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https://github.com/EQEmu/Server.git
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[Player Event Logs] Migrate and Deprecate QS Legacy Logging (#4542)
* First pass of player_event_loot_items * Second pass of player_event_loot_items * Third pass of player_event_loot_items * Example without RecordDetailEvent template * Cleanup the removal of the template * Fourth Pass Add retention for etl tables Rename tables/fields to etl nomenclature Combine database work to one atomic load * Reposition to reduce db tasks * Refactor etl processing for easier additions * Add merchant purchase event testing passed though appears that the event itself has a few bugs. Will fix them in another commit * Fix PlayerEventMerchantPurchase in client_packet.cpp * WIP - Handin * Handin Event added * Cleanup * All a rentention period of 0 days which deletes all current records. * Updates Cleanup and refactor a few items. * Cleanup and Formatting Cleanup and Formatting * Add etl for Playerevent::Trade PlayerEvent::Speech (new event to mirror functionality of qs_speech * Add etl for Playerevent::KilledNPC, KilledNamedNPC and KilledRaidNPC * Add etl for Playerevent::AA_purchase Add etl for Playerevent::AA_purchase * Cleanup before PR * Review comment updates. * Add world cli etl:settings to output a json on all player event details. * Add reserve for all etl_queues Correct a failed test case for improper next id for etl tables when table is first created. * Potential solution for a dedicated database connection for player events. * Simple thread for player_events. Likely there is a better way to do this. * Add zone to qs communications for recordplayerevents First pass of enabling zone to qs direct transport to allow for PlayerEvents to bypass world. * Cleanup a linux compile issue * Add augments to LOOT ITEM and DESTROY ITEM * Add augments to ITEMCREATION, FORAGESUCCESS, FISHSUCCESS, DESTROYITEM, LOOTITEM, DROPPEDITEM, TRADERPURCHASE, TRADERSELL, GUILDTRIBUTEDONATE and cleaned up the naming convention of augments * Formatting fixes * Swap out GetNextTableId * Statically load counter * Add counter.clear() since the counter is static * Upload optional QS conversion scripts * Remove all qs_tables and code referencing them * Update database.cpp * Simplify ProcessBatchQueue * Simplify PorcessBatchQueue * Simplify event truncation * Build event truncation to bulk query by retention groups * Post rebase * Update player_events.h * Fix build * Update npc.cpp * First pass of direct zone to qs sending for player events * Remove keepalive logic * Fix event ordering * Cleanup * Update player_event_logs.cpp * Wipe event data after ETL processed * Split up database connections, hot reload logs for QS * Load rules from database vs qs_database * Update player_event_logs.cpp * Hot toggle queryserv connect --------- Co-authored-by: Akkadius <akkadius1@gmail.com>
This commit is contained in:
@@ -6,6 +6,8 @@ SET(qserv_sources
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queryserv.cpp
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queryservconfig.cpp
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worldserver.cpp
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zonelist.cpp
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zoneserver.cpp
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)
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SET(qserv_headers
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@@ -13,6 +15,8 @@ SET(qserv_headers
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lfguild.h
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queryservconfig.h
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worldserver.h
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zonelist.h
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zoneserver.h
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)
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ADD_EXECUTABLE(queryserv ${qserv_sources} ${qserv_headers})
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+1
-378
@@ -1,386 +1,9 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/global_define.h"
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#include "../common/eqemu_logsys.h"
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#include <iostream>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <mysqld_error.h>
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#include <limits.h>
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#include <ctype.h>
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#include <assert.h>
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#include <map>
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#include <vector>
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// Disgrace: for windows compile
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#ifdef _WINDOWS
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#include <windows.h>
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#define snprintf _snprintf
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#define strncasecmp _strnicmp
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#define strcasecmp _stricmp
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#else
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#include "../common/unix.h"
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#include <netinet/in.h>
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#endif
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#include "database.h"
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#include "../common/eq_packet_structs.h"
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#include "../common/strings.h"
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#include "../common/servertalk.h"
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void QSDatabase::AddSpeech(
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const char *from,
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const char *to,
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const char *message,
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uint16 minstatus,
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uint32 guilddbid,
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uint8 type
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)
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{
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auto escapedFrom = new char[strlen(from) * 2 + 1];
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auto escapedTo = new char[strlen(to) * 2 + 1];
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auto escapedMessage = new char[strlen(message) * 2 + 1];
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DoEscapeString(escapedFrom, from, strlen(from));
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DoEscapeString(escapedTo, to, strlen(to));
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DoEscapeString(escapedMessage, message, strlen(message));
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std::string query = StringFormat(
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"INSERT INTO `qs_player_speech` "
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"SET `from` = '%s', `to` = '%s', `message`='%s', "
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"`minstatus`='%i', `guilddbid`='%i', `type`='%i'",
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escapedFrom, escapedTo, escapedMessage, minstatus, guilddbid, type
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);
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safe_delete_array(escapedFrom);
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safe_delete_array(escapedTo);
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safe_delete_array(escapedMessage);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Speech Entry Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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}
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void QSDatabase::LogPlayerDropItem(QSPlayerDropItem_Struct *QS)
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{
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std::string query = StringFormat(
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"INSERT INTO `qs_player_drop_record` SET `time` = NOW(), "
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"`char_id` = '%i', `pickup` = '%i', "
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"`zone_id` = '%i', `x` = '%i', `y` = '%i', `z` = '%i' ",
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QS->char_id, QS->pickup, QS->zone_id, QS->x, QS->y, QS->z
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Drop Record Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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if (QS->_detail_count == 0) {
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return;
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}
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int lastIndex = results.LastInsertedID();
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for (int i = 0; i < QS->_detail_count; i++) {
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query = StringFormat(
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"INSERT INTO `qs_player_drop_record_entries` SET `event_id` = '%i', "
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"`item_id` = '%i', `charges` = '%i', `aug_1` = '%i', `aug_2` = '%i', "
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"`aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].item_id,
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QS->items[i].charges, QS->items[i].aug_1, QS->items[i].aug_2,
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QS->items[i].aug_3, QS->items[i].aug_4, QS->items[i].aug_5
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);
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results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Drop Record Entry Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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}
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}
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void QSDatabase::LogPlayerTrade(PlayerLogTrade_Struct *QS, uint32 detailCount)
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{
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std::string query = StringFormat(
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"INSERT INTO `qs_player_trade_record` SET `time` = NOW(), "
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"`char1_id` = '%i', `char1_pp` = '%i', `char1_gp` = '%i', "
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"`char1_sp` = '%i', `char1_cp` = '%i', `char1_items` = '%i', "
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"`char2_id` = '%i', `char2_pp` = '%i', `char2_gp` = '%i', "
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"`char2_sp` = '%i', `char2_cp` = '%i', `char2_items` = '%i'",
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QS->character_1_id, QS->character_1_money.platinum, QS->character_1_money.gold,
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QS->character_1_money.silver, QS->character_1_money.copper, QS->character_1_item_count,
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QS->character_2_id, QS->character_2_money.platinum, QS->character_2_money.gold,
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QS->character_2_money.silver, QS->character_2_money.copper, QS->character_2_item_count
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Trade Log Record Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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if (detailCount == 0) {
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return;
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}
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int lastIndex = results.LastInsertedID();
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for (int i = 0; i < detailCount; i++) {
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query = StringFormat(
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"INSERT INTO `qs_player_trade_record_entries` SET `event_id` = '%i', "
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"`from_id` = '%i', `from_slot` = '%i', `to_id` = '%i', `to_slot` = '%i', "
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"`item_id` = '%i', `charges` = '%i', `aug_1` = '%i', `aug_2` = '%i', "
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"`aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->item_entries[i].from_character_id, QS->item_entries[i].from_slot,
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QS->item_entries[i].to_character_id, QS->item_entries[i].to_slot, QS->item_entries[i].item_id,
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QS->item_entries[i].charges, QS->item_entries[i].aug_1, QS->item_entries[i].aug_2,
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QS->item_entries[i].aug_3, QS->item_entries[i].aug_4, QS->item_entries[i].aug_5
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);
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results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Trade Log Record Entry Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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}
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}
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void QSDatabase::LogPlayerHandin(QSPlayerLogHandin_Struct *QS, uint32 detailCount)
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{
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std::string query = StringFormat(
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"INSERT INTO `qs_player_handin_record` SET `time` = NOW(), "
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"`quest_id` = '%i', `char_id` = '%i', `char_pp` = '%i', "
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"`char_gp` = '%i', `char_sp` = '%i', `char_cp` = '%i', "
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"`char_items` = '%i', `npc_id` = '%i', `npc_pp` = '%i', "
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"`npc_gp` = '%i', `npc_sp` = '%i', `npc_cp` = '%i', "
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"`npc_items`='%i'",
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QS->quest_id, QS->char_id, QS->char_money.platinum,
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QS->char_money.gold, QS->char_money.silver, QS->char_money.copper,
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QS->char_count, QS->npc_id, QS->npc_money.platinum,
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QS->npc_money.gold, QS->npc_money.silver, QS->npc_money.copper,
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QS->npc_count
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Handin Log Record Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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if (detailCount == 0) {
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return;
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}
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int lastIndex = results.LastInsertedID();
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for (int i = 0; i < detailCount; i++) {
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query = StringFormat(
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"INSERT INTO `qs_player_handin_record_entries` SET `event_id` = '%i', "
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"`action_type` = '%s', `char_slot` = '%i', `item_id` = '%i', "
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"`charges` = '%i', `aug_1` = '%i', `aug_2` = '%i', `aug_3` = '%i', "
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"`aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].action_type, QS->items[i].char_slot,
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QS->items[i].item_id, QS->items[i].charges, QS->items[i].aug_1,
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QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4,
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QS->items[i].aug_5
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Handin Log Record Entry Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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}
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}
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void QSDatabase::LogPlayerNPCKill(QSPlayerLogNPCKill_Struct *QS, uint32 members)
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{
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std::string query = StringFormat(
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"INSERT INTO `qs_player_npc_kill_record` "
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"SET `npc_id` = '%i', `type` = '%i', "
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"`zone_id` = '%i', `time` = NOW()",
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QS->s1.NPCID, QS->s1.Type, QS->s1.ZoneID
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed NPC Kill Log Record Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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if (members == 0) {
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return;
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}
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int lastIndex = results.LastInsertedID();
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for (int i = 0; i < members; i++) {
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query = StringFormat(
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"INSERT INTO `qs_player_npc_kill_record_entries` "
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"SET `event_id` = '%i', `char_id` = '%i'",
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lastIndex, QS->Chars[i].char_id
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed NPC Kill Log Entry Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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}
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}
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void QSDatabase::LogPlayerDelete(QSPlayerLogDelete_Struct *QS, uint32 items)
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{
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std::string query = StringFormat(
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"INSERT INTO `qs_player_delete_record` SET `time` = NOW(), "
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"`char_id` = '%i', `stack_size` = '%i', `char_items` = '%i'",
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QS->char_id, QS->stack_size, QS->char_count, QS->char_count
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Delete Log Record Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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if (items == 0) {
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return;
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}
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int lastIndex = results.LastInsertedID();
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for (int i = 0; i < items; i++) {
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query = StringFormat(
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"INSERT INTO `qs_player_delete_record_entries` SET `event_id` = '%i', "
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"`char_slot` = '%i', `item_id` = '%i', `charges` = '%i', `aug_1` = '%i', "
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"`aug_2` = '%i', `aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].char_slot, QS->items[i].item_id, QS->items[i].charges,
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QS->items[i].aug_1, QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4,
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QS->items[i].aug_5
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);
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results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Delete Log Record Entry Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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}
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}
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void QSDatabase::LogPlayerMove(QSPlayerLogMove_Struct *QS, uint32 items)
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{
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/* These are item moves */
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std::string query = StringFormat(
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"INSERT INTO `qs_player_move_record` SET `time` = NOW(), "
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"`char_id` = '%i', `from_slot` = '%i', `to_slot` = '%i', "
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"`stack_size` = '%i', `char_items` = '%i', `postaction` = '%i'",
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QS->char_id, QS->from_slot, QS->to_slot, QS->stack_size,
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QS->char_count, QS->postaction
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);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogInfo("Failed Move Log Record Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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|
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if (items == 0) {
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return;
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}
|
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|
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int lastIndex = results.LastInsertedID();
|
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|
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for (int i = 0; i < items; i++) {
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query = StringFormat(
|
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"INSERT INTO `qs_player_move_record_entries` SET `event_id` = '%i', "
|
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"`from_slot` = '%i', `to_slot` = '%i', `item_id` = '%i', `charges` = '%i', "
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"`aug_1` = '%i', `aug_2` = '%i', `aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
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lastIndex, QS->items[i].from_slot, QS->items[i].to_slot, QS->items[i].item_id,
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QS->items[i].charges, QS->items[i].aug_1, QS->items[i].aug_2,
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QS->items[i].aug_3, QS->items[i].aug_4, QS->items[i].aug_5
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);
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results = QueryDatabase(query);
|
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if (!results.Success()) {
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LogInfo("Failed Move Log Record Entry Insert: [{}]", results.ErrorMessage().c_str());
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LogInfo("[{}]", query.c_str());
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}
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}
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}
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void QSDatabase::LogMerchantTransaction(QSMerchantLogTransaction_Struct *QS, uint32 items)
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{
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/* Merchant transactions are from the perspective of the merchant, not the player */
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std::string query = StringFormat(
|
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"INSERT INTO `qs_merchant_transaction_record` SET `time` = NOW(), "
|
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"`zone_id` = '%i', `merchant_id` = '%i', `merchant_pp` = '%i', "
|
||||
"`merchant_gp` = '%i', `merchant_sp` = '%i', `merchant_cp` = '%i', "
|
||||
"`merchant_items` = '%i', `char_id` = '%i', `char_pp` = '%i', "
|
||||
"`char_gp` = '%i', `char_sp` = '%i', `char_cp` = '%i', "
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||||
"`char_items` = '%i'",
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QS->zone_id, QS->merchant_id, QS->merchant_money.platinum,
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QS->merchant_money.gold, QS->merchant_money.silver,
|
||||
QS->merchant_money.copper, QS->merchant_count, QS->char_id,
|
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QS->char_money.platinum, QS->char_money.gold, QS->char_money.silver,
|
||||
QS->char_money.copper, QS->char_count
|
||||
);
|
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auto results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
LogInfo("Failed Transaction Log Record Insert: [{}]", results.ErrorMessage().c_str());
|
||||
LogInfo("[{}]", query.c_str());
|
||||
}
|
||||
|
||||
if (items == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
int lastIndex = results.LastInsertedID();
|
||||
|
||||
for (int i = 0; i < items; i++) {
|
||||
query = StringFormat(
|
||||
"INSERT INTO `qs_merchant_transaction_record_entries` SET `event_id` = '%i', "
|
||||
"`char_slot` = '%i', `item_id` = '%i', `charges` = '%i', `aug_1` = '%i', "
|
||||
"`aug_2` = '%i', `aug_3` = '%i', `aug_4` = '%i', `aug_5` = '%i'",
|
||||
lastIndex, QS->items[i].char_slot, QS->items[i].item_id, QS->items[i].charges,
|
||||
QS->items[i].aug_1, QS->items[i].aug_2, QS->items[i].aug_3, QS->items[i].aug_4,
|
||||
QS->items[i].aug_5
|
||||
);
|
||||
results = QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
LogInfo("Failed Transaction Log Record Entry Insert: [{}]", results.ErrorMessage().c_str());
|
||||
LogInfo("[{}]", query.c_str());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// this function does not delete the ServerPacket, so it must be handled at call site
|
||||
void QSDatabase::GeneralQueryReceive(ServerPacket *pack)
|
||||
@@ -388,7 +11,7 @@ void QSDatabase::GeneralQueryReceive(ServerPacket *pack)
|
||||
/*
|
||||
These are general queries passed from anywhere in zone instead of packing structures and breaking them down again and again
|
||||
*/
|
||||
auto queryBuffer = new char[pack->ReadUInt32() + 1];
|
||||
auto queryBuffer = new char[pack->ReadUInt32() + 1];
|
||||
pack->ReadString(queryBuffer);
|
||||
|
||||
std::string query(queryBuffer);
|
||||
|
||||
@@ -1,22 +1,3 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#ifndef CHATSERVER_DATABASE_H
|
||||
#define CHATSERVER_DATABASE_H
|
||||
|
||||
@@ -33,17 +14,8 @@
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
|
||||
class QSDatabase : public Database {
|
||||
public:
|
||||
void AddSpeech(const char* from, const char* to, const char* message, uint16 minstatus, uint32 guilddbid, uint8 type);
|
||||
void LogPlayerTrade(PlayerLogTrade_Struct* QS, uint32 DetailCount);
|
||||
void LogPlayerDropItem(QSPlayerDropItem_Struct* QS);
|
||||
void LogPlayerHandin(QSPlayerLogHandin_Struct* QS, uint32 DetailCount);
|
||||
void LogPlayerNPCKill(QSPlayerLogNPCKill_Struct* QS, uint32 Members);
|
||||
void LogPlayerDelete(QSPlayerLogDelete_Struct* QS, uint32 Items);
|
||||
void LogPlayerMove(QSPlayerLogMove_Struct* QS, uint32 Items);
|
||||
void LogMerchantTransaction(QSMerchantLogTransaction_Struct* QS, uint32 Items);
|
||||
void GeneralQueryReceive(ServerPacket *pack);
|
||||
};
|
||||
|
||||
|
||||
+8
-11
@@ -1,14 +1,11 @@
|
||||
#include <stdlib.h>
|
||||
#include "lfguild.h"
|
||||
#include "database.h"
|
||||
#include "worldserver.h"
|
||||
#include "../common/eqemu_logsys.h"
|
||||
#include "../common/strings.h"
|
||||
#include "../common/packet_dump.h"
|
||||
#include "../common/rulesys.h"
|
||||
|
||||
extern WorldServer *worldserver;
|
||||
extern QSDatabase database;
|
||||
extern QSDatabase qs_database;
|
||||
|
||||
PlayerLookingForGuild::PlayerLookingForGuild(char *name, char *comments, uint32 level, uint32 classes, uint32 aa_count, uint32 time_zone, uint32 time_posted)
|
||||
{
|
||||
@@ -38,7 +35,7 @@ bool LFGuildManager::LoadDatabase()
|
||||
std::string query = "SELECT `type`,`name`,`comment`, "
|
||||
"`fromlevel`, `tolevel`, `classes`, "
|
||||
"`aacount`, `timezone`, `timeposted` FROM `lfguild`";
|
||||
auto results = database.QueryDatabase(query);
|
||||
auto results = qs_database.QueryDatabase(query);
|
||||
if (!results.Success()) {
|
||||
return false;
|
||||
}
|
||||
@@ -239,7 +236,7 @@ void LFGuildManager::TogglePlayer(uint32 FromZoneID, uint32 FromInstanceID, char
|
||||
}
|
||||
|
||||
std::string query = StringFormat("DELETE FROM `lfguild` WHERE `type` = 0 AND `name` = '%s'", From);
|
||||
auto results = database.QueryDatabase(query);
|
||||
auto results = qs_database.QueryDatabase(query);
|
||||
|
||||
uint32 Now = time(nullptr);
|
||||
|
||||
@@ -252,7 +249,7 @@ void LFGuildManager::TogglePlayer(uint32 FromZoneID, uint32 FromInstanceID, char
|
||||
"`classes`, `aacount`, `timezone`, `timeposted`) "
|
||||
"VALUES (0, '%s', '%s', %u, 0, %u, %u, %u, %u)",
|
||||
From, Comments, Level, Class, AAPoints, TimeZone, Now);
|
||||
auto results = database.QueryDatabase(query);
|
||||
auto results = qs_database.QueryDatabase(query);
|
||||
}
|
||||
|
||||
auto pack = new ServerPacket(ServerOP_QueryServGeneric, strlen(From) + strlen(Comments) + 30);
|
||||
@@ -281,7 +278,7 @@ void LFGuildManager::ToggleGuild(uint32 FromZoneID, uint32 FromInstanceID, char
|
||||
}
|
||||
|
||||
std::string query = StringFormat("DELETE FROM `lfguild` WHERE `type` = 1 AND `name` = '%s'", GuildName);
|
||||
auto results = database.QueryDatabase(query);
|
||||
auto results = qs_database.QueryDatabase(query);
|
||||
|
||||
uint32 Now = time(nullptr);
|
||||
|
||||
@@ -296,7 +293,7 @@ void LFGuildManager::ToggleGuild(uint32 FromZoneID, uint32 FromInstanceID, char
|
||||
"VALUES (1, '%s', '%s', %u, %u, %u, %u, %u, %u)",
|
||||
GuildName, Comments, FromLevel, ToLevel,
|
||||
Classes, AACount, TimeZone, Now);
|
||||
auto results = database.QueryDatabase(query);
|
||||
auto results = qs_database.QueryDatabase(query);
|
||||
|
||||
}
|
||||
|
||||
@@ -324,7 +321,7 @@ void LFGuildManager::ExpireEntries()
|
||||
continue;
|
||||
|
||||
std::string query = StringFormat("DELETE from `lfguild` WHERE `type` = 0 AND `name` = '%s'", (*it).Name.c_str());
|
||||
auto results = database.QueryDatabase(query);
|
||||
auto results = qs_database.QueryDatabase(query);
|
||||
if(!results.Success())
|
||||
|
||||
it = Players.erase(it);
|
||||
@@ -336,7 +333,7 @@ void LFGuildManager::ExpireEntries()
|
||||
continue;
|
||||
|
||||
std::string query = StringFormat("DELETE from `lfguild` WHERE `type` = 1 AND `name` = '%s'", (*it2).Name.c_str());
|
||||
auto results = database.QueryDatabase(query);
|
||||
auto results = qs_database.QueryDatabase(query);
|
||||
if(!results.Success())
|
||||
|
||||
it2 = Guilds.erase(it2);
|
||||
|
||||
+80
-26
@@ -1,27 +1,7 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
*/
|
||||
|
||||
#include "../common/global_define.h"
|
||||
#include "../common/eqemu_logsys.h"
|
||||
#include "../common/opcodemgr.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include "../common/servertalk.h"
|
||||
#include "../common/platform.h"
|
||||
#include "../common/crash.h"
|
||||
#include "../common/strings.h"
|
||||
@@ -31,16 +11,21 @@
|
||||
#include "queryservconfig.h"
|
||||
#include "lfguild.h"
|
||||
#include "worldserver.h"
|
||||
#include "../common/path_manager.h"
|
||||
#include "../common/zone_store.h"
|
||||
#include "../common/events/player_event_logs.h"
|
||||
#include <list>
|
||||
#include <signal.h>
|
||||
#include <thread>
|
||||
#include "../common/net/servertalk_server.h"
|
||||
#include "../common/net/console_server.h"
|
||||
#include "../queryserv/zonelist.h"
|
||||
#include "../queryserv/zoneserver.h"
|
||||
#include "../common/discord/discord_manager.h"
|
||||
|
||||
volatile bool RunLoops = true;
|
||||
|
||||
QSDatabase database;
|
||||
QSDatabase qs_database;
|
||||
Database database;
|
||||
LFGuildManager lfguildmanager;
|
||||
std::string WorldShortName;
|
||||
const queryservconfig *Config;
|
||||
@@ -49,6 +34,9 @@ EQEmuLogSys LogSys;
|
||||
PathManager path;
|
||||
ZoneStore zone_store;
|
||||
PlayerEventLogs player_event_logs;
|
||||
ZSList zs_list;
|
||||
uint32 numzones = 0;
|
||||
DiscordManager discord_manager;
|
||||
|
||||
void CatchSignal(int sig_num)
|
||||
{
|
||||
@@ -76,12 +64,22 @@ int main()
|
||||
LogInfo("Connecting to MySQL");
|
||||
|
||||
/* MySQL Connection */
|
||||
if (!database.Connect(
|
||||
if (!qs_database.Connect(
|
||||
Config->QSDatabaseHost.c_str(),
|
||||
Config->QSDatabaseUsername.c_str(),
|
||||
Config->QSDatabasePassword.c_str(),
|
||||
Config->QSDatabaseDB.c_str(),
|
||||
Config->QSDatabasePort
|
||||
)) {
|
||||
LogInfo("Cannot continue without a qs database connection");
|
||||
return 1;
|
||||
}
|
||||
if (!database.Connect(
|
||||
Config->DatabaseHost.c_str(),
|
||||
Config->DatabaseUsername.c_str(),
|
||||
Config->DatabasePassword.c_str(),
|
||||
Config->DatabaseDB.c_str(),
|
||||
Config->DatabasePort
|
||||
)) {
|
||||
LogInfo("Cannot continue without a database connection");
|
||||
return 1;
|
||||
@@ -101,6 +99,61 @@ int main()
|
||||
return 1;
|
||||
}
|
||||
|
||||
//rules:
|
||||
{
|
||||
std::string tmp;
|
||||
if (database.GetVariable("RuleSet", tmp)) {
|
||||
LogInfo("Loading rule set [{}]", tmp.c_str());
|
||||
if (!RuleManager::Instance()->LoadRules(&database, tmp.c_str(), false)) {
|
||||
LogError("Failed to load ruleset [{}], falling back to defaults", tmp.c_str());
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!RuleManager::Instance()->LoadRules(&database, "default", false)) {
|
||||
LogInfo("No rule set configured, using default rules");
|
||||
}
|
||||
}
|
||||
|
||||
EQ::InitializeDynamicLookups();
|
||||
}
|
||||
|
||||
std::unique_ptr<EQ::Net::ConsoleServer> console;
|
||||
EQ::Net::ServertalkServerOptions server_opts;
|
||||
auto server_connection = std::make_unique<EQ::Net::ServertalkServer>();
|
||||
server_opts.port = Config->QSPort;
|
||||
server_opts.ipv6 = false;
|
||||
server_opts.credentials = Config->SharedKey;
|
||||
server_connection->Listen(server_opts);
|
||||
LogInfo("Server (TCP) listener started on port [{}]", Config->QSPort);
|
||||
|
||||
server_connection->OnConnectionIdentified(
|
||||
"Zone", [&console](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
|
||||
numzones++;
|
||||
zs_list.Add(new ZoneServer(connection, console.get()));
|
||||
|
||||
LogInfo(
|
||||
"New Zone Server connection from [{}] at [{}:{}] zone_count [{}]",
|
||||
connection->Handle()->RemoteIP(),
|
||||
connection->Handle()->RemotePort(),
|
||||
connection->GetUUID(),
|
||||
numzones
|
||||
);
|
||||
}
|
||||
);
|
||||
|
||||
server_connection->OnConnectionRemoved(
|
||||
"Zone", [](std::shared_ptr<EQ::Net::ServertalkServerConnection> connection) {
|
||||
numzones--;
|
||||
zs_list.Remove(connection->GetUUID());
|
||||
|
||||
LogInfo(
|
||||
"Removed Zone Server connection from [{}] total zone_count [{}]",
|
||||
connection->GetUUID(),
|
||||
numzones
|
||||
);
|
||||
}
|
||||
);
|
||||
|
||||
/* Initial Connection to Worldserver */
|
||||
worldserver = new WorldServer;
|
||||
worldserver->Connect();
|
||||
@@ -109,9 +162,9 @@ int main()
|
||||
lfguildmanager.LoadDatabase();
|
||||
|
||||
Timer player_event_process_timer(1000);
|
||||
player_event_logs.SetDatabase(&database)->Init();
|
||||
player_event_logs.SetDatabase(&qs_database)->Init();
|
||||
|
||||
auto loop_fn = [&](EQ::Timer* t) {
|
||||
auto loop_fn = [&](EQ::Timer *t) {
|
||||
Timer::SetCurrentTime();
|
||||
|
||||
if (!RunLoops) {
|
||||
@@ -124,7 +177,7 @@ int main()
|
||||
}
|
||||
|
||||
if (player_event_process_timer.Check()) {
|
||||
player_event_logs.Process();
|
||||
std::jthread player_event_thread(&PlayerEventLogs::Process, &player_event_logs);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -133,6 +186,7 @@ int main()
|
||||
|
||||
EQ::EventLoop::Get().Run();
|
||||
|
||||
safe_delete(worldserver);
|
||||
LogSys.CloseFileLogs();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,22 +1,3 @@
|
||||
/* EQEMu: Everquest Server Emulator
|
||||
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; version 2 of the License.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
are required to give you total support for your newly bought product;
|
||||
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
|
||||
#include "../common/global_define.h"
|
||||
#include "../common/eqemu_logsys.h"
|
||||
#include "../common/md5.h"
|
||||
@@ -41,7 +22,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
extern WorldServer worldserver;
|
||||
extern const queryservconfig *Config;
|
||||
extern QSDatabase database;
|
||||
extern QSDatabase qs_database;
|
||||
extern LFGuildManager lfguildmanager;
|
||||
|
||||
WorldServer::WorldServer()
|
||||
@@ -91,65 +72,9 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
case 0: {
|
||||
break;
|
||||
}
|
||||
case ServerOP_PlayerEvent: {
|
||||
auto n = PlayerEvent::PlayerEventContainer{};
|
||||
auto s = (ServerSendPlayerEvent_Struct *) p.Data();
|
||||
EQ::Util::MemoryStreamReader ss(s->cereal_data, s->cereal_size);
|
||||
cereal::BinaryInputArchive archive(ss);
|
||||
archive(n);
|
||||
|
||||
player_event_logs.AddToQueue(n.player_event_log);
|
||||
|
||||
break;
|
||||
}
|
||||
case ServerOP_KeepAlive: {
|
||||
break;
|
||||
}
|
||||
case ServerOP_Speech: {
|
||||
Server_Speech_Struct *SSS = (Server_Speech_Struct *) p.Data();
|
||||
std::string tmp1 = SSS->from;
|
||||
std::string tmp2 = SSS->to;
|
||||
database.AddSpeech(tmp1.c_str(), tmp2.c_str(), SSS->message, SSS->minstatus, SSS->guilddbid, SSS->type);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogTrades: {
|
||||
PlayerLogTrade_Struct *QS = (PlayerLogTrade_Struct *) p.Data();
|
||||
database.LogPlayerTrade(QS, QS->_detail_count);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerDropItem: {
|
||||
QSPlayerDropItem_Struct *QS = (QSPlayerDropItem_Struct *) p.Data();
|
||||
database.LogPlayerDropItem(QS);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogHandins: {
|
||||
QSPlayerLogHandin_Struct *QS = (QSPlayerLogHandin_Struct *) p.Data();
|
||||
database.LogPlayerHandin(QS, QS->_detail_count);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogNPCKills: {
|
||||
QSPlayerLogNPCKill_Struct *QS = (QSPlayerLogNPCKill_Struct *) p.Data();
|
||||
uint32 Members = (uint32) (p.Length() - sizeof(QSPlayerLogNPCKill_Struct));
|
||||
if (Members > 0) { Members = Members / sizeof(QSPlayerLogNPCKillsPlayers_Struct); }
|
||||
database.LogPlayerNPCKill(QS, Members);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogDeletes: {
|
||||
QSPlayerLogDelete_Struct *QS = (QSPlayerLogDelete_Struct *) p.Data();
|
||||
uint32 Items = QS->char_count;
|
||||
database.LogPlayerDelete(QS, Items);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogMoves: {
|
||||
QSPlayerLogMove_Struct *QS = (QSPlayerLogMove_Struct *) p.Data();
|
||||
uint32 Items = QS->char_count;
|
||||
database.LogPlayerMove(QS, Items);
|
||||
break;
|
||||
}
|
||||
case ServerOP_QSPlayerLogMerchantTransactions: {
|
||||
QSMerchantLogTransaction_Struct *QS = (QSMerchantLogTransaction_Struct *) p.Data();
|
||||
uint32 Items = QS->char_count + QS->merchant_count;
|
||||
database.LogMerchantTransaction(QS, Items);
|
||||
case ServerOP_ReloadLogs: {
|
||||
LogSys.LoadLogDatabaseSettings();
|
||||
player_event_logs.ReloadSettings();
|
||||
break;
|
||||
}
|
||||
case ServerOP_QueryServGeneric: {
|
||||
@@ -199,9 +124,12 @@ void WorldServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
pack.opcode = opcode;
|
||||
pack.size = (uint32) p.Length();
|
||||
|
||||
database.GeneralQueryReceive(&pack);
|
||||
qs_database.GeneralQueryReceive(&pack);
|
||||
pack.pBuffer = nullptr;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LogInfo("Unhandled opcode: {}", opcode);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#include "zonelist.h"
|
||||
#include "zoneserver.h"
|
||||
#include "../common/strings.h"
|
||||
|
||||
void ZSList::Add(ZoneServer* zoneserver) {
|
||||
zone_server_list.emplace_back(std::unique_ptr<ZoneServer>(zoneserver));
|
||||
zoneserver->SetIsZoneConnected(true);
|
||||
}
|
||||
|
||||
void ZSList::Remove(const std::string &uuid)
|
||||
{
|
||||
auto iter = zone_server_list.begin();
|
||||
while (iter != zone_server_list.end()) {
|
||||
if ((*iter)->GetUUID().compare(uuid) == 0) {
|
||||
zone_server_list.erase(iter);
|
||||
return;
|
||||
}
|
||||
iter++;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#ifndef ZONELIST_H_
|
||||
#define ZONELIST_H_
|
||||
|
||||
#include "../common/types.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <list>
|
||||
|
||||
class WorldTCPConnection;
|
||||
class ZoneServer;
|
||||
|
||||
class ZSList {
|
||||
public:
|
||||
std::list<std::unique_ptr<ZoneServer>> &GetZsList() { return zone_server_list; }
|
||||
void Add(ZoneServer *zoneserver);
|
||||
void Remove(const std::string &uuid);
|
||||
|
||||
private:
|
||||
std::list<std::unique_ptr<ZoneServer>> zone_server_list;
|
||||
};
|
||||
|
||||
#endif /*ZONELIST_H_*/
|
||||
@@ -0,0 +1,48 @@
|
||||
#include "zoneserver.h"
|
||||
#include "../common/global_define.h"
|
||||
#include "../common/eqemu_logsys.h"
|
||||
#include "../common/repositories/player_event_logs_repository.h"
|
||||
#include "../common/events/player_event_logs.h"
|
||||
#include "../common/discord/discord_manager.h"
|
||||
|
||||
extern DiscordManager discord_manager;
|
||||
|
||||
ZoneServer::ZoneServer(
|
||||
std::shared_ptr<EQ::Net::ServertalkServerConnection> in_connection,
|
||||
EQ::Net::ConsoleServer *in_console
|
||||
)
|
||||
: m_connection(in_connection)
|
||||
{
|
||||
|
||||
m_connection->OnMessage(std::bind(&ZoneServer::HandleMessage, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_console = in_console;
|
||||
}
|
||||
|
||||
ZoneServer::~ZoneServer()
|
||||
{
|
||||
}
|
||||
|
||||
void ZoneServer::HandleMessage(uint16 opcode, const EQ::Net::Packet &p)
|
||||
{
|
||||
ServerPacket tpack(opcode, p);
|
||||
auto pack = &tpack;
|
||||
|
||||
switch (opcode) {
|
||||
case ServerOP_PlayerEvent: {
|
||||
auto n = PlayerEvent::PlayerEventContainer{};
|
||||
auto s = reinterpret_cast<ServerSendPlayerEvent_Struct *>(pack->pBuffer);
|
||||
EQ::Util::MemoryStreamReader ss(s->cereal_data, s->cereal_size);
|
||||
cereal::BinaryInputArchive archive(ss);
|
||||
archive(n);
|
||||
|
||||
player_event_logs.AddToQueue(n.player_event_log);
|
||||
|
||||
discord_manager.QueuePlayerEventMessage(n);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
LogInfo("Unknown ServerOP Received [{}]", opcode);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
#ifndef ZONESERVER_H
|
||||
#define ZONESERVER_H
|
||||
|
||||
#include "../world/world_tcp_connection.h"
|
||||
#include "../common/net/servertalk_server.h"
|
||||
#include "../common/event/timer.h"
|
||||
#include "../common/timer.h"
|
||||
#include "../common/emu_constants.h"
|
||||
#include "../world/console.h"
|
||||
#include <string>
|
||||
|
||||
class Client;
|
||||
class ServerPacket;
|
||||
|
||||
class ZoneServer : public WorldTCPConnection {
|
||||
public:
|
||||
ZoneServer(std::shared_ptr<EQ::Net::ServertalkServerConnection> in_connection, EQ::Net::ConsoleServer *in_console);
|
||||
~ZoneServer();
|
||||
void SendPacket(ServerPacket *pack) { m_connection->SendPacket(pack); }
|
||||
void SetIsZoneConnected(bool in) { m_is_zone_connected = in; }
|
||||
bool GetIsZoneConnected() { return m_is_zone_connected; }
|
||||
void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
|
||||
std::string GetUUID() const { return m_connection->GetUUID(); }
|
||||
|
||||
private:
|
||||
std::shared_ptr<EQ::Net::ServertalkServerConnection> m_connection{};
|
||||
bool m_is_zone_connected = false;
|
||||
EQ::Net::ConsoleServer *m_console;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user