||||
|
||||
detail->from_character_id = character_id;
|
||||
detail->from_slot = trade_slot;
|
||||
detail->to_character_id = other->CharacterID();
|
||||
detail->to_slot = free_slot;
|
||||
detail->item_id = inst->GetID();
|
||||
detail->charges = 1;
|
||||
detail->aug_1 = inst->GetAugmentItemID(1);
|
||||
detail->aug_2 = inst->GetAugmentItemID(2);
|
||||
detail->aug_3 = inst->GetAugmentItemID(3);
|
||||
detail->aug_4 = inst->GetAugmentItemID(4);
|
||||
detail->aug_5 = inst->GetAugmentItemID(5);
|
||||
|
||||
event_details->push_back(detail);
|
||||
|
||||
if (finalizer)
|
||||
qs_audit->character_2_item_count += detail->charges;
|
||||
else
|
||||
qs_audit->character_1_item_count += detail->charges;
|
||||
|
||||
for (uint8 sub_slot = EQ::invbag::SLOT_BEGIN; (sub_slot <= EQ::invbag::SLOT_END); ++sub_slot) { // this is to catch ALL items
|
||||
const EQ::ItemInstance* bag_inst = inst->GetItem(sub_slot);
|
||||
|
||||
if (bag_inst) {
|
||||
detail = new PlayerLogTradeItemsEntry_Struct;
|
||||
|
||||
detail->from_character_id = character_id;
|
||||
detail->from_slot = EQ::InventoryProfile::CalcSlotId(trade_slot, sub_slot);
|
||||
detail->to_character_id = other->CharacterID();
|
||||
detail->to_slot = EQ::InventoryProfile::CalcSlotId(free_slot, sub_slot);
|
||||
detail->item_id = bag_inst->GetID();
|
||||
detail->charges = (!bag_inst->IsStackable() ? 1 : bag_inst->GetCharges());
|
||||
detail->aug_1 = bag_inst->GetAugmentItemID(1);
|
||||
detail->aug_2 = bag_inst->GetAugmentItemID(2);
|
||||
detail->aug_3 = bag_inst->GetAugmentItemID(3);
|
||||
detail->aug_4 = bag_inst->GetAugmentItemID(4);
|
||||
detail->aug_5 = bag_inst->GetAugmentItemID(5);
|
||||
|
||||
event_details->push_back(detail);
|
||||
|
||||
if (finalizer)
|
||||
qs_audit->character_2_item_count += detail->charges;
|
||||
else
|
||||
qs_audit->character_1_item_count += detail->charges;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
LogTrading("Transfer of container [{}] ([{}]) to [{}] failed, returning to giver", inst->GetItem()->Name, inst->GetItem()->ID, other->GetName());
|
||||
@@ -492,28 +417,6 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
(old_charges - inst->GetCharges())
|
||||
);
|
||||
inst->TransferOwnership(database, other->CharacterID());
|
||||
if (qs_log) {
|
||||
auto detail = new PlayerLogTradeItemsEntry_Struct;
|
||||
|
||||
detail->from_character_id = character_id;
|
||||
detail->from_slot = trade_slot;
|
||||
detail->to_character_id = other->CharacterID();
|
||||
detail->to_slot = partial_slot;
|
||||
detail->item_id = inst->GetID();
|
||||
detail->charges = (old_charges - inst->GetCharges());
|
||||
detail->aug_1 = 0;
|
||||
detail->aug_2 = 0;
|
||||
detail->aug_3 = 0;
|
||||
detail->aug_4 = 0;
|
||||
detail->aug_5 = 0;
|
||||
|
||||
event_details->push_back(detail);
|
||||
|
||||
if (finalizer)
|
||||
qs_audit->character_2_item_count += detail->charges;
|
||||
else
|
||||
qs_audit->character_1_item_count += detail->charges;
|
||||
}
|
||||
}
|
||||
else {
|
||||
LogTrading("Transfer of partial stack [{}] ([{}]) to [{}] failed, returning [{}] charges to trade slot",
|
||||
@@ -560,24 +463,6 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
inst->SetCharges(0);
|
||||
}
|
||||
|
||||
if (qs_log) {
|
||||
auto detail = new PlayerLogTradeItemsEntry_Struct;
|
||||
|
||||
detail->from_character_id = character_id;
|
||||
detail->from_slot = trade_slot;
|
||||
detail->to_character_id = character_id;
|
||||
detail->to_slot = bias_slot;
|
||||
detail->item_id = inst->GetID();
|
||||
detail->charges = (old_charges - inst->GetCharges());
|
||||
detail->aug_1 = 0;
|
||||
detail->aug_2 = 0;
|
||||
detail->aug_3 = 0;
|
||||
detail->aug_4 = 0;
|
||||
detail->aug_5 = 0;
|
||||
|
||||
event_details->push_back(detail);
|
||||
}
|
||||
|
||||
if (inst->GetCharges() == 0) {
|
||||
DeleteItemInInventory(trade_slot);
|
||||
break;
|
||||
@@ -601,56 +486,6 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
if (other->PutItemInInventory(free_slot, *inst, true)) {
|
||||
inst->TransferOwnership(database, other->CharacterID());
|
||||
LogTrading("Item [{}] ([{}]) successfully transferred, deleting from trade slot", inst->GetItem()->Name, inst->GetItem()->ID);
|
||||
if (qs_log) {
|
||||
auto detail = new PlayerLogTradeItemsEntry_Struct;
|
||||
|
||||
detail->from_character_id = character_id;
|
||||
detail->from_slot = trade_slot;
|
||||
detail->to_character_id = other->CharacterID();
|
||||
detail->to_slot = free_slot;
|
||||
detail->item_id = inst->GetID();
|
||||
detail->charges = (!inst->IsStackable() ? 1 : inst->GetCharges());
|
||||
detail->aug_1 = inst->GetAugmentItemID(1);
|
||||
detail->aug_2 = inst->GetAugmentItemID(2);
|
||||
detail->aug_3 = inst->GetAugmentItemID(3);
|
||||
detail->aug_4 = inst->GetAugmentItemID(4);
|
||||
detail->aug_5 = inst->GetAugmentItemID(5);
|
||||
|
||||
event_details->push_back(detail);
|
||||
|
||||
if (finalizer)
|
||||
qs_audit->character_2_item_count += detail->charges;
|
||||
else
|
||||
qs_audit->character_1_item_count += detail->charges;
|
||||
|
||||
// 'step 3' should never really see containers..but, just in case...
|
||||
for (uint8 sub_slot = EQ::invbag::SLOT_BEGIN; (sub_slot <= EQ::invbag::SLOT_END); ++sub_slot) { // this is to catch ALL items
|
||||
const EQ::ItemInstance* bag_inst = inst->GetItem(sub_slot);
|
||||
|
||||
if (bag_inst) {
|
||||
detail = new PlayerLogTradeItemsEntry_Struct;
|
||||
|
||||
detail->from_character_id = character_id;
|
||||
detail->from_slot = trade_slot;
|
||||
detail->to_character_id = other->CharacterID();
|
||||
detail->to_slot = free_slot;
|
||||
detail->item_id = bag_inst->GetID();
|
||||
detail->charges = (!bag_inst->IsStackable() ? 1 : bag_inst->GetCharges());
|
||||
detail->aug_1 = bag_inst->GetAugmentItemID(1);
|
||||
detail->aug_2 = bag_inst->GetAugmentItemID(2);
|
||||
detail->aug_3 = bag_inst->GetAugmentItemID(3);
|
||||
detail->aug_4 = bag_inst->GetAugmentItemID(4);
|
||||
detail->aug_5 = bag_inst->GetAugmentItemID(5);
|
||||
|
||||
event_details->push_back(detail);
|
||||
|
||||
if (finalizer)
|
||||
qs_audit->character_2_item_count += detail->charges;
|
||||
else
|
||||
qs_audit->character_1_item_count += detail->charges;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
LogTrading("Transfer of Item [{}] ([{}]) to [{}] failed, returning to giver", inst->GetItem()->Name, inst->GetItem()->ID, other->GetName());
|
||||
@@ -676,79 +511,6 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
|
||||
}
|
||||
else if(tradingWith->IsNPC()) {
|
||||
|
||||
QSPlayerLogHandin_Struct* qs_audit = nullptr;
|
||||
bool qs_log = false;
|
||||
|
||||
// QS code
|
||||
if(RuleB(QueryServ, PlayerLogTrades) && event_entry && event_details) {
|
||||
// Currently provides only basic functionality. Calling method will also
|
||||
// need to be modified before item returns and rewards can be logged.
|
||||
qs_audit = (QSPlayerLogHandin_Struct*)event_entry;
|
||||
qs_log = true;
|
||||
|
||||
qs_audit->quest_id = 0;
|
||||
qs_audit->char_id = character_id;
|
||||
qs_audit->char_money.platinum = trade->pp;
|
||||
qs_audit->char_money.gold = trade->gp;
|
||||
qs_audit->char_money.silver = trade->sp;
|
||||
qs_audit->char_money.copper = trade->cp;
|
||||
qs_audit->char_count = 0;
|
||||
qs_audit->npc_id = tradingWith->GetNPCTypeID();
|
||||
qs_audit->npc_money.platinum = 0;
|
||||
qs_audit->npc_money.gold = 0;
|
||||
qs_audit->npc_money.silver = 0;
|
||||
qs_audit->npc_money.copper = 0;
|
||||
qs_audit->npc_count = 0;
|
||||
}
|
||||
|
||||
if(qs_log) { // This can be incorporated below when revisions are made
|
||||
for (int16 trade_slot = EQ::invslot::TRADE_BEGIN; trade_slot <= EQ::invslot::TRADE_NPC_END; ++trade_slot) {
|
||||
const EQ::ItemInstance* trade_inst = m_inv[trade_slot];
|
||||
|
||||
if(trade_inst) {
|
||||
auto detail = new QSHandinItems_Struct;
|
||||
|
||||
strcpy(detail->action_type, "HANDIN");
|
||||
|
||||
detail->char_slot = trade_slot;
|
||||
detail->item_id = trade_inst->GetID();
|
||||
detail->charges = (!trade_inst->IsStackable() ? 1 : trade_inst->GetCharges());
|
||||
detail->aug_1 = trade_inst->GetAugmentItemID(1);
|
||||
detail->aug_2 = trade_inst->GetAugmentItemID(2);
|
||||
detail->aug_3 = trade_inst->GetAugmentItemID(3);
|
||||
detail->aug_4 = trade_inst->GetAugmentItemID(4);
|
||||
detail->aug_5 = trade_inst->GetAugmentItemID(5);
|
||||
|
||||
event_details->push_back(detail);
|
||||
qs_audit->char_count += detail->charges;
|
||||
|
||||
if (trade_inst->IsClassBag()) {
|
||||
for (uint8 sub_slot = EQ::invbag::SLOT_BEGIN; sub_slot < trade_inst->GetItem()->BagSlots; ++sub_slot) {
|
||||
const EQ::ItemInstance* trade_baginst = trade_inst->GetItem(sub_slot);
|
||||
|
||||
if(trade_baginst) {
|
||||
detail = new QSHandinItems_Struct;
|
||||
|
||||
strcpy(detail->action_type, "HANDIN");
|
||||
|
||||
detail->char_slot = EQ::InventoryProfile::CalcSlotId(trade_slot, sub_slot);
|
||||
detail->item_id = trade_baginst->GetID();
|
||||
detail->charges = (!trade_inst->IsStackable() ? 1 : trade_inst->GetCharges());
|
||||
detail->aug_1 = trade_baginst->GetAugmentItemID(1);
|
||||
detail->aug_2 = trade_baginst->GetAugmentItemID(2);
|
||||
detail->aug_3 = trade_baginst->GetAugmentItemID(3);
|
||||
detail->aug_4 = trade_baginst->GetAugmentItemID(4);
|
||||
detail->aug_5 = trade_baginst->GetAugmentItemID(5);
|
||||
|
||||
event_details->push_back(detail);
|
||||
qs_audit->char_count += detail->charges;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool quest_npc = false;
|
||||
if (parse->HasQuestSub(tradingWith->GetNPCTypeID(), EVENT_TRADE)) {
|
||||
quest_npc = true;
|
||||
@@ -1684,34 +1446,46 @@ void Client::BuyTraderItem(TraderBuy_Struct *tbs, Client *Trader, const EQApplic
|
||||
Trader->AddMoneyToPP(copper, silver, gold, platinum, true);
|
||||
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::TRADER_PURCHASE)) {
|
||||
auto e = PlayerEvent::TraderPurchaseEvent{
|
||||
.item_id = buy_item->GetID(),
|
||||
.item_name = buy_item->GetItem()->Name,
|
||||
.trader_id = Trader->CharacterID(),
|
||||
.trader_name = Trader->GetCleanName(),
|
||||
.price = tbs->price,
|
||||
.charges = outtbs->quantity,
|
||||
.total_cost = (tbs->price * outtbs->quantity),
|
||||
.player_money_balance = GetCarriedMoney(),
|
||||
};
|
||||
auto e = PlayerEvent::TraderPurchaseEvent{
|
||||
.item_id = buy_item->GetID(),
|
||||
.augment_1_id = buy_item->GetAugmentItemID(0),
|
||||
.augment_2_id = buy_item->GetAugmentItemID(1),
|
||||
.augment_3_id = buy_item->GetAugmentItemID(2),
|
||||
.augment_4_id = buy_item->GetAugmentItemID(3),
|
||||
.augment_5_id = buy_item->GetAugmentItemID(4),
|
||||
.augment_6_id = buy_item->GetAugmentItemID(5),
|
||||
.item_name = buy_item->GetItem()->Name,
|
||||
.trader_id = Trader->CharacterID(),
|
||||
.trader_name = Trader->GetCleanName(),
|
||||
.price = tbs->price,
|
||||
.charges = outtbs->quantity,
|
||||
.total_cost = (tbs->price * outtbs->quantity),
|
||||
.player_money_balance = GetCarriedMoney(),
|
||||
};
|
||||
|
||||
RecordPlayerEventLog(PlayerEvent::TRADER_PURCHASE, e);
|
||||
}
|
||||
}
|
||||
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::TRADER_SELL)) {
|
||||
auto e = PlayerEvent::TraderSellEvent{
|
||||
.item_id = buy_item->GetID(),
|
||||
.item_name = buy_item->GetItem()->Name,
|
||||
.buyer_id = CharacterID(),
|
||||
.buyer_name = GetCleanName(),
|
||||
.price = tbs->price,
|
||||
.charges = outtbs->quantity,
|
||||
.total_cost = (tbs->price * outtbs->quantity),
|
||||
.player_money_balance = Trader->GetCarriedMoney(),
|
||||
};
|
||||
auto e = PlayerEvent::TraderSellEvent{
|
||||
.item_id = buy_item->GetID(),
|
||||
.augment_1_id = buy_item->GetAugmentItemID(0),
|
||||
.augment_2_id = buy_item->GetAugmentItemID(1),
|
||||
.augment_3_id = buy_item->GetAugmentItemID(2),
|
||||
.augment_4_id = buy_item->GetAugmentItemID(3),
|
||||
.augment_5_id = buy_item->GetAugmentItemID(4),
|
||||
.augment_6_id = buy_item->GetAugmentItemID(5),
|
||||
.item_name = buy_item->GetItem()->Name,
|
||||
.buyer_id = CharacterID(),
|
||||
.buyer_name = GetCleanName(),
|
||||
.price = tbs->price,
|
||||
.charges = outtbs->quantity,
|
||||
.total_cost = (tbs->price * outtbs->quantity),
|
||||
.player_money_balance = Trader->GetCarriedMoney(),
|
||||
};
|
||||
|
||||
RecordPlayerEventLogWithClient(Trader, PlayerEvent::TRADER_SELL, e);
|
||||
}
|
||||
RecordPlayerEventLogWithClient(Trader, PlayerEvent::TRADER_SELL, e);
|
||||
}
|
||||
|
||||
LogTrading("Trader Received: [{}] Platinum, [{}] Gold, [{}] Silver, [{}] Copper", platinum, gold, silver, copper);
|
||||
ReturnTraderReq(app, outtbs->quantity, item_id);
|
||||
@@ -3167,6 +2941,12 @@ void Client::BuyTraderItemOutsideBazaar(TraderBuy_Struct *tbs, const EQApplicati
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::TRADER_PURCHASE)) {
|
||||
auto e = PlayerEvent::TraderPurchaseEvent{
|
||||
.item_id = buy_item->GetID(),
|
||||
.augment_1_id = buy_item->GetAugmentItemID(0),
|
||||
.augment_2_id = buy_item->GetAugmentItemID(1),
|
||||
.augment_3_id = buy_item->GetAugmentItemID(2),
|
||||
.augment_4_id = buy_item->GetAugmentItemID(3),
|
||||
.augment_5_id = buy_item->GetAugmentItemID(4),
|
||||
.augment_6_id = buy_item->GetAugmentItemID(5),
|
||||
.item_name = buy_item->GetItem()->Name,
|
||||
.trader_id = tbs->trader_id,
|
||||
.trader_name = tbs->seller_name,
|
||||
@@ -3231,12 +3011,12 @@ void Client::BuyTraderItemOutsideBazaar(TraderBuy_Struct *tbs, const EQApplicati
|
||||
e.from_player_name = parcel_out.from_name;
|
||||
e.to_player_name = GetCleanName();
|
||||
e.item_id = parcel_out.item_id;
|
||||
e.aug_slot_1 = parcel_out.aug_slot_1;
|
||||
e.aug_slot_2 = parcel_out.aug_slot_2;
|
||||
e.aug_slot_3 = parcel_out.aug_slot_3;
|
||||
e.aug_slot_4 = parcel_out.aug_slot_4;
|
||||
e.aug_slot_5 = parcel_out.aug_slot_5;
|
||||
e.aug_slot_6 = parcel_out.aug_slot_6;
|
||||
e.augment_1_id = parcel_out.aug_slot_1;
|
||||
e.augment_2_id = parcel_out.aug_slot_2;
|
||||
e.augment_3_id = parcel_out.aug_slot_3;
|
||||
e.augment_4_id = parcel_out.aug_slot_4;
|
||||
e.augment_5_id = parcel_out.aug_slot_5;
|
||||
e.augment_6_id = parcel_out.aug_slot_6;
|
||||
e.quantity = parcel_out.quantity;
|
||||
e.sent_date = parcel_out.sent_date;
|
||||
|
||||
|
||||
+22
-14
@@ -60,16 +60,18 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
#include "../common/repositories/guild_tributes_repository.h"
|
||||
#include "../common/patches/patches.h"
|
||||
#include "../common/skill_caps.h"
|
||||
#include "queryserv.h"
|
||||
|
||||
extern EntityList entity_list;
|
||||
extern Zone* zone;
|
||||
extern volatile bool is_zone_loaded;
|
||||
extern void Shutdown();
|
||||
extern WorldServer worldserver;
|
||||
extern PetitionList petition_list;
|
||||
extern uint32 numclients;
|
||||
extern volatile bool RunLoops;
|
||||
extern EntityList entity_list;
|
||||
extern Zone *zone;
|
||||
extern volatile bool is_zone_loaded;
|
||||
extern void Shutdown();
|
||||
extern WorldServer worldserver;
|
||||
extern PetitionList petition_list;
|
||||
extern uint32 numclients;
|
||||
extern volatile bool RunLoops;
|
||||
extern QuestParserCollection *parse;
|
||||
extern QueryServ *QServ;
|
||||
|
||||
// QuestParserCollection *parse = 0;
|
||||
|
||||
@@ -4000,13 +4002,16 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
|
||||
TraderRepository::UpdateActiveTransaction(database, in->id, false);
|
||||
|
||||
trader_pc->RemoveItemBySerialNumber(item_sn, in->trader_buy_struct.quantity);
|
||||
trader_pc->AddMoneyToPP(in->trader_buy_struct.price * in->trader_buy_struct.quantity, true);
|
||||
trader_pc->QueuePacket(outapp.get());
|
||||
|
||||
if (player_event_logs.IsEventEnabled(PlayerEvent::TRADER_SELL)) {
|
||||
auto e = PlayerEvent::TraderSellEvent{
|
||||
auto buy_item = trader_pc->FindTraderItemBySerialNumber(item_sn);
|
||||
auto e = PlayerEvent::TraderSellEvent{
|
||||
.item_id = in->trader_buy_struct.item_id,
|
||||
.augment_1_id = buy_item->GetAugmentItemID(0),
|
||||
.augment_2_id = buy_item->GetAugmentItemID(1),
|
||||
.augment_3_id = buy_item->GetAugmentItemID(2),
|
||||
.augment_4_id = buy_item->GetAugmentItemID(3),
|
||||
.augment_5_id = buy_item->GetAugmentItemID(4),
|
||||
.augment_6_id = buy_item->GetAugmentItemID(5),
|
||||
.item_name = in->trader_buy_struct.item_name,
|
||||
.buyer_id = in->buyer_id,
|
||||
.buyer_name = in->trader_buy_struct.buyer_name,
|
||||
@@ -4015,10 +4020,13 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
.total_cost = (in->trader_buy_struct.price * in->trader_buy_struct.quantity),
|
||||
.player_money_balance = trader_pc->GetCarriedMoney(),
|
||||
};
|
||||
|
||||
RecordPlayerEventLogWithClient(trader_pc, PlayerEvent::TRADER_SELL, e);
|
||||
}
|
||||
|
||||
trader_pc->RemoveItemBySerialNumber(item_sn, in->trader_buy_struct.quantity);
|
||||
trader_pc->AddMoneyToPP(in->trader_buy_struct.price * in->trader_buy_struct.quantity, true);
|
||||
trader_pc->QueuePacket(outapp.get());
|
||||
|
||||
break;
|
||||
}
|
||||
case ServerOP_BuyerMessaging: {
|
||||
|
||||
@@ -489,12 +489,6 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
|
||||
|
||||
SendLogoutPackets();
|
||||
|
||||
/* QS: PlayerLogZone */
|
||||
if (RuleB(QueryServ, PlayerLogZone)){
|
||||
std::string event_desc = StringFormat("Zoning :: zoneid:%u instid:%u x:%4.2f y:%4.2f z:%4.2f h:%4.2f zonemode:%d from zoneid:%u instid:%i", zone_id, instance_id, dest_x, dest_y, dest_z, dest_h, zone_mode, GetZoneID(), GetInstanceID());
|
||||
QServ->PlayerLogEvent(Player_Log_Zoning, CharacterID(), event_desc);
|
||||
}
|
||||
|
||||
/* Dont clear aggro until the zone is successful */
|
||||
entity_list.RemoveFromHateLists(this);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user