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[Player Event Logs] Migrate and Deprecate QS Legacy Logging (#4542)
* First pass of player_event_loot_items * Second pass of player_event_loot_items * Third pass of player_event_loot_items * Example without RecordDetailEvent template * Cleanup the removal of the template * Fourth Pass Add retention for etl tables Rename tables/fields to etl nomenclature Combine database work to one atomic load * Reposition to reduce db tasks * Refactor etl processing for easier additions * Add merchant purchase event testing passed though appears that the event itself has a few bugs. Will fix them in another commit * Fix PlayerEventMerchantPurchase in client_packet.cpp * WIP - Handin * Handin Event added * Cleanup * All a rentention period of 0 days which deletes all current records. * Updates Cleanup and refactor a few items. * Cleanup and Formatting Cleanup and Formatting * Add etl for Playerevent::Trade PlayerEvent::Speech (new event to mirror functionality of qs_speech * Add etl for Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC * Add etl for Playerevent::AA_purchase Add etl for Playerevent::AA_purchase * Cleanup before PR * Review comment updates. * Add world cli etl:settings to output a json on all player event details. * Add reserve for all etl_queues Correct a failed test case for improper next id for etl tables when table is first created. * Potential solution for a dedicated database connection for player events. * Simple thread for player_events. Likely there is a better way to do this. * Add zone to qs communications for recordplayerevents First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world. * Cleanup a linux compile issue * Add augments to LOOT ITEM and DESTROY ITEM * Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments * Formatting fixes * Swap out GetNextTableId * Statically load counter * Add counter.clear() since the counter is static * Upload optional QS conversion scripts * Remove all qs_tables and code referencing them * Update database.cpp * Simplify ProcessBatchQueue * Simplify PorcessBatchQueue * Simplify event truncation * Build event truncation to bulk query by retention groups * Post rebase * Update player_events.h * Fix build * Update npc.cpp * First pass of direct zone to qs sending for player events * Remove keepalive logic * Fix event ordering * Cleanup * Update player_event_logs.cpp * Wipe event data after ETL processed * Split up database connections, hot reload logs for QS * Load rules from database vs qs_database * Update player_event_logs.cpp * Hot toggle queryserv connect --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
+1
-378
@@ -1,386 +1,9 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/global_define.h"
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#include "../common/eqemu_logsys.h"
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#include <iostream>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <mysqld_error.h>
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#include <limits.h>
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#include <ctype.h>
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#include <assert.h>
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#include <map>
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#include <vector>
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// Disgrace: for windows compile
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#ifdef _WINDOWS
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#include <windows.h>
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#define snprintf _snprintf
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#else
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#include "../common/unix.h"
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#include <netinet/in.h>
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#endif
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#include "database.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/strings.h"
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#include "../common/servertalk.h"
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void QSDatabase::AddSpeech(
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const char *from,
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const char *to,
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const char *message,
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uint16 minstatus,
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uint32 guilddbid,
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uint8 type
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)
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{
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auto escapedFrom = new char[strlen(from) * 2 + 1];
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auto escapedTo = new char[strlen(to) * 2 + 1];
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auto escapedMessage = new char[strlen(message) * 2 + 1];
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DoEscapeString(escapedFrom, from, strlen(from));
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DoEscapeString(escapedTo, to, strlen(to));
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DoEscapeString(escapedMessage, message, strlen(message));
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std::string query = StringFormat(
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"INSERT INTO `qs_player_speech` "
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"SET `from` = '%s', `to` = '%s', `message`='%s', "
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"`minstatus`='%i', `guilddbid`='%i', `type`='%i'",
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escapedFrom, escapedTo, escapedMessage, minstatus, guilddbid, type
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);
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safe_delete_array(escapedFrom);
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safe_delete_array(escapedTo);
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safe_delete_array(escapedMessage);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Speech Entry Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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}
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void QSDatabase::LogPlayerDropItem(QSPlayerDropItem_Struct *QS)
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{
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std::string query = StringFormat(
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"INSERT INTO `qs_player_drop_record` SET `time` = NOW(), "
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"`char_id` = '%i', `pickup` = '%i', "
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"`zone_id` = '%i', `x` = '%i', `y` = '%i', `z` = '%i' ",
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QS->char_id, QS->pickup, QS->zone_id, QS->x, QS->y, QS->z
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Drop Record Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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if (QS->_detail_count == 0) {
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return;
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}
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int lastIndex = results.LastInsertedID();
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for (int i = 0; i < QS->_detail_count; i++) {
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query = StringFormat(
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"INSERT INTO `qs_player_drop_record_entries` SET `event_id` = '%i', "
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"`item_id` = '%i', `charges` = '%i', `aug_1` = '%i', `aug_2` = '%i', "
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"`aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].item_id,
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QS->items[i].charges, QS->items[i].aug_1, QS->items[i].aug_2,
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QS->items[i].aug_3, QS->items[i].aug_4, QS->items[i].aug_5
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);
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results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Drop Record Entry Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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}
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}
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void QSDatabase::LogPlayerTrade(PlayerLogTrade_Struct *QS, uint32 detailCount)
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{
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std::string query = StringFormat(
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"INSERT INTO `qs_player_trade_record` SET `time` = NOW(), "
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"`char1_id` = '%i', `char1_pp` = '%i', `char1_gp` = '%i', "
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"`char1_sp` = '%i', `char1_cp` = '%i', `char1_items` = '%i', "
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"`char2_id` = '%i', `char2_pp` = '%i', `char2_gp` = '%i', "
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"`char2_sp` = '%i', `char2_cp` = '%i', `char2_items` = '%i'",
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QS->character_1_id, QS->character_1_money.platinum, QS->character_1_money.gold,
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QS->character_1_money.silver, QS->character_1_money.copper, QS->character_1_item_count,
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QS->character_2_id, QS->character_2_money.platinum, QS->character_2_money.gold,
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QS->character_2_money.silver, QS->character_2_money.copper, QS->character_2_item_count
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Trade Log Record Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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if (detailCount == 0) {
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return;
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}
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int lastIndex = results.LastInsertedID();
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for (int i = 0; i < detailCount; i++) {
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query = StringFormat(
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"INSERT INTO `qs_player_trade_record_entries` SET `event_id` = '%i', "
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"`from_id` = '%i', `from_slot` = '%i', `to_id` = '%i', `to_slot` = '%i', "
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"`item_id` = '%i', `charges` = '%i', `aug_1` = '%i', `aug_2` = '%i', "
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"`aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->item_entries[i].from_character_id, QS->item_entries[i].from_slot,
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QS->item_entries[i].to_character_id, QS->item_entries[i].to_slot, QS->item_entries[i].item_id,
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QS->item_entries[i].charges, QS->item_entries[i].aug_1, QS->item_entries[i].aug_2,
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QS->item_entries[i].aug_3, QS->item_entries[i].aug_4, QS->item_entries[i].aug_5
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);
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results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Trade Log Record Entry Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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}
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}
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void QSDatabase::LogPlayerHandin(QSPlayerLogHandin_Struct *QS, uint32 detailCount)
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{
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std::string query = StringFormat(
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"INSERT INTO `qs_player_handin_record` SET `time` = NOW(), "
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"`quest_id` = '%i', `char_id` = '%i', `char_pp` = '%i', "
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"`char_gp` = '%i', `char_sp` = '%i', `char_cp` = '%i', "
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"`char_items` = '%i', `npc_id` = '%i', `npc_pp` = '%i', "
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"`npc_gp` = '%i', `npc_sp` = '%i', `npc_cp` = '%i', "
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"`npc_items`='%i'",
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QS->quest_id, QS->char_id, QS->char_money.platinum,
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QS->char_money.gold, QS->char_money.silver, QS->char_money.copper,
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QS->char_count, QS->npc_id, QS->npc_money.platinum,
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QS->npc_money.gold, QS->npc_money.silver, QS->npc_money.copper,
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QS->npc_count
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Handin Log Record Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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if (detailCount == 0) {
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return;
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}
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int lastIndex = results.LastInsertedID();
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for (int i = 0; i < detailCount; i++) {
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query = StringFormat(
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"INSERT INTO `qs_player_handin_record_entries` SET `event_id` = '%i', "
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"`action_type` = '%s', `char_slot` = '%i', `item_id` = '%i', "
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"`charges` = '%i', `aug_1` = '%i', `aug_2` = '%i', `aug_3` = '%i', "
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"`aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].action_type, QS->items[i].char_slot,
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QS->items[i].item_id, QS->items[i].charges, QS->items[i].aug_1,
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QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4,
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QS->items[i].aug_5
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Handin Log Record Entry Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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}
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}
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void QSDatabase::LogPlayerNPCKill(QSPlayerLogNPCKill_Struct *QS, uint32 members)
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{
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std::string query = StringFormat(
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"INSERT INTO `qs_player_npc_kill_record` "
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"SET `npc_id` = '%i', `type` = '%i', "
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"`zone_id` = '%i', `time` = NOW()",
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QS->s1.NPCID, QS->s1.Type, QS->s1.ZoneID
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed NPC Kill Log Record Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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if (members == 0) {
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return;
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}
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int lastIndex = results.LastInsertedID();
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for (int i = 0; i < members; i++) {
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query = StringFormat(
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"INSERT INTO `qs_player_npc_kill_record_entries` "
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"SET `event_id` = '%i', `char_id` = '%i'",
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lastIndex, QS->Chars[i].char_id
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed NPC Kill Log Entry Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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}
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}
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void QSDatabase::LogPlayerDelete(QSPlayerLogDelete_Struct *QS, uint32 items)
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{
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std::string query = StringFormat(
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"INSERT INTO `qs_player_delete_record` SET `time` = NOW(), "
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"`char_id` = '%i', `stack_size` = '%i', `char_items` = '%i'",
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QS->char_id, QS->stack_size, QS->char_count, QS->char_count
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Delete Log Record Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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if (items == 0) {
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return;
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}
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int lastIndex = results.LastInsertedID();
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for (int i = 0; i < items; i++) {
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query = StringFormat(
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"INSERT INTO `qs_player_delete_record_entries` SET `event_id` = '%i', "
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"`char_slot` = '%i', `item_id` = '%i', `charges` = '%i', `aug_1` = '%i', "
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"`aug_2` = '%i', `aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].char_slot, QS->items[i].item_id, QS->items[i].charges,
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QS->items[i].aug_1, QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4,
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QS->items[i].aug_5
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);
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results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Delete Log Record Entry Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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}
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}
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void QSDatabase::LogPlayerMove(QSPlayerLogMove_Struct *QS, uint32 items)
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{
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/* These are item moves */
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std::string query = StringFormat(
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"INSERT INTO `qs_player_move_record` SET `time` = NOW(), "
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"`char_id` = '%i', `from_slot` = '%i', `to_slot` = '%i', "
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"`stack_size` = '%i', `char_items` = '%i', `postaction` = '%i'",
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QS->char_id, QS->from_slot, QS->to_slot, QS->stack_size,
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QS->char_count, QS->postaction
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Move Log Record Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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if (items == 0) {
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return;
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}
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int lastIndex = results.LastInsertedID();
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for (int i = 0; i < items; i++) {
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query = StringFormat(
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"INSERT INTO `qs_player_move_record_entries` SET `event_id` = '%i', "
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"`from_slot` = '%i', `to_slot` = '%i', `item_id` = '%i', `charges` = '%i', "
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"`aug_1` = '%i', `aug_2` = '%i', `aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].from_slot, QS->items[i].to_slot, QS->items[i].item_id,
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QS->items[i].charges, QS->items[i].aug_1, QS->items[i].aug_2,
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QS->items[i].aug_3, QS->items[i].aug_4, QS->items[i].aug_5
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);
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results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Move Log Record Entry Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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}
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}
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void QSDatabase::LogMerchantTransaction(QSMerchantLogTransaction_Struct *QS, uint32 items)
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{
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/* Merchant transactions are from the perspective of the merchant, not the player */
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std::string query = StringFormat(
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"INSERT INTO `qs_merchant_transaction_record` SET `time` = NOW(), "
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"`zone_id` = '%i', `merchant_id` = '%i', `merchant_pp` = '%i', "
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"`merchant_gp` = '%i', `merchant_sp` = '%i', `merchant_cp` = '%i', "
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"`merchant_items` = '%i', `char_id` = '%i', `char_pp` = '%i', "
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"`char_gp` = '%i', `char_sp` = '%i', `char_cp` = '%i', "
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"`char_items` = '%i'",
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QS->zone_id, QS->merchant_id, QS->merchant_money.platinum,
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QS->merchant_money.gold, QS->merchant_money.silver,
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QS->merchant_money.copper, QS->merchant_count, QS->char_id,
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QS->char_money.platinum, QS->char_money.gold, QS->char_money.silver,
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QS->char_money.copper, QS->char_count
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Transaction Log Record Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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if (items == 0) {
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return;
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||||
}
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int lastIndex = results.LastInsertedID();
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for (int i = 0; i < items; i++) {
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query = StringFormat(
|
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"INSERT INTO `qs_merchant_transaction_record_entries` SET `event_id` = '%i', "
|
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"`char_slot` = '%i', `item_id` = '%i', `charges` = '%i', `aug_1` = '%i', "
|
||||
"`aug_2` = '%i', `aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
|
||||
lastIndex, QS->items[i].char_slot, QS->items[i].item_id, QS->items[i].charges,
|
||||
QS->items[i].aug_1, QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4,
|
||||
QS->items[i].aug_5
|
||||
);
|
||||
results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
LogInfo("Failed Transaction Log Record Entry Insert: [{}]", results.ErrorMessage().c_str());
|
||||
LogInfo("[{}]", query.c_str());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// this function does not delete the ServerPacket, so it must be handled at call site
|
||||
void QSDatabase::GeneralQueryReceive(ServerPacket *pack)
|
||||
@@ -388,7 +11,7 @@ void QSDatabase::GeneralQueryReceive(ServerPacket *pack)
|
||||
/*
|
||||
These are general queries passed from anywhere in zone instead of packing structures and breaking them down again and again
|
||||
*/
|
||||
auto queryBuffer = new char[pack->ReadUInt32() + 1];
|
||||
auto queryBuffer = new char[pack->ReadUInt32() + 1];
|
||||
pack->ReadString(queryBuffer);
|
||||
|
||||
std::string query(queryBuffer);
|
||||
|
||||
Reference in New Issue
Block a user