[Player Event Logs] Migrate and Deprecate QS Legacy Logging (#4542)

* First pass of player_event_loot_items

* Second pass of player_event_loot_items

* Third pass of player_event_loot_items

* Example without RecordDetailEvent template

* Cleanup the removal of the template

* Fourth Pass

Add retention for etl tables
Rename tables/fields to etl nomenclature
Combine database work to one atomic load

* Reposition to reduce db tasks

* Refactor etl processing for easier additions

* Add merchant purchase event
testing passed though appears that the event itself has a few bugs.  Will fix them in another commit

* Fix PlayerEventMerchantPurchase in client_packet.cpp

* WIP - Handin

* Handin Event added

* Cleanup

* All a rentention period of 0 days which deletes all current records.

* Updates

Cleanup and refactor a few items.

* Cleanup and Formatting

Cleanup and Formatting

* Add etl for
Playerevent::Trade
PlayerEvent::Speech (new event to mirror functionality of qs_speech

* Add etl for
Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC

* Add etl for Playerevent::AA_purchase

Add etl for Playerevent::AA_purchase

* Cleanup before PR

* Review comment updates.

* Add world cli etl:settings to output a json on all player event details.

* Add reserve for all etl_queues
Correct a failed test case for improper next id for etl tables when table is first created.

* Potential solution for a dedicated database connection for player events.

* Simple thread for player_events.  Likely there is a better way to do this.

* Add zone to qs communications for recordplayerevents

First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world.

* Cleanup a linux compile issue

* Add augments to LOOT ITEM and DESTROY ITEM

* Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments

* Formatting fixes

* Swap out GetNextTableId

* Statically load counter

* Add counter.clear() since the counter is static

* Upload optional QS conversion scripts

* Remove all qs_tables and code referencing them

* Update database.cpp

* Simplify ProcessBatchQueue

* Simplify PorcessBatchQueue

* Simplify event truncation

* Build event truncation to bulk query by retention groups

* Post rebase

* Update player_events.h

* Fix build

* Update npc.cpp

* First pass of direct zone to qs sending for player events

* Remove keepalive logic

* Fix event ordering

* Cleanup

* Update player_event_logs.cpp

* Wipe event data after ETL processed

* Split up database connections, hot reload logs for QS

* Load rules from database vs qs_database

* Update player_event_logs.cpp

* Hot toggle queryserv connect

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
Mitch Freeman
2025-02-05 04:02:16 -04:00
committed by GitHub
parent 21d27a1122
commit 8f4f8368df
99 changed files with 8156 additions and 2451 deletions
+1 -9
View File
@@ -1353,15 +1353,6 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
safe_delete(outapp);
break;
}
case ServerOP_Speech:
case ServerOP_QSSendQuery:
case ServerOP_QSPlayerLogDeletes:
case ServerOP_QSPlayerDropItem:
case ServerOP_QSPlayerLogHandins:
case ServerOP_QSPlayerLogMerchantTransactions:
case ServerOP_QSPlayerLogMoves:
case ServerOP_QSPlayerLogNPCKills:
case ServerOP_QSPlayerLogTrades:
case ServerOP_QueryServGeneric: {
QSLink.SendPacket(pack);
break;
@@ -1481,6 +1472,7 @@ void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p) {
}
case ServerOP_ReloadLogs: {
zoneserver_list.SendPacket(pack);
QSLink.SendPacket(pack);
UCSLink.SendPacket(pack);
LogSys.LoadLogDatabaseSettings();
player_event_logs.ReloadSettings();